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Blood Bowl (Second Edition): Elves, Dwarfs and Dungeonbowl» Forums » Variants

Subject: Fog of War... rss

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Senor EvilMonkey
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If you fancy a change of pace/tactics then why not try playing Dungeon Bowl using the 'Fog of War'?
We used to play this way by using two identical Dungeon Bowl maps set up with a screen in between, with each manager setting his pieces up on his own map. A third player, the referee, would oversee both maps and also have the job of looking after the teleport squares (rolling the dice to determine who appears where). Each manager sends his players running wildly around the Dungeon looking for both the ball (which would start on a random teleporter square, rolled for by the Ref) and enemy players. As and when a player is moved within line of sight of an enemy player, the referee will inform both players what they can see (ie 'as your blitzer turns the corner he spots an elven catcher standing there'-'your elven catcher has just spotted an orc blitzer headed his way!')

If a player ends his turn within line of sight of an opposing player, then a chit or token or spare miniature is placed on the opposing player's Dungeon to represent him. If at the end of your turn, none of your players can draw a line of sight to the chit/token, then it is removed. This sounds a lot more complicated and time consuming than it really is, and a good Ref can keep the game flowing nicely. Managers should also decide in advance whether players block line of sight (this introduces a new tactic where you block a door way with a player, thus hiding the catcher running with the ball as he passes the door way from prying enemy eyes!). For simplicity's sake we usually used 360o line of sight for players, but if you wanted to make things trickier (and add sneak attacks to the game) then this could be cut down to the front and sides/180o line of sight).

This variant encourages 'more realistic play' from the managers, as he must cautiously hunt out the ball, defend his end zone, and decide whether to charge en masse, or try and sneak a lone catcher into the endzone...

Depending on style of play, recommended soundtracks to your game could either be tension fuelled horror movie background music, or the Benny Hill themetune..
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