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Myth» Forums » Rules

Subject: Buying from a Merchant rss

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David Griffin
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Georgia
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I'm new to the game and drew a blue merchant during a story quest. One entry says draw a blue card. The price is a question mark. The card I drew does not have a price. How much does the card cost?

Thanks, unable to find the answer to this. Suspect it's there somewhere but I can't find it.
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Kevin Erskine
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Alexandria
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So you drew a blue item? And it has no price? Which item? Usually the price is the higher of the two numbers on the item card. The reason the price has a ? on the merchant card is that it doesn't know which item you'll draw.
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David Griffin
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kerskine wrote:
So you drew a blue item? And it has no price? Which item? Usually the price is the higher of the two numbers on the item card. The reason the price has a ? on the merchant card is that it doesn't know which item you'll draw.


Ironwood Armor. There is no range line, or buy price, or sell price. The second card was Amber, which was similar. The third card did have a price. So some do and some don't. At least so it seems.

On a related point, if I finish this story quest (looks good so far, but I'm new so maybe I'll get clobbered on the last tile), the instructions call for modifying the draw bag (OK I understand this) and drawing a treasure token. Then I get a title and can keep one item (per player presumably since they both achieved the result). But why draw a treasure if the game wants you to discard all but one item. Seems a little counter-intuitive.

It also wants you to discard potions and money but I'm inclined to ignore that. Starting so totally from scratch seems a bit nutty, at least until I see myself getting too much treasure. Keeping a few gold coins and a potion or two seems better to me (call it a house rule). I suspect this is to slow progression for frequent players but until I achieve that I'd like to progress faster.

Any comments on the blue card or the rationale for drawing treasure just before discarding it?
 
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United States
San Antonio
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You may draw a better item to keep.
 
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Erik Webb
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Edmonds
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Both those are unique items specific to the Spriggan character and not meant to be placed in the item deck. You will gain them by upgrading the Spriggans hero deck with new Novice cards.

The Spriggan is the only one that can equip those items by Conjuring them.
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Trevor Schadt
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Glenshaw
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carbon_dragon wrote:
Ironwood Armor. There is no range line, or buy price, or sell price. The second card was Amber, which was similar. The third card did have a price. So some do and some don't. At least so it seems.
Those are specific items for the Spriggan character. You should take those out and give them to the player playing the Spriggan (if you have one).

EDIT: ninja
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David Griffin
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Thank you, I will take those out. And I figured out one of my problems. I was confusing an act of a story quest with the story quest. The draw was after act 1 of 3 so drawing an item was still useful for act 2 and 3.

I guess in general the solution is to keep drawing cards till you get one with a price since it's probably the case that I have other stuff shuffled in there too. I do have the spriggan but no-one is playing him at the moment (I'm just messing around learning the rules).

Apparently the second act is slaughterfield (which isn't my favorite concept but I'll give it a go).

How do you guys keep track of the story between acts. Is there a special form for doing it, or just a piece of scratch paper?
 
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