$18.00
GeekGold Bonus for All Supporters: 116.7

7,093 Supporters

$15 min for supporter badge & GeekGold bonus
44.7% of Goal | left

Support:

Recommend
 
 Thumb up
 Hide
48 Posts
1 , 2  Next »   | 

Firefly: The Game» Forums » Variants

Subject: Project Star Trek: WIP - Ships rss

Your Tags: Add tags
Popular Tags: [View All]
Thorfinn Skullsplitter
msg tools
mbmbmb
Looking at Ships and Upgrades here. One of the things I'd like to do, is set things up for easy printing through Printerstudio or some other service. One of the things that has been troublesome with new Firefly ships is that it's easy enough to color print the card, but then it's just on card stock, and then you have to glue it to something sturdier. This is a pain, and doesn't always deliver the professional results we would like.

As with everything else for this project, everything will be posted here for anyone to download and print at their leisure and in the manner and material that suits them best. But I also want to set it up to print through a service such as Printerstudio, and provide the links so people can one-stop-shop for all the game materials.

So I'm interested in different options available at places like Printerstudio, or Kinkos/Staples/etc, or your local photo processing place, and that sort of thing. One of the options I'm thinking about is mouse pads/game mats. Not as cheap as I'd like, but not a terribly expensive item, though needing to buy 4 or more makes the cost go up considerably. I'm going to move forward with that as the most likely option, but would love to hear other options.

Also in the interest of cost as well as versatility, my concept right now is to make a generic ship 'card'. The there would be playing cards that would have the specific information for the ship, including the name and any special rules. That would allow for any amount of ship expansions without having to print/create a large ship card.

A quick word on miniatures: This is a little tricky, but we have options.

MicroMachines put out minis for the Enterprise, a Romulan Bird of Prey, and a Klingon Warship. You can find them here and there on e-bay, though you may end up with a lot of other ships in the process. The Klingon and Romulan are good to go, though you may with to paint them red and green respectively. You'll need 4 or 5 Enterprises, and then you'll want paint them or put colored stripes on them so there won't be any confusion. The line also included the Botany Bay.

Wizards of the Coast produced the same ships, originally for their Star Trek tactics game, and have since them repackaged them with different bases for Star Trek Attack Wing. Exact same ships in the exact same hard plastic (not bendy like Micromachines). Both series are out there and you can find them on e-bay or Cool Stuff (http://www.coolstuffinc.com/main_search.php?pa=searchOnName&...). Costs will vary. Sometimes the Tactics ships will be cheaper, as the game is out of print, but if it was a rare fig, it may be more expensive.

Also out there are metal miniatures from the old FASA Star Trek combat game. Not sure exactly what's in the range for TOS ships, but if I recall, there was more than just the Constitution class for the federation.

A forth option is Shapeways. Norseknight has done some great ships for Firefly and other games. Perhaps he could be persuaded (once we get to that point) to do some models for us. While not cheap, they do come in a wide variety of colors which is nice for game pieces.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
My trepidation with this, if I had one, is that Trek is just too... clean for the 'Verse. And capital ships would be death for a game that's supposed to be focused on scraping by on minimums.

That said, I think there's one option open that still fits Trek thematically, although I'm sure nobody else wants to say it; the NX-Class Enterprise. Enterprise was very much trying to act the space western; crew of people ain't go no idea what they're doing', gettin' into fights with whatever they don't know, tryin' to keep cast and crew fed and protected, etc. They're still vastly larger ships than your standard Firefly class III - about three times as long and one-and-a-half times the height (which is kinda funny if you think about it, cuz didn't the Enterprise have five decks and Serenity only two?) - but I think they could work really well for this. That, or the Delta Flyer, which actually is kinda perfect.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
motosada wrote:
My trepidation with this, if I had one, is that Trek is just too... clean for the 'Verse. And capital ships would be death for a game that's supposed to be focused on scraping by on minimums.


