Clinton Coddington IV
United States
Connecticut
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First off, this is not a game for the easily offended, nor is it a game for impressionable children (and sadly some adults). If you fit into either of those catagories then stop reading right now, this game is not for you.
Let's Kill is a entertaining (and pretty twisted) little card game in which the players are serial killers attempting to snuff as many victims as possible while trying to gain media coverage for their messy little "incidents" (as the game so lovingly tags the piles of bodies in front of you). My gaming group always has a blast with this deranged little filler. We usually play with around 4 - 5 people but I imagine you could easily play with more (the box states 3 - 5+). The object is to be the first "killer" to reach 20 points and then try to keep that lead while the other players get one last chance to slaughter away trying to reach or beat that score. When I stated the object of this game to my group everyone started laughing, I knew it was going to turn out to be an interesting game. Enough of this madness, let's get on to the meat and potatoes of Let's Kill. Insert Sinister Music Here
Now, I've probably been spoiled by all these beautiful, thick, faux linen cards that seem to come with every game these days because the Let's Kill cards themselves didn't "wow" me. They're your standard sized, semi-gloss cardstock. They certainly are not garbage, but I could see them getting a little frayed after taking some abuse and considering the nature of this game. Cards are tossed around and slammed down usually followed by some colorful statements made by the players. The deck consists of 110 cards. 44 are victims cards, consisting of the actual victims and the locations they can be...ahem...taken care of in. 66 are let's kill cards in which you will find all the wonderfully creative weapons card, surpise cards and event cards. All the cards feature extremely demented stick figure style drawings, attributes and various rules text and are peppered with, how shall we say, interesting flavour text. The special rules are always printed in easy to read black text. The flavour text is printed in red and in a scribble style font, it can be difficult to read sometimes. Each deck is shuffled separately and placed on the table (or where ever you chose to slaughter,uh, play I mean). Each player is dealt 5 cards from the let's kill deck. Cards are then drawn from the victims deck until the amount of victims in the playing field is equal to the amount of psychos, er, I mean players. If a location card is drawn it is simply placed on the playing field and victims are placed on it until said limit is reached. A first player is chosen (hopefully by nonviolent means) and play always passes clockwise from that player. There are 3 actions you perform on your turn. First, you draw a card from the victim deck. If it is a victim, you put it into play on a location if possible (there is no limit to the amount of victims that can be on a location unless the card says otherwise). You'll see a small blood splat on the victim card, in it is a number that represents the amount of points a victim is worth. If there are no locations the victim is placed on the board and considered to be out of town, that does not keep them from being whacked though. If you draw a location you must put it in play and then you draw another card until you draw a victim. Next, you play one card from your hand. This can be a variety of things. You could use one of your very creative weapon cards to whack a victim (I'm talking cheese graters and tweezers here folks). On the weapons card is a small bomb icon with a number in it, this is the number of victims you can whack with that particular weapon. When you whack a victim you place the victim and the weapon in a seperate pile in front of you called...drum roll..."The Incident Pile". If you whack victims on a location card you always add the location to your incident pile. If there are more victims on a location than you can whack you simply choose who you want and place the others in the playing field. The idea here is that they ran like hell to get away from you because you are clearly deranged. You could play an event card onto one of your incident piles. They usually add to the points for that particular incident pile(usually involving some type of media coverage of your "art"), there are some limits in place to the amount of event cards that can be played on inciedent piles. Some event cards are played in front of you and give a boost to your weapons (I'm talking chunky salsa here). There are, as well, response cards you can play in response (imagine that) to a card played by one of your fellow sickos, let's face it, what fun would a game be if you couldn't find ways to mess with your friends. Lastly you could play a surprise cards. These cards are played facedown under a victim card. They consist of surprises that can help you or surprises that can really muck up your day We managed to play a combination of the president victim card and the angry ghost surprise card. That combination alone made the president worth -10 points. We had one very, very unhappy person that time. You then draw your hand back up to five cards and the sickness continues. There are some things such as shootouts and different rules texts that are on the cards, but I'm not going to get into that(I imagine your sick of hearing from me anyway). You'll just have to buy it and see for yourself. Once a player reaches 20 points (the only number that counts is the number on the victim card in the blood splat, and any "event" modifiers) he can declare that he will be the winner. He can even do a little monkey dance if he so wishes. At that time the rest of the players have one turn each to try to meet or beat his points and if one does, then let the pimp slapping begin. This game is sick and twisted. It's offensive and completely non-PC. It's disturbing and it should be banned. I love it! It really is a fun little filler game when you just don't have the time or effort to deal with anything heavier. We were playing no more than five minutes after cracking this sucker open. Hell, we even got some laughs just looking at the completely tweaked stick figure drawings on the cards and reading the messed up flavout text. Happy gaming, sickos.
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Clinton Coddington IV
United States
Connecticut
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Re: Lat's Kill - A Stick Figure Psychoholic Splatterfest
Ha! I double checked the spelling ten times over in the text of this one I missed the stupid title. Crown me king idiot.
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Hugh G. Rection
United States La Mesa California
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Stick Figure Dismemberment
Nice review...I'm gonna have to check this one out, as I'm definitely twisted. 
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