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To The Last Man!» Forums » Rules

Subject: Confusion of Area Status rss

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Sam N/A
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I'm trying to learn how to play the game, but I'm confused about determining the contested status of an area. According to the rules, when one of your armies enters an area with enemy units in it, the area becomes both a contested and battle area which makes sense, but what about if you move an army into an enemy area that has no enemy units in it? Does it become contested until the start of your next turn and then become Friendly territory if enemy units don't move into the contested area? The answer to this question is probably blindingly obvious, but I just can't seem to figure it out.
 
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Phillip Good
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Hi Sam,

Page 14-15 of the Core Rulebook states:

4.1 PROCEDURE
When an Offensive type card is played, the Attacker may move
any or all units.
Otherwise, the player Passes and is still allowed to move one
unit (but not into an Enemy Area, even if empty). Although moving
into or out of armies within in the same area counts as zero areas
moved, it still counts as having moved a unit.
Movement must be from area to adjacent area, or into and out
of an Army. A unit may move up to its normal movement point
allotment (usually one Area except for Cavalry, Biplanes, and
Rail Moves). Units are moved one at a time and must always obey
Stacking Limits (1.2.2).
There are four kinds of Area status, based on who controls the
Area in question:
• Friendly Area: Your units were the last ones to occupy
or move through this Area. All Areas in your country are
Friendly in Summer 1914. All Areas on your side of the
frontline are Friendly when a scenario begins.
• Enemy Area: Your opponent’s units were the last ones to
occupy or move through this Area.
• Disputed Area: Both your units and your opponent’s
units currently occupy this Area. Sometimes this is
referred to as a frontline Area or a Battle Area.
• Neutral Area: Neither player’s units have occupied nor
moved through this Area. Neither player owns this Area,
and in some cases neither player’s forces may move into
this Area. For example, HOLLAND is a Neutral Area
and may never be entered. In the Free Game and some
Historical Variant set-ups, Belgium, Luxembourg, and the
UK begin as Neutrals. See the THEATRE RULEBOOK.
Area status is checked prior to movement and changes immediately
as a result of movement. Area ownership can be determined at
any time


It's the last sentence that counts as it means that status changes as soon as movement occurs so, in your example, a previously enemy occupied area which was friendly to them and disputed to you automatically become friendly to you and disputed to them as long as there is no enemy unit in it.

Pip
 
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