Lowell Kempf
United States Chicago Illinois
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One of the first games that I picked up when I began rediscovering board games was Fluxx. While I have grown as a collector and as a gamer since then, Looney Labs still holds a special place in my heart.
Treehouse represents a shift in the way that Looney Labs markets Icehouse, the stackable pyramids that can be used to play hundreds of different games. Originally, Icehouse was sold in sets of five triplettes of the same color and you would have to buy at least four sets to play most Icehouse games.
Treehouse, on the other hand, is is sold as a stand alone game. It comes in the same tube as the old caches did, still holding five triplettes of pyramids. However, each set of pyramids is a different color and the game comes with a special die that you will use to play Treehouse. Treehouse is a one time purchase and, if you like it enough, you can buy more sets to play other games.
Each Treehouse set can support up to four players. Each player takes all of the pyramids of one color and stacks them up from largest to smallest, forming a little pyramid tree. A neutral set of pyramids is set in the middle of the players, with the middle-sized piece and largest piece pointing in opposite directions and the smallest pyramid pointing up. This neutral set is the treehouse of the title.
The object of the game is simple. you are trying to make your set of pyramids match the treehouse before anyone else does.
So, how do you rearrange the set? That's where the die comes in. The die is a six sider but is marked with words instead of pips. Those words are tip, swap, hop, dig, aim and wild.
Tip allows you to knock over an upright piece. If there were other pieces on top of it, the pieces separate, all pointing the same way. You get to choose which way you tip, by the way.
Swap lets you do just that, swapping two pieces. Their orientation stays the same, unless one of the pieces is entering a stack.
Hop lets you jump an upright piece to a different place in the line. It can't land on the same place. If it lands on another piece, that piece will be reoriented upright, underneath the piece that hopped.
Dig lets you move a sideways pieces in the direction it is pointing, where it will come out upright. If it comes up under another piece, that piece gets reoriented upright and the digging piece is under it.
Aim lets you reorient a solitary piece. If a piece is part of a stack, it cannot be aimed.
Wild lets you pick any of the five actions and apply it to your own pieces OR to the treehouse.
On your turn, you roll the die. If you can apply the roll to your own set of pieces, you must. If you cannot, you may apply it to the treehouse but you can choose not to. If you cannot apply it to either your set or the treehouse, you get to roll again. Obviously, if you roll wild, you can change the treehouse, even if you could change your own pieces.
All of the lines in the game run parallel. In essense, you have three possible spaces to place your pieces and each of the spaces will have an equivilent in front of your opponents and in the treehouse itself.
The game ends when someone's pieces match the treehouse. If more than one player matches, the win goes to whoever made the change.
Treehouse is a fast and simple game, one that only takes five or so minutes to play. I have heard it called the Icehouse version of Fluxx but Treehouse is much less random than Fluxx. You have more control over your decisions and, thanks to the wild side of the die, you have a one in three chance of getting the right roll.
Luck obviously plays a big roll, since you're rolling a die. However, there is some hidden tactics to the game. If you want to win, you can't play randomly. You always need to think one move ahead, even if you know you might not be able to make that move.
I have really enjoyed Treehouse. It is designed to be a fast and light filler that takes advantage of the unique properties of Icehouse and I think it does a great job.
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