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BoardGameGeek» Forums » Gaming Related » Recommendations

Subject: Best lighter wargames for soloing? rss

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Greg Lorrimer
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As well as being interested in expanding my wargame collection which is rather slim at the moment (I have Triumph & Tragedy, Julius Caesar and Hannibal: Rome vs Carthage), I'm interested in maybe getting another but this time with the idea of soloing as well. I'm not in to heavy wargames, however.

I'm supposing also that block games aren't so good for solo play, but I don't know that.

What would your recommendation be for lighter wargames that can be played solo?

(Please do link to games you mention. "Insert Geek Link". It's not hard: just select the text first and then click on the drop-down.)

 
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Geoffrey Burrell
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Mage Knight Board Game
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Kent Reuber
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Games with chit-draw mechanics for activation are good for solo play, because it adds uncertainty about which side will act next.
 
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Davin Nisser
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GeoffreyB wrote:


Really?!!! Wargame? Not so much...
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Pokey 64
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Field Commander: Alexander
Don't Tread On Me: The American Revolution Solitaire Board Game
Decision Games Mini Series<--(not all of these are solo so read first)
List is missing Merrill's Marauders: Commandos in Burma 1943-1944
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Joe Salamone
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Aggravating people worldwide since 1964
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Field Commander: Rommel
Panzer General: Allied Assault

 
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Jeff Johnson
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D-Day Dice
Memoir '44
 
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Colm McCarthy
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I've been soloing Old School Tactical these past few evenings. Plays quickly. Comes with lots of scenarios. Solo-friendly as it uses a random impulse system to determine how many actions you get each turn, and the only hidden information is a single "luck" card that each side gets as a bonus. It's my first squad level tactical wargame, and I'm very much a wargame novice, and I'm finding the rules very easy to follow. I've also played a couple of games of Band of Brothers: Screaming Eagles, which has a similar feel, but I think Old School Tactical may have an even easier ruleset than that.
 
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Geoff King
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HaNd_SoLo wrote:
GeoffreyB wrote:


Really?!!! Wargame? Not so much...

But Mage Knight is the best solo game EVAR!

 
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    Warriors of God, Wooden Ships & Iron Men, Talon. All good choices.

    Minor correction -- Mage Knight is the second best solo game ever, a close second to D-Day at Omaha Beach.

             S.

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Jeff Connell
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TheGodsMustBeCrazy wrote:


Wasn't aware that Memoir played solo.
 
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ROGER DEAL
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HaNd_SoLo wrote:
GeoffreyB wrote:


Really?!!! Wargame? Not so much...


Not very "light" either.
 
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HaNd_SoLo wrote:
GeoffreyB wrote:


Really?!!! Wargame? Not so much...
Hah. I thought this answer was a joke referencing that other thread about Mage Knight fanboys.
MK is many things; it is NOT a wargame however.
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Depending on your interest in theme, how about
Invaders from Dimension X!. Definitely light; definitely solo; definitely a wargame.

Struggle for the Galactic Empire is 'medium' I'd say, but solo-designed.

You could also try a variety of VPG's states of siege games. They are mostly solo-designed and the majority are light. 3 of 9 on their complexity scale.
 
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Davin Nisser
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adm1 wrote:
HaNd_SoLo wrote:
GeoffreyB wrote:


Really?!!! Wargame? Not so much...
Hah. I thought this answer was a joke referencing that other thread about Mage Knight fanboys.
MK is many things; it is NOT a wargame however.


Not quite...the other thread was a joke referencing this thread.
 
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Derek H
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HaNd_SoLo wrote:
adm1 wrote:
HaNd_SoLo wrote:
GeoffreyB wrote:

Really?!!! Wargame? Not so much...
Hah. I thought this answer was a joke referencing that other thread about Mage Knight fanboys.
MK is many things; it is NOT a wargame however.

Not quite...the other thread was a joke referencing this thread.

Or the other joke was referenced in this thread by that thread. shake (I was confused a while back...)
 
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Ralph B
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GeoffreyB wrote:
Mage Knight Board Game
I have not played Mage Knight, but the BGG Weight suggests that it is anything but 'lighter'.

Is the listed BGG Weight incorrect?

Ralph
 
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Richard Hellsten
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Blood & Roses
 
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Krister Dahlgren
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Reds! The Russian Civil War 1918-1921

Plays reasonable fast, no hidden information, low counter density, chit-draw mechanics for activation, some random events, dice combat resolution, an interesting conflict with two very different sides and pretty simple rules to boot! What's not to like?
 
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reviewboy wrote:
GeoffreyB wrote:
Mage Knight Board Game
I have not played Mage Knight, but the BGG Weight suggests that it is anything but 'lighter'.

Is the listed BGG Weight incorrect?

Ralph
Nope. It is not light. It's only medium when compared to heavy wargames. For a non-wargame, it would be considered heavy.
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John Prewitt
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GeoffreyB wrote:


1. Mage Knight is the opposite of "light"
2. It's not a war game.

WTF?
 
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jonathan schleyer
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You can play games with official rules and/or games that can be played alone playing both sides. Both are very enjoyable to me. So here are a few that I play alone:

Commands & Colors: Ancients Series (can be played solo playing both sides and revealing the new card only when it is that side's turn)
GMT COIN Series (official solo rules)
Labyrinth: The War on Terror, 2001 – ? (official solo rules)

These I own but haven't played yet:
Warriors of God
Wing Leader: Victories 1940-1942

Games I owned previously that could also suit your needs:
Battle Cry: 150th Civil War Anniversary Edition
B-17: Queen of the Skies
Hold the Line
Gettysburg (125th Anniversary edition)
Memoir '44

A previous poster recommended the Band of Brothers and it is a good one if you are into realistic WWII tactical games.

 
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