I found a few issues with some of the cards while playing Solo Runebound with the "Crown of the Elder Kings" game variant plus all the available market/challenge expansions.
These are the issues, Mr. Skeletor, I propose some ways to handle these cards, but this is your guide, so it's your call.
1) Drakes and Dragonspawn - The "Scavengers of the Sky" event card. This event card, while active in multiplayer RB, allows the player to the left of the active player to trigger its effect on the active player after he defeats a challenge. However, this effect can only be triggered
once against each player. The effect requires the active player to pass an ability check, mind spot (15), or he has to reduce the reward received for beating the challenge, according to how far he missed the roll. Keep in mind that it potentially affects the reward received from
just one challenge for each player.
The solo rule for this card states that a check must be made against mind spot (15)
each time a challenge is beaten. If not, the card's penalties apply.
As this is a green event and arguably most characters won't have significantly advanced in levels, this check has a below-average-to-low probability of success. Since most green challenges rewards are only 1 or 2 GP (very few give 3GP), this can effectively strip the challenges of their rewards, leaving you no way to pay for healing, other than trying to beat other challenges (and risk getting knocked out) and hoping that after beating them you'll pass the check.
This card is way too harsch if played as Mr. Skeletor's guide specifies it should be played

it got me knocked once, almost twice until another event replaced it. The card (played under solo rules) certainly has a much greater impact than the one it has if played following the card's instructions in a standard multiplayer RB game.
Proposed change: Next time I plan to reduce its effect to only affect the first reward after the event is played; Or perhaps keeping the solo rule as originally specified by Mr. Skeletor, but reducing the check to 10 could also do the trick?
2) Crown of the Elder Kings - The "Guardian of Thelsvan" challenge card.The solo rules for the "guardian of..." cards state that part of their reward is that you can buy stuff at the guardian's town for 1 GP less than its stated value. Thelsvan, however, is not in the map, so the reward for this specific card should be modified.
Proposed change:See below.
3) Crown of the Elder Kings - "The guardian of..." challengesIn general, the standard multiplayer rules for the "guardian of..." cards state that you receive 1 GP, and also, you get to keep the card for added effects. Some of this added effects are very good, and make this cards powerful additions.
The cards and the effects:
Guardian of Greyhaven:Discard this card to refresh X activated artifact items, where X is the number of cards in Greyhaven's market stack.
Guardians of Riverwatch/Vynelvale: Discard this card to discard X wounds from each hero and ally, where X is the number of cards in Riverwatch's/Vynelvale's market stack.
Guardians of Tamaril/Frostgate: You may discard all exhaustion from a hero or an ally by placing an exhaustion on this card; if there are ever more exhaustions on this card than there are cards in Tamaril's/Frostgate's market stack, discard this card.
Guardian of Dawnsmoor: Discard this card when you use a weapon item's special effects in place of activating or discarding that weapon item.
Guardian of Nerekhall: Discard this card to take an ally card that has just been discarded by another player. You receive that item or ally for free.
Guardian of Forge: Discard this card when you use an armor item's special effects in place of activating or discarding that armor item.
Guardian of Thelsvan: Discard this card when you use a rune item or dragon-rune card's special effect in place of activating that rune item or dragon-rune card
The solo rulesThe solo rules for the "guardian of..." cards state that you receive 1 GP, and you get a discount of 1 GP when you buy anything on the related town. The modified reward for the solo rules seems to make te rewards on these cards much less "rewarding".
Proposed changes: This is how I decided to play these cards:
Guardians of Dawnsmoor, Forge, Tamaril, Frostgate, Thelsvan: As specified in the original cards.
Guardians of Greyhaven, Riverwatch, Vynelvale: As specified in the original card, but X is at least 1 even if the market stack is empty.
Guardian of Nerekhall: Discard this card to hire any ally worth 4 GP or less for free.
Note: As I play a modified market step, drawing 3 cards from separate weapons/armor, allies and magic-item decks, I calculate the number of cards in a town's market stack by dividing it by 3 (rounded down).Edits: Typos, added some needed clarifications
Last edited on 2009-02-23 16:04:05 CST (Total Number of Edits: 3)