That's ok though. Not the death part. But this isn't set in the 'Verse. So you're not trying to scrape by on minimums. Firefly is the game engine here, not the setting. That said, it's old Trek, not Next Gen Trek. Space is vast, and mandkind's footprint in it is small. Often, you're the only ship for light years, and help is so distant so as to be nonexistent.

motosada wrote:
That said, I think there's one option open that still fits Trek thematically, although I'm sure nobody else wants to say it; the NX-Class Enterprise. Enterprise was very much trying to act the space western; crew of people ain't go no idea what they're doing', gettin' into fights with whatever they don't know, tryin' to keep cast and crew fed and protected, etc. They're still vastly larger ships than your standard Firefly class III - about three times as long and one-and-a-half times the height (which is kinda funny if you think about it, cuz didn't the Enterprise have five decks and Serenity only two?) - but I think they could work really well for this. That, or the Delta Flyer, which actually is kinda perfect.


Even older Trek, NX Enterprise would be cool. I'm sadly not familiar enough with ST Enterprise. You can blame the network for that; moving it all over; I lost track of it and lost touch. But TOS is THE iconic Star Trek. Red shirts, phasers, and hot green chicks. What's not to love?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
This is a nicer looking concept for the ship card. The size is based on a 9.25"x7.75" mousepad, which can be printed at Printerstudio for $6 (the smaller sizes are the same price). It's still missing the damage tracks we discussed previously.



I'm not entirely sure that a Communications station is necessary, and I removed Chekhov's station, as I don't really think it does much for our purposes.

The grey square at the top will be a place for a playing card sized card that will have the ship name, and its vital info. Impulse speed, crew size, that sort of thing. The name and registry number will be upside down to complete the image of the saucer section. On the back of that card will be an image of the ship, and the name.

This allows the ship card/pad to be used for any ship just by changing the one card, which are much easier to print, and can be printed at home.

The ship would start the game with basic Warp Core, Phasers, Shields, and Transporters.

Potential upgrades are upgraded versions of those 4, Photon Torpedoes, Jefferies Tubes, Shuttles, Upgraded Computer, Subspace Comms, MK3 Dilithium Intermix Chamber, etc. Maybe some VIP Quarters which give a bonus payment for Diplomatic Missions. Expanded Quarters to allow for more crew or Enlarged Shuttle Bay to let you have more shuttles. Sick Bay, Mess Hall, etc.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
I believe Enterprise is on Netflix. Um... along with Star Trek: The Animated Series, so go watch that! The Animated Series, I mean. Enterprise is... Enterprise had worlds of potential. And I have no idea what happened. The first three seasons... I just... I can't. I can't.

And that's not the point. The NX class ships seem well-suited to match the scale here in Firefly, but I guess I misunderstood the idea of what you were going for here! So, the sky's the limit! ...except maybe the DS9 or Borg Cube Attack Wing pieces. haha
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
George Krubski
msg tools
mbmbmbmb
Scarbuck wrote:
This is a nicer looking concept for the ship card. The size is based on a 9.25"x7.75" mousepad, which can be printed at Printerstudio for $6 (the smaller sizes are the same price). It's still missing the damage tracks we discussed previously.



I'm not entirely sure that a Communications station is necessary, and I removed Chekhov's station, as I don't really think it does much for our purposes.

The grey square at the top will be a place for a playing card sized card that will have the ship name, and its vital info. Impulse speed, crew size, that sort of thing. The name and registry number will be upside down to complete the image of the saucer section. On the back of that card will be an image of the ship, and the name.

This allows the ship card/pad to be used for any ship just by changing the one card, which are much easier to print, and can be printed at home.

The ship would start the game with basic Warp Core, Phasers, Shields, and Transporters.

Potential upgrades are upgraded versions of those 4, Photon Torpedoes, Jefferies Tubes, Shuttles, Upgraded Computer, Subspace Comms, MK3 Dilithium Intermix Chamber, etc.


I know you're using Firefly as a springboard, but this is really taing on a life of it's own!

The ship card looks like it could be a mini-game all on it's own! Will the roles on the Bridge mean something? If so, I would suggest moving the names so they won't be covered by the cards.

