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New Bedford» Forums » General

Subject: Expansion Tiles - How to differentiate rss

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Chris Puram
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Cary
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I may be just missing something, but I don't see any mark or obvious way to distinguish expansion tiles from base tiles. Most games tend to put some sort of special marking or difference on expansion tiles so that they can be easily sorted, added or removed from the game.

Since it seems like it's often required to mix specific numbers of expansion tiles into the base game depending on player count and epxansions used this would be extremely useful. Am I just not seeing the cues or do I need to refer to the manuals to sort tiles each time?

Thanks!
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Nat Levan
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Unfortunately, there are no special markings for player count or expansions.
We chose that because we figured people would usually be mixing and matching, and there are only a few buildings that really shouldn't be used with 2 players.
There is a reference inside the back cover of the base game, but no reference for the expansion. I'll put together a ref sheet that breaks everything out and upload it to BGG.
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Brandon M
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Sivilized wrote:
Unfortunately, there are no special markings for player count or expansions.
We chose that because we figured people would usually be mixing and matching, and there are only a few buildings that really shouldn't be used with 2 players.
There is a reference inside the back cover of the base game, but no reference for the expansion. I'll put together a ref sheet that breaks everything out and upload it to BGG.


Thanks Nat!

I assume this summary will also include call outs or a separate list of those that you say shouldn't use with 2 players or is that covered in the base and/or expansion rules?

I'd look at my copy, but it has been 15 minutes from my house in Grove City, OH since Tuesday and not scheduled for delivery until tomorrow. cry

Fedex Slowpost strikes again.
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Nat Levan
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It'll probably be the size of a single card, split into base and expansion, and grouped by 2p, 3-4p that you can swap in 2p, and a 3-4 only.

We tried to err on the side of flexibility, rather than setting a boundary and telling people they can break it. In retrospect, it might have been helpful to include a tiny symbol, too.
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Nat Levan
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Building Setup Reference Card v1

There we go.
This should make things a bit clearer.
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Martin Bell
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Even if you know what tiles you want (thanks to the guide), it can be difficult to find the ones you want. There are roughly 50 tiles to dig through. This threatens to push this game into the realm where the tedium of setup and take-down puts a damper on the fun.

I think some color coding on the backgrounds would go a long way towards helping keep the tiles organized, even if you only changed the backgrounds on the unbuilt sides.

I never mark-up my games, but I made an exception in this case. I made stacks of similar tiles and marked the edges with a felt pen. I marked the base game tiles with a fat black pen with lines on the sides.
Victory tiles - 1 line
2-player tiles - 2 lines
3/4-player tiles - 3 lines

I marked the expansion tiles on the top and bottom (because some tiles have tape on the sides to hold the corrections)
5-player tiles - fat pink line
Ship's log tiles - black lines on opposite corners

I marked the Town expansion the same as the base game, but with thin black lines widely spaced on the top and bottom.

I haven't played the game yet, but I think these changes will simplify the setup.
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Jackson Chan
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I haven't read through the rules yet, but will marking the edges of tiles affect gameplay? like marked cards?
 
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Nat Levan
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Not at all. It's never hidden information, and the information is on both sides.
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Colin Marsh
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mabell_yah wrote:
Even if you know what tiles you want (thanks to the guide), it can be difficult to find the ones you want. There are roughly 50 tiles to dig through. This threatens to push this game into the realm where the tedium of setup and take-down puts a damper on the fun.

I think some color coding on the backgrounds would go a long way towards helping keep the tiles organized, even if you only changed the backgrounds on the unbuilt sides.

I never mark-up my games, but I made an exception in this case. I made stacks of similar tiles and marked the edges with a felt pen. I marked the base game tiles with a fat black pen with lines on the sides.
Victory tiles - 1 line
2-player tiles - 2 lines
3/4-player tiles - 3 lines

I marked the expansion tiles on the top and bottom (because some tiles have tape on the sides to hold the corrections)
5-player tiles - fat pink line
Ship's log tiles - black lines on opposite corners

I marked the Town expansion the same as the base game, but with thin black lines widely spaced on the top and bottom.

I haven't played the game yet, but I think these changes will simplify the setup.


would you mind posting a photo?
 
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Barry Miller
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I use the 3" x 5" zip-lock poly bags you can buy at Michaels or Hobby Lobby. You can either make labels to slip inside the bag, or buy bags that have a white write-on area.

Anyway, I put the "standard" 2-player tiles into one bag and labeled it as "2+ Players".

Then for the tiles that are for 3+ Players, but also optional for 2, I put them in a bag labeled,
"Add for 3+ Players
Optional for 2
"

Then for another bag, I labeled, "Add for 3+ Players Only", and put the "3+ only" tiles in there.

Of course the understanding is that after you dump the appropriate bags onto the table, you choose 16 and put the rest aside.

Then for the Victory Tiles, I put them all into one bag, labeled, "Victory Tiles (Choose 4)"

So the above storage method alleviates any concerns of a fiddly or lengthy setup. But how do you make it easy to put them all back into the correct bag during cleanup?

Well as mentioned above, you mark the tiles to match each bag. I like the idea presented above of marking the edges, and I've done that with other tile games before. But sometimes the marked edges become an eyesore during play, so I discretely put a symbol in one of the lower corners of the back side of each tile. Each bag also has the matching symbol. Easy.

As you can tell, I buy my games to play without worrying about selling them later. Though I also want them to look nice so there is an art to discrete markings!
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