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Pathfinder Adventure Card Game: Rise of the Runelords – Base Set» Forums » Play By Forum

Subject: Things get ugly rss

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Jeff Jones
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Minnesota
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Sheriff Nottingham calls a quick conference once the heroes get back to Sandpoint. "Ameiko Kaijitsu has given confirmation that Fort Rannick has fallen, the remaining Black Arrow Rangers captured or scattered." He turns to Shalelu. "We have no more specifics than this, but we must strike quickly, before the ogres can consolidate."

Mayor Deverin unrolls a map of Turtleback Ferry. "This is an important crossroads to the whole region. Study this map carefully."
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Jeff Jones
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Choose your starting location from one of the following:
Farmhouse, where bad things happen to your friends
Turtleback Ferry, where you must pay! seriously, no one rides for free
Village House, where there's always a party but nobody wants to hang around to clean it up
Waterfront, home of shifty characters and tight quarters
Wooden Bridge, that teeters and sways
Woods, that are deep and dark for a reason
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Austin Fleming
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West Covina
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Flenta looks up from admiring her new spear, The Impaler. "Huh? Oh, right, the ogres. This'll take care of them quickly. I'll check out the Farmhouse. The only one that follows me around is that bird, and he doesn't seem to mind the place."

Flenta will start with a weapon.
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Jeff Jones
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Rolling for turn order -
Flenta 1d12 = (1) = 1
Kyra 1d12 = (9) = 9
Valendron 1d12 = (3) = 3
Valeros 1d12 = (1) = 1
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  • 930555. untitledFolder
  • 1d12 =
  • (1) =
  • 1
  • Wed Jul 27, 2016 5:34 am
  • [+]
  • 930556. untitledFolder
  • 1d12 =
  • (9) =
  • 9
  • Wed Jul 27, 2016 5:34 am
  • [+]
  • 930557. untitledFolder
  • 1d12 =
  • (3) =
  • 3
  • Wed Jul 27, 2016 5:35 am
  • [+]
  • 930558. untitledFolder
  • 1d12 =
  • (1) =
  • 1
  • Wed Jul 27, 2016 5:35 am
Jeff Jones
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Reroll -
Flenta 1d12 = (9) = 9
Valeros 1d12 = (6) = 6
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  • 930559. untitledFolder
  • 1d12 =
  • (9) =
  • 9
  • Wed Jul 27, 2016 5:35 am
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  • 930560. untitledFolder
  • 1d12 =
  • (6) =
  • 6
  • Wed Jul 27, 2016 5:36 am
Jeff Jones
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Turn order:
Kyra
Valendron
Flenta
Valeros
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Malcolm Howell
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"I shall begin by checking the Waterfront."

Valendron runs his hand down the tunic that Kyra liberated from Xanesha for him. He still feels a little uneasy about how well it fits.
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Tor Sverre Lund
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Trondheim
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Valeros fiddles with his new amulet that hangs around his neck, under his shirt. Somehow, it feels a lot heavier than it should.

"I will confer with the locals and join up with you later."

start at Village House
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Marvin England
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Kyra heads to the woods.
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Jeff Jones
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Them Ogres Ain’t Right, turn 1
Top card of the Blessings discard: Blessing of the Gods

Kyra (12 cards in deck) [discard: ∅]

Blessing of Sarenrae
Blessing of Lamashtu
Augury
Blessing of Shelyn
Magic Leather Armor

Valendron (11 cards in deck) [discard: ∅]

Toad
Scorching Ray
Shalelu Andosana
Scorching Ray
Fire Sneeze
Blessing of Lamashtu

Flenta (12 cards in deck) [discard: ∅]

Blessing of Erastil
Spyglass
Glaive
Flaming Mace +1
Blessing of Shelyn

Valeros (11 cards in deck) [discard: ∅]

Half-Plate
War Razor +1
Blessing of Irori
Blessing of Abadar
Half-Plate
Dogslicer +1

Location (cards remaining) [characters]
Farmhouse (10) [Flenta]
Turtleback Ferry (10)
Village House (10) [Valeros]
Waterfront (10) [Valendron]
Wooden Bridge (10)
Woods (10) [Kyra]

Kyra is up!
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Marvin England
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Kyra cautiously heads into the woods, searching for any sign of Ogres.
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Jeff Jones
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The woods in this part of Varisia hold many dangers, especially being so close to the lairs of giants. Kyra examines a recent path through a thicket, searching for any sign of -