The Bridge brings me around to a question that I don't know that I've asked before. I know you want to distinguish between Bridge Crew and Away Team during Missions. I agree with that in theory, because it reflects the show. Thing is, though, on Trek, there is often something HAPPENING on the ship, so the Bridge Crew has something to do while the Away Team is... away.

So what's happening to the Bridge Crew while they sit there?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
The keywords are on the Bridge, both for flavor, to point out who sits where, but also as a prerequisite to assigning crew there. For example, you can't assign someone to the helm who doesn't have the Navigation Department keyword, as they can't fly the ship. So you may have stations empty at times. If the words get covered, it's ok.

I'm thinking there will be some Crisis that refer back to the ship. Often in a support function, scanning, or orbital phaser blasts to attack an enemy or stun a village, or drill a hole in the planet's crust. Maybe the second Crisis card drawn is a Klingon ambush from behind the plant's moon, and the Away team can only wait while the crew onboard battles it out.

Also, Equipment that allows the ship/shipboard crew to add to an Away Team. Maybe the Enhanced Scanners ship upgrade allows you to put the Crisis cards in whatever order you want, or draw an extra one and discard one.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
This is a concept for a damage track.



Thought is that each space will be covered by a numbered token. Trying to remove from my brain the PVP aspect for the time being. May not be successful.

During a space engagement, you fight a round with, say the Klingon (player to the right). The winner rolls a die, and refers to the loser's damage track. Some weapons or effects (maybe a nebula or astroid field or something) will add or subtract from the number rolled.

I'm thinking something like shields will subtract a certain amount from the roll. Base shields 1, better shields 2 or 3. Any total less than 1, is basically taken on the shields. Any other result, remove the token from that square. That system is no longer useable. Further hits to that location kill a crew.

You can repair the damage at a Starbase, for a cost.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Had an idea for some ship upgrades.

Some of these could be larger or specialized areas of the ship. They're assumed to be there without the upgrade, but the upgrade gives you bonuses.

Engineering Deck: Allows you to house more crew, as long as they're Engineers. Gives a point or 2 oh Tech. Maybe enhances the engines.

Sick Bay: Allows more medical staff. Bonus for medic checks.

Science Labs (there could be different kinds): Allows more Science staff. Some kind of bonus on Science related tests. Some specific ones, like a Botany Lab could be Aces on Crisis.

Stellar Cartography: Allows more navigators, and give a bonus to flight. Maybe you can shave a few light years off your course and travel an extra space.

So you would have the option to increase your crew size by probably 3 if you filled all your upgrade slots with these, and gain some bonuses.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Some examples here of the Title Cards for the Ships. Haven't come up with any Special Abilities for them yet, but they would go in the text box with Crew size. As before, the blue lines are the edges of the card.


Enterprise's Ability might be something like "Earn P300 for each successful Mission."


Defiant's could be "+2 Fight in a space battle."

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
So obviously, a little bit ahead of the cart, but here are a collection of ships on Shapeways. They should be the same size as the Attack Wing/Tactics TOS ships. Come with an integral base, and in a variety of colors, so you can put together your set however you want.

https://www.shapeways.com/product/WSYBXJJNN/game-piece-const...


https://www.shapeways.com/product/8Z745C3NU/game-piece-miran...


https://www.shapeways.com/product/LWVQCR25A/game-piece-salad...

Romulan:

https://www.shapeways.com/product/A6XJ3KGAW/game-piece-romul...

Transport:

https://www.shapeways.com/product/8X95DGFEN/game-piece-dy-10...

Planet Killer / Doomsday Machine:

https://www.shapeways.com/product/PVXY8K456/game-piece-dooms...

Klingon:

https://www.shapeways.com/product/8KLGFSH8B/game-piece-d7?li...

And for those who can't play without a plastic dinosaur...

https://www.shapeways.com/product/AWGR6HX68/game-piece-capta...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
Ooh... Those are pretty...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Was thinking a bit further on this idea.

Scarbuck wrote:
This is a concept for a damage track.



