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If you've played both, which did you prefer and why?
On the one hand we've got Karuba with its tough decisions on when to build your path vs when to discard potential parts of your path to actually walk the path.
On the other hand we've got Limes with its tough decisions on how to plan and score your land from the myriad possible ways, but then again, I must admit I was turned off to learn you could move your meeples quite a bit throughout the game, easily allowing you to fix mistakes, which makes it sound too easy, and sadly more tactical than strategic.
Oh, and I suppose we could add Take it Easy! / Take it to the Limit! to the comparison, given the similar mechanics.
What do you think? Which is better?