Note: This review is after a single play.The ControversyThe development and marketing of
War on Terror has seen no shortage of controversy. It all started with a post saying something like, check out my game, spoofing the (actual) War on Terror, preorder it from my site, etc.. Most people knee jerked with the typical sort of response you'd expect I suppose. Some people actually read the rules and thought it was decent enough to preorder it. I didn't preorder it until the game was uninvited from Essen and the like, which really upset me.
Yes, the marketing has been moderately controversial. It's a controversial theme, and the developers,
very wisely, use that to their advantage. The cool part about it is that there's actually a really good game in here.
OverviewThe game is played on a map of the world. All players begin as Empires, with the option to "Turn Terrorist" in the future. Empires may also fund terrorism when it's convenient. The players are essentially playing out today's War on Terror, but in an exaggerated, satirical manner.
ComponentsI was very impressed when I first opened the box. The developers have done an absoloutely fantastic job in putting this together. The card decks are individually bagged, counters all prepunched and individually bagged, and plastic markers for each empire, you guessed it, individually bagged. The thick, sturdy board is mounted with glossy graphics, which are themselves high quality. The cards are a bit thin, but have a nice texture and shuffle very nicely.
Additionally, the art is all the way around cool. From the attention grabbing box, to the fine, often humorous details in the board, and the cards, it's just great.
Specifically, you'll find the following inside the box:
* Board
* Evil Axis spinner
* Empire cards
* Terrorist cards
* Empire markers for 6 players
* Terrorist markers
* Player aid cards
* Evil Balaclava (yes, it's in there)
* Monopoly money (poker chips work fine here)
* Secret Message pad + pencil
* Rule book
* Card listing book (detailed rules for each type of card)
Other game companies would do well to mimic the component quality in this game. It's even more impressive when you consider these guys self published this thing. That's right, it's self-published, and it's as nice or nicer than most games from the giant publishers.
RulesYou can download the rules and read them on your own for details; however, I'll include a brief summary here.
Learning the game is easy enough. Before playing the first time, I suggest at least browsing the rules for about 20 minutes. Then, simply walk through the first few turns slowly on your first playing.
Setup is quite basic. Oil production tokens are distributed, shuffled, face-down in every nation. These tokens are numbered from 2-12 (think
The Settlers of Catan). Depending on the number of players in the game, each player gets a specific amount of money, villages, and Empire cards. Villages are distributed in reverse turn order, and then the game begins with the first turn.
Each player's turn has four phases.
1. Roll Special Action Die. This tells you how many developments you may add or upgrade on this turn, but also has a few special action icons.
2. Draw Two Empire Cards. Easy 'nuff.
3. "Play". This is the meat of the game. During this time you can create new (neighboring) developments, upgrade developments, and play any cards in your hand. You may also fund terrorists, either in your training camp (in front of you) or in specific countries.
4. Roll for oil. Roll two dice. Pay on the result to any matching nations. Amount paid is listed on the reference cards.
Outside of your turn you're encouraged to send secret messages, barter, trade, and haggle. It's really pretty open, and players should (and will) let their imaginations run wild here. This really adds to the fun of this game.
Empires that have "Turned Terrorist" work together against remaining Empires.
The winner is either all of the Empires ("World Peace", probably pretty rare), a single Empire, or all of the Terrorists.
ConclusionThis game is dripping with theme. The designers have done an incredible job of translating the icons of today's (actual) War on Terror into a board game.
What many may find surprising is that there's a real game beneath the shiny components and all of that theme. That game happens to be a nice blend of mechanics from other popular games, such as
The Settlers of Catan (resources, development),
Risk (combat resolution, world map), and
Diplomacy (secret treaties, broken promises).
The combination of nice components, a rich theme, and excellent game mechanics makes for a wonderfully fun game which I look forward to playing many times in the future.