Thought is that each space will be covered by a numbered token. Trying to remove from my brain the PVP aspect for the time being. May not be successful.

During a space engagement, you fight a round with, say the Klingon (player to the right). The winner rolls a die, and refers to the loser's damage track. Some weapons or effects (maybe a nebula or astroid field or something) will add or subtract from the number rolled.

I'm thinking something like shields will subtract a certain amount from the roll. Base shields 1, better shields 2 or 3. Any total less than 1, is basically taken on the shields. Any other result, remove the token from that square. That system is no longer useable. Further hits to that location kill a crew.

You can repair the damage at a Starbase, for a cost.


What I'm thinking is that when you take a hit to a location, you remove the token from the Damage Track, and flip the corresponding card over. The reverse side of the card will have the 'damaged' effects for the system. For example, you may have a Warp Core with Warp 5, Impulse 2. The damaged side might be Warp 2, Impulse 1.

If you were to take a further hit to that location with no token on it, you would kill a Crew, and would remove the card to its discard pile. So in the case of the above ship, if you have to remove the Warp Core card altogether, you are dead in space. But fear not, someone may have a Tractor Beam and can come by and tow you to the nearest starbase.

Even further hits to that same space, now with no token and no corresponding card would just kill a Crew.

I'm thinking the Tractor Beam would allow you to tow a vehicle and receive a Prestige reward for saving them. Something reasonably high to make the card worth it.

Starbases would allow you to repair your ship (at a cost of Prestige). Say P400 to replace the token and flip a card. If you had lost the card altogether, you get a new starting card for that item as part of the repair.

So again in the above example, you get towed to a starbase to make repairs. You have no Warp Core, so it'll cost you P400 for that slot, and you get the base Core for that type ship, which was Warp 4, Impulse 1. If you wanted your improved Core back, you'd have to go buy it as normal.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Putting the cart so far ahead of the horse that the horse hasn't even been born yet, I went ahead and ordered some ships. They came out pretty cool. They're not detailed models, but they're not meant to be. They're game pieces. They're the pieces I listed above, but the guy (Armadillo Miniatures) grouped them together to reduce costs. One sprue has the 3 types of Federation ships and the Klingon ship. The other has the NPC ships (a Constitution, Romulan, Botany Bay, and Planet Killer) and a Captain's chair mini as "the dinosaur".

I ordered 3 of these: https://www.shapeways.com/product/GALS3CZWW/board-game-playe... in red, yellow, and blue.

...and one of these:https://www.shapeways.com/product/K573Y5J28/game-piece-npc-pieces?option=60415107&etId=106665468&utm_source=automated-contact&utm_medium=email&utm_campaign=payment-received&utm_content=3

I don't recommend ordering in platinum due to the $14,000 price tag. Have to admit the metals are very enticing. I imagine they have a great heft and feel to them, like playing Monopoly. But for my purposes, 20 bucks is plenty.



Shown here off the sprues with Serenity and an Attack Wing/Heroclicks Constellation.


Oh no! It's the Kobiashi Maru test all over again!


I'd like it better if Shapeways used colored resin rather than white resin dyed colors, but this saves me a lot of painting. I'll be painting the Romulan green, and the Planet Killer something metallic.

You could save a bit by ordering in white and painting however you like. The options are there to pickup whatever ships you want, and if you want something different, he'll put a sprue together for you with whatever combination you need.

Now just have to finish the game...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Shapeways has free shipping this week.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
This is a first run through the Ship Title cards. These get placed on the generic ship board to make unique vessels, and include all the starting info and special rules for that ship. I'm trying to mix things up to make each unique, so making each class slightly different, and then differences within the classes.

Starting with the Constitution class: Your classic Trek ship.
This is the front side which you'd use during the game.
This one raises one of my questions. Is it more trouble than it's worth to change SHOWDOWN to BATTLE? I think both are thematically appropriate, particularly with trek being set up as a type of "Western in space". Battle has the appeal of being a shorter word, and therefore easier to fit on a card.

...and the back which is for set up.










