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Legendary: A Marvel Deck Building Game» Forums » Variants

Subject: Nightcrawler - My First Custom rss

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scott jacobsen

Utah
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Ok, so I just got sucked in to the black hole that is the custom card expansions to the game....HOLY COW some people have put in a bunch of work. As part of that black hole i discovered the custom card maker (legendit), and wanted to make an attempt. My ultimate goal is to create an Excalibur expansion with:

HEROS
Longshot (https://boardgamegeek.com/article/23652344#23652344)
Nightcrawler (see below)
Phoenix (Rachel Summers) (https://boardgamegeek.com/article/23373683#23373683)
Shaddow Cat (https://boardgamegeek.com/thread/1615088/shadowcat-excalibur...)
Meggan (https://boardgamegeek.com/thread/1615653/excalibur-expansion...)
Captain Britain (https://boardgamegeek.com/article/23422967#23422967)
Cerise (https://boardgamegeek.com/article/23542214#23542214).
Pete Wisdom (https://boardgamegeek.com/article/23540574#23540574)
Widget as a Sidekick (https://boardgamegeek.com/article/23652485#23652485)


Masterminds:
Arcade (https://boardgamegeek.com/thread/1626003/custom-arcade-and-c...)
Gate Crasher (https://boardgamegeek.com/article/23495819#23495819)
Mojo: https://boardgamegeek.com/article/23607608#23607608

Villains:
TechNet (lead by Gate Crasher)
Arcades Minions (made up name but would include Miss Locke, Mr. Chambers and Miss Coriander...and perhaps some other loