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BoardGameGeek» Forums » Board Game Design » Design Theory

Subject: Has this been done? rss

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Robin Bernardinis
Italy
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I've been working on a game with mechanics similar to those present in Settlers of Catan, with the addition of military units to conquer enemy settlements and cities. Of course there are many other changes, but that's the basic idea. Are there any games with similar gameplay? If so I might not even need to make my own game.
Thanks.
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Pete Belli
United States
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Welcome to BGG.

There are similar ideas out there -- for example, Viktory II -- but why not experiment with your prototype anyway?

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Robin Bernardinis
Italy
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Thanks for the reply and for welcoming me here.

Viktory II seems like a really nice game, but not really what I was looking for. The map resembles Catan in a way, but there is virtually no ecomomic aspect.
The reason I'm asking is that I'm afraid I'm copying Settlers of Catan too much, adding mechanics from other games to form a hodgepodge with virtually no original ideas. If there is another game with similar theme and gameplay, I don't want to make a game that is almost identical.
Another thing that worries me is the fact that my game has both economic and military aspect and that the end product will lack focus. Catan is an economy focused game. CnK adds knights, but it's still economy focused. Viktory II is a war game. My project is in the middle.

PS. I need help for some names for elements in the game. Where should I ask for help?
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Pete Belli
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Quote:
Where should I ask for help?


You are in the correct location now.
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Pierre Beri
France
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Isn’t it the case in http://boardgamegeek.com/boardgame/25234/catan-histories-str...?
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John "Omega" Williams
United States
Kentwood
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Long OOP but there is Mighty Empires which has the kingdom aspect and the war aspect.

And of course Pocket Civ on the PNP side.
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Chaddyboy
United States
Olathe
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Mare Nostrum: Empires is a game where there's both an economy aspect and a military one, with victory achievable via either means.
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Thomas Dunagan
United States
Clermont
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Scythe and Tiny Epic Kingdoms are two of the top of my head that have combat and resource management.
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Christoph Boguschewski
Germany
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It also sounds a bit compareable to Clash of Cultures
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Robin Bernardinis
Italy
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Thank for all your replies, and I apologize for replying this late. I thought I subscribed to the thread, but apparently i didn't.
I decided to abandon the project. I realized that, because my game library is pretty small, I was inspired mainly by videogames, which is not ideal. My game was full of clunky mechanics that work well in strategy videogames, but aren't great for board games. Not to mention there are games I'm more excited about than my own game, so it wouldn't make sense to even make it.
 
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Rob Harper
United Kingdom
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mortesins01 wrote:
Thank for all your replies, and I apologize for replying this late. I thought I subscribed to the thread, but apparently i didn't.
I decided to abandon the project. I realized that, because my game library is pretty small, I was inspired mainly by videogames, which is not ideal. My game was full of clunky mechanics that work well in strategy videogames, but aren't great for board games. Not to mention there are games I'm more excited about than my own game, so it wouldn't make sense to even make it.


That's a shame.

I think that the only reason to not try making this game is because you aren't excited about the project.

If you do find something that fires you up, give it a go. It doesn't matter if it is not original (in fact, making a near-clone of something else can be an excellent learning exercise) or is full of clunky mechanisms and you end up abandoning it. Just making something playable, trying it out, and analysing what worked or did not, will teach you more about game design than any amount of reading or forum discussion.
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