Miranda class: Similar to the Constitution class, but I'm thinking here, more of a "fleet support" class, with more of them as science and tecch ships.




Saladin class: Typically used as escorts and patrols. Smaller ships, so smaller crews, and here, improved Sensors.








Still need to work on costs, so these costs are just placeholders. Have some more ships set up, awaiting special rules. As ever, jump in with comments, questions, or ideas.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
Neat!

The Intrepid is... possibly the most powerful ship you've laid out here. The limitless Vulcan Crew ability is... wow. And in addition to cheaper SCIENCE Upgrades. Other than that, none of them seemed too extreme.

One thing I'd like to point out, just as an aesthetic point, is that on the ship starting card, I'd recommend the ship name at top, and the registry number preceding the ship model.

Everything looks nice, though!!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
Thanks.

Looking to release 4 of each class with the initial set of cards, and then probably 1 more of each with the Klingon ships in the Tribbles expansion.

Intrepid overpowered.

That is possible, and of course if it needs to be changed, it obviously can be. For context though, there will only be 15-20 Vulcans available max., so there is a limiting agent. Additionally, the player still has to pay for them (and pay them), and fish them out of the deck as normal; all of which is likely more of a limiting agent.

I also dropped the max Crew to 6. I could drop it lower, but only wanted to encourage the thematic all Vulcan Crew, not force it.

In the end, I think most players will take advantage of it slightly, but be enticed to choose a more diverse crew in order to have a wider option of skills.

I'm open to suggestions. Also, if you have any ideas for other ships, throw them on the wall.

Also, there probably won't be too many Science Upgrades in the mix. Some labs, and maybe some advanced sensors. Open to suggestions for other Science type Upgrades.

I thought the same thing about the name and class being flipped. Of course I thought it AFTER I'd gotten all the ships in a basic format already, and was like "ughhhhh. Now I have to switch them all around." But you're right, and I'll swap them. Not going to repost the pics just for that though. Just pretend here that they are.

Do the two sides make easy sense? The one side is everything you need to set up, and the other is everything you need to play.

A note about torpedoes; they're disposable weapons. Discard to use. The Torpedo Bay allows you to stack multiples instead of having to assign each one to an upgrade slot.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
George Krubski
msg tools
mbmbmbmb
I agree that the Intrepid is very powerful - and, I think, would not play the way you want it to. For comparison, if there were a ship in Firefly where, say, Mercs didn't count toward crew limit, it would t inspire a crew of Mercs; it would inspire a full crew PLUS Mercs as a bonus!

More balanced I think would be hiring Vulcans for free or perhaps being able to spend an action to recruit a single Vulcan.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
gwek wrote:
I agree that the Intrepid is very powerful - and, I think, would not play the way you want it to. For comparison, if there were a ship in Firefly where, say, Mercs didn't count toward crew limit, it would t inspire a crew of Mercs; it would inspire a full crew PLUS Mercs as a bonus!

More balanced I think would be hiring Vulcans for free or perhaps being able to spend an action to recruit a single Vulcan.


Perhaps something like "VULCAN Crew may be Assigned for 0P. All VULCAN Crew gain..." and whatever your equivalent of the "Loyalty" keyword would be (not subject to "A Better Offer" if Disgruntled,) or something else to reinforce that All-VULCAN mentality.

The layout of the starter card works well.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
gwek wrote:
I agree that the Intrepid is very powerful - and, I think, would not play the way you want it to. For comparison, if there were a ship in Firefly where, say, Mercs didn't count toward crew limit, it would t inspire a crew of Mercs; it would inspire a full crew PLUS Mercs as a bonus!

You think they would? Still have to pay for them, and still have to pay them.

gwek wrote:
More balanced I think would be hiring Vulcans for free...


You think something like this?


gwek wrote:
...or perhaps being able to spend an action to recruit a single Vulcan.
Not sure how to word that. Is it like "spend an Action to hire the top Vulcan off the the discard pile from anywhere?"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
motosada wrote:


Perhaps something like "VULCAN Crew may be Assigned for 0P. All VULCAN Crew gain..." and whatever your equivalent of the "Loyalty" keyword would be (not subject to "A Better Offer" if Disgruntled,) or something else to reinforce that All-VULCAN mentality.


