The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
5 
 Thumb up
 Thumb up
6 Posts

To Court the King» Forums » Variants

Subject: Race to the King Solitaire Varient rss

Your Tags: Add tags
Popular Tags: [View All]
Anthony Martins
United States
Lakewood
CO
Avatar
mbmbmbmbmb
The goal of this varient is to court the king in as few turns as possible. The number of dice used and number of pips on those dice is also calculated into your high score. Play several times, trying to beat your own (or someone else's) high score.


Play with one of each card in play.

Keep track of how many turns you take. You must court the king within 10 turns or score 0 points.

After "Courting the King," take one additional turn, trying to beat your own roll. This last turn is a "freebie," so don't count it against your score.

Score as follows:

Formula: Your Score = ((10-number of turns) x 100) + # of dice used to get the king x 10 + # of pips on one die used to get the king

Narritive Explanation: Start with 1,000 points and subtract 100 every turn. Of your two rolls to get the king, use the best one (according to the standard rules). Think of the number of dice you used as the "tens" place, and the pips as the "ones" place, and add that to your score. For example: seven 1s would be 71 points. Eight 6s would be 86.

Examples:
If your courted the king in 7 turns with seven 2s, your score would be 372 (300 + 70 + 2).
If you courted the king in 10 turns with nine 4s, your score would be 94 (0 + 90 + 4).
If you courted the king in 9 turns with ten 1s, your score would be 201 (100 + 100 + 1).



If you're having difficulty courting the king within 10 turns, start with 2,000 points instead. In this case, you have 20 turns to court the king instead of 10.
3 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Feb 28, 2007 9:09 pm (Total Number of Edits: 1)
  • Posted Wed Feb 28, 2007 9:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Sure.
Netherlands
Rijen
Noord Brabant
flag msg tools
Avatar
mbmbmbmbmb
Not bad.

Although two things can be scored as best here:

- number of turns
- number of equal dice

Courting the king in - say - 6 turns is good play, but rolling 12 sixes also. What is the bigger achievement?

First 2 plays:

295
115

First play: 8 rounds - 9 5s
Second play: 10 rounds - 11 5s
1 
 Thumb up
 tip
 Thumb up
Sure.
Netherlands
Rijen
Noord Brabant
flag msg tools
Avatar
mbmbmbmbmb
High Score so far: 475.

1 
 Thumb up
 tip
 Thumb up
Cory D
Japan
Tokyo
Avatar
mbmbmbmbmb
Just played two games of this solitaire variant.

My scores:
Game 1: 376
Game 2: 266

It is a good variant for us lonely gamers.

Thanks for posting.

Cory D
1 
 Thumb up
 tip
 Thumb up
Ian Toltz
United States
Revere
Massachusetts
designer
Avatar
mbmbmbmbmb
Going to give this a try, with the following slight changes:

Instead of keeping track of how many turns it takes, just subtract 100 points for every character card (since you need to take 1 character per turn, including the king). For the purposes of scoring, the king and queen count as the same card. Charlatans count as two characters.

Start off with 1000 points. If you get more than 10 cards, you go into the negatives.
2 
 Thumb up
 tip
 Thumb up
Charles Nickless


msg tools
This is a nice quick game, useful for when waiting for other gamers to turn up at games meets
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.