Ogre
check to defeat: Combat 14

seek and ye shall find
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Marvin England
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Kyra quickly jumps back searching for anything to use as a weapon. She charges the Orgre and prays.


bury blessing of lamashtu

1d10 + 1d10 + 1d10 + 2 = (7) + (2) + (1) + 2 = 12
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  • 930745. Pcload1etter
  • 1d10 + 1d10 + 1d10 + 2 =
  • (7) + (2) + (1) + 2 =
  • 12
  • Wed Jul 27, 2016 10:27 pm
Marvin England
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The ogre bats Kyra aside and her leather armor is sundered as she scrambles away from the ogre. She rolls down a hill until she finally stops under some heavy brush...

The ogre wanders off searching for her.

bury leather armor

Kyra focuses her energy to search for any other enemies

cast augury for monsters. Recharge roll 1d10 + 4 = (1) + 4 = 5
end turn
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  • Wed Jul 27, 2016 10:32 pm
Jeff Jones
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Over a small pool, Kyra casts a spell. She sees glimmers of what may be.
Large Chest
Ruckus Graul and Hound
Goblin Warrior
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Jeff Jones
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Gotta decide where to put the monsters and in what order.
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Marvin England
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Ugh... I'll close the location.

put ruckus graul and hound on top, goblin warrior underneath
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Jeff Jones
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Kyra draws
Blessing of the Dawnflower
Masterwork Tools
Bastard Sword
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Jeff Jones
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Them Ogres Ain’t Right, turn 2
Top card of the Blessings discard: Blessing of the Gods

Kyra (9 cards in deck) [buried: Blessing of Lamashtu, Magic Leather Armor] [discard: Augury]

Blessing of Sarenrae
Blessing of Shelyn
Blessing of the Dawnflower
Masterwork Tools
Bastard Sword

Valendron (11 cards in deck) [discard: ∅]

Toad
Scorching Ray
Shalelu Andosana
Scorching Ray
Fire Sneeze
Blessing of Lamashtu

Flenta (12 cards in deck) [discard: ∅]

Blessing of Erastil
Spyglass
Glaive
Flaming Mace +1
Blessing of Shelyn

Valeros (11 cards in deck) [discard: ∅]

Half-Plate
War Razor +1
Blessing of Irori
Blessing of Abadar
Half-Plate
Dogslicer +1

Location (cards remaining) [characters]
Farmhouse (10) [Flenta]
Turtleback Ferry (10)
Village House (10) [Valeros]
Waterfront (10) [Valendron]
Wooden Bridge (10)
Woods (9) [Kyra]

Valendron is up!
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Malcolm Howell
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Valendron expects to see more bandits than ogres at the waterfront. He tries to prepare himself for whatever may confront him.

Explore!
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Jeff Jones
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A wizard is haranguing the stevedores. "You must be more careful! Stop banging and jostling it." But the crate had been damaged in transit and started to fall apart on the dock. Then it burst into flames.

Hell Hound
check to defeat: Combat 10
after the encounter, deal 1 Fire damage
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Malcolm Howell
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The dock workers flee from the extraordinary sight, and the cowardly wizard follows them. Only Valendron is left to deal with the problem.

Ice should be effective against this creature... Valendron has not practised summoning ice. Lightning perhaps? In spite of the watery surroundings, faced with the hound all he can think to use is fire!

Scorching Ray for Combat 10: 1d10 + 2d6 + 4 = (8) + (6 + 6) + 4 = 24
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  • 930982. Nefrubyr
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  • 24
  • Thu Jul 28, 2016 2:44 pm
Malcolm Howell
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Recharge roll, Arcane 8: 1d10 + 4 = (5) + 4 = 9

The hound pounces as Valendron gets the spell off, and although it dies instantly to the scorching ray, the burning corpse knocks him onto his back.

Discard Fire Sneeze for damage.

"Find that wizard! I have something of his to return!"

Reveal Shalelu Andosana to examine the next card.
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  • Thu Jul 28, 2016 2:46 pm
Jeff Jones
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Shalelu follows the wizard towards a twisty alley, but stops short, sensing a trap.

Collapsed Ceiling


encounter or recharge Shalelu?
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Malcolm Howell
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Valendron catches up with Shalelu at the entrance of the alley, and she explains about the likely trap.

"There is no sense in us blundering hastily in. We should be able to find him again."

He lets out a thoughtful sigh as he prods at the superficial burns on his arm.

Recharge Shalelu and end turn.
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