That has a good thematic quality to it. Not sure what to call that yet.

Need ideas for what to call "hiring disgruntled crew"...

Also, NOT being able to "hire disgruntled crew"...

Also, "Solid"...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gerald Bocook
United States
Ohio
flag msg tools
Hiring Disgruntled Crew would be either Reassignment, Transfer Orders, or a Transfer Request, so not being able to do so would say "May not Reassign Crew," or "May not send Transfer Orders/accept Transfer Requests." After typing that all out with my thumbs, I think "Reassignment" works better, but YMMV.

And I know I'd totally assemble a well-rounded Crew and then just stack Mercs atop it. Yeah, I'd have to pay 'em, maybe, but Shore Leave is a whole lot cheaper. Especially when we just spent two turns raiding competitor ships all while working jobs for Niska. No biggie. It'd take some real thrillin' heroics to stop a Crew like that.

"Solid" could be "Trust" or "Confidence". If a Commanding Officer knows you can be counted on, tyrt Trust you, or are Confident in you.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
George Krubski
msg tools
mbmbmbmb
Scarbuck wrote:
gwek wrote:
I agree that the Intrepid is very powerful - and, I think, would not play the way you want it to. For comparison, if there were a ship in Firefly where, say, Mercs didn't count toward crew limit, it would t inspire a crew of Mercs; it would inspire a full crew PLUS Mercs as a bonus!

You think they would? Still have to pay for them, and still have to pay them.


I absolutely think people - myself included! - would take advantage of something like that.

I'm using Firefly as a model here, but y'know what I usually have too much of at the end of the game? Money. Sure, there are some Story Cards where that's the point, but in a case where it's NOT the point, 9 out of 10 times, I wish I could spend my coin on something quick and easy. So having to feed a few extra mouths would often not be a problem.

Consider further that if I can have a loyal cadre of Vulcans who don't take up crew space, I don't much have to care about the rest of my crew. Yes, I DO need to pay the hiring cost, but once I have them, what do I care if I pay them? I can use them and throw them away, knowing that I still have a solid core of Vulcans to crew the ship.

Again, using Firefly as an example - If I want to round my crew out with 1 Fight for a Job or two, what's the better bet? Buying a gun (400 or more), or hiring a Gun Hand for 100, not paying him, and letting him quick after I've used him? Even if money is an object, the latter still puts me ahead.

Now, I'm not sure how any of this translates into Trek - I'm still trying to get my head around some of the equivalences and non-equivalencies.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thorfinn Skullsplitter
msg tools
mbmbmb
motosada wrote:
Hiring Disgruntled Crew would be either Reassignment, Transfer Orders, or a Transfer Request, so not being able to do so would say "May not Reassign Crew," or "May not send Transfer Orders/accept Transfer Requests." After typing that all out with my thumbs, I think "Reassignment" works better, but YMMV.


I find humor here because I was reading through my WIP rewrite of the rules at that section, and came up with "Transfer Request". I do like "Reassignment". For context, I have "jumping Ship" as "Voluntary Transfer".

motosada wrote:
And I know I'd totally assemble a well-rounded Crew and then just stack Mercs atop it. Yeah, I'd have to pay 'em, maybe, but Shore Leave is a whole lot cheaper. Especially when we just spent two turns raiding competitor ships all while working jobs for Niska. No biggie. It'd take some real thrillin' heroics to stop a Crew like that.


Fair enough.

motosada wrote:
"Solid" could be "Trust" or "Confidence". If a Commanding Officer knows you can be counted on, tyrt Trust you, or are Confident in you.


Was looking at this section too. I'm not certain that "Solid Reputation" doesn't work. Because it IS your reputation with them that's in good or bad standing. Confidence and Trust are pretty good. Of the two, "confidence" seems a little more appropriate and "military" but dangit, also longer. Card text favors short words.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.