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The King's Abbey» Forums » General

Subject: Expansion? rss

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Joao C L Mendonca
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I've read in the Gen Con thread that they are presenting an expansion. Anyone has infomation about this??? I really like this game and im very curious!
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Matt Smith
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Hmmmmm, I wonder what it could be? Let's start speculating. I bet it will contain:
- More buildings
- New types of crusades
- New types of Vikings or other enemies
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Joao C L Mendonca
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mvettemagred wrote:
Hmmmmm, I wonder what it could be? Let's start speculating. I bet it will contain:
- More buildings
- New types of crusades
- New types of Vikings or other enemies


- I would go with new types of enemies!
- 2 player Variant (something like Magicians Power from Trickerion would be awesome)
I really wouldn't want new types of buildings\crusades... I would go with something like extra module for more placements like something related with the King.
 
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Jose Juan Llanos
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Alcala de Henares
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I don't want new buildings either, I prefer something different.

I would like a new board, a city or a field. Jerusalem for example, we need to help rebuild it. Or building a castle of our own, where we could use archers too

And a new type of worker I would like also, like knights or horsemen.
 
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Decatur
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NeORomani wrote:
I don't want new buildings either, I prefer something different.

I would like a new board, a city or a field. Jerusalem for example, we need to help rebuild it. Or building a castle of our own, where we could use archers too

And a new type of worker I would like also, like knights or horsemen.


I agree that the buildings are varied enough. The kind of variability that the game needs is something broader, something that varies one game from the next. Something like variable player powers, as in the Tzolk'in expansion, or Marco Polo.
 
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Joshua N
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Does anyone have any info from Gen con on this?
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Mike Davis
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I had a chance to play in an event Randy was running @ GenCon and talk with him quite a bit about the game and his future plans (both for this game and some other things he has in the hopper). Very much enjoyed the conversation.

As to an expansion, he showed us what it was and walked through a bit how to use it. Basically, it does NOT really add just new buildings, crusades or cards to the game (not in my opinion). It adds an entirely new 'player' to the mix - Vikings. One player takes on the role of the 'bad guys' in the game trying to build up things to make the other players have a more difficult time.

It effectively becomes a semi-coop game where all the players are still trying to build their abbeys and collect resources and score points - but - they need to work together to some extent to fend off the Vikings, which instead of being in card form are now an actual player playing.

I was initially confused thinking that one player was doing double-duty - building the Abbey and then off to the side managing the Vikings. But, that is not the case - one player has their own board, scoring, buildings, etc that they manage to try to score the most points. Conflict is a bit more direct - though from what I saw, most of it is distributed - meaning if the Vikings do something mean, and the rest of the players don't do whatever to stop it, everyone gets hit - not just a single player.

I may not have done it justice - and if Randy is looking at these boards, he might correct me. I thought it looked pretty cool and added a new dynamic to the game. Of course, I myself, am still trying to find my way in the base game (best strategies, etc)...I will be curious to see in an actual game how much more 'conflict' it adds, as I know too much of that can be a turn off to some people.

IIRC, Randy said he thought/hoped it will be available early next year (I may be off on that...)

MM
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Joao C L Mendonca
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MatildaMike wrote:
I had a chance to play in an event Randy was running @ GenCon and talk with him quite a bit about the game and his future plans (both for this game and some other things he has in the hopper). Very much enjoyed the conversation.

As to an expansion, he showed us what it was and walked through a bit how to use it. Basically, it does NOT really add just new buildings, crusades or cards to the game (not in my opinion). It adds an entirely new 'player' to the mix - Vikings. One player takes on the role of the 'bad guys' in the game trying to build up things to make the other players have a more difficult time.

It effectively becomes a semi-coop game where all the players are still trying to build their abbeys and collect resources and score points - but - they need to work together to some extent to fend off the Vikings, which instead of being in card form are now an actual player playing.

I was initially confused thinking that one player was doing double-duty - building the Abbey and then off to the side managing the Vikings. But, that is not the case - one player has their own board, scoring, buildings, etc that they manage to try to score the most points. Conflict is a bit more direct - though from what I saw, most of it is distributed - meaning if the Vikings do something mean, and the rest of the players don't do whatever to stop it, everyone gets hit - not just a single player.

I may not have done it justice - and if Randy is looking at these boards, he might correct me. I thought it looked pretty cool and added a new dynamic to the game. Of course, I myself, am still trying to find my way in the base game (best strategies, etc)...I will be curious to see in an actual game how much more 'conflict' it adds, as I know too much of that can be a turn off to some people.

IIRC, Randy said he thought/hoped it will be available early next year (I may be off on that...)

MM


Thank you for your imput.
I'm not really sure i like this! Why ? because i played (and 90% of my plays are 2p) this 2p and i'm not getting a 3rd player to play vikings! I hope there are some mechanics to make it "automatic" or something like that! or else i will have to pass
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MatildaMike wrote:
I had a chance to play in an event Randy was running @ GenCon and talk with him quite a bit about the game and his future plans (both for this game and some other things he has in the hopper). Very much enjoyed the conversation.

As to an expansion, he showed us what it was and walked through a bit how to use it. Basically, it does NOT really add just new buildings, crusades or cards to the game (not in my opinion). It adds an entirely new 'player' to the mix - Vikings. One player takes on the role of the 'bad guys' in the game trying to build up things to make the other players have a more difficult time.

It effectively becomes a semi-coop game where all the players are still trying to build their abbeys and collect resources and score points - but - they need to work together to some extent to fend off the Vikings, which instead of being in card form are now an actual player playing.

I was initially confused thinking that one player was doing double-duty - building the Abbey and then off to the side managing the Vikings. But, that is not the case - one player has their own board, scoring, buildings, etc that they manage to try to score the most points. Conflict is a bit more direct - though from what I saw, most of it is distributed - meaning if the Vikings do something mean, and the rest of the players don't do whatever to stop it, everyone gets hit - not just a single player.

I may not have done it justice - and if Randy is looking at these boards, he might correct me. I thought it looked pretty cool and added a new dynamic to the game. Of course, I myself, am still trying to find my way in the base game (best strategies, etc)...I will be curious to see in an actual game how much more 'conflict' it adds, as I know too much of that can be a turn off to some people.

IIRC, Randy said he thought/hoped it will be available early next year (I may be off on that...)

MM


Interesting. Does that then bring it up to a 6pp game?
 
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Alec Usticke
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The expansion name is Lethal Steel.

Photo on Facebook
 
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Nisses Clan Skryre
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Jhonyb wrote:
MatildaMike wrote:
I had a chance to play in an event Randy was running @ GenCon and talk with him quite a bit about the game and his future plans (both for this game and some other things he has in the hopper). Very much enjoyed the conversation.

As to an expansion, he showed us what it was and walked through a bit how to use it. Basically, it does NOT really add just new buildings, crusades or cards to the game (not in my opinion). It adds an entirely new 'player' to the mix - Vikings. One player takes on the role of the 'bad guys' in the game trying to build up things to make the other players have a more difficult time.

It effectively becomes a semi-coop game where all the players are still trying to build their abbeys and collect resources and score points - but - they need to work together to some extent to fend off the Vikings, which instead of being in card form are now an actual player playing.

I was initially confused thinking that one player was doing double-duty - building the Abbey and then off to the side managing the Vikings. But, that is not the case - one player has their own board, scoring, buildings, etc that they manage to try to score the most points. Conflict is a bit more direct - though from what I saw, most of it is distributed - meaning if the Vikings do something mean, and the rest of the players don't do whatever to stop it, everyone gets hit - not just a single player.

I may not have done it justice - and if Randy is looking at these boards, he might correct me. I thought it looked pretty cool and added a new dynamic to the game. Of course, I myself, am still trying to find my way in the base game (best strategies, etc)...I will be curious to see in an actual game how much more 'conflict' it adds, as I know too much of that can be a turn off to some people.

IIRC, Randy said he thought/hoped it will be available early next year (I may be off on that...)

MM


Thank you for your imput.
I'm not really sure i like this! Why ? because i played (and 90% of my plays are 2p) this 2p and i'm not getting a 3rd player to play vikings! I hope there are some mechanics to make it "automatic" or something like that! or else i will have to pass


So you're asking for a way to automate the current automatic part of the game, that the expansion makes interactive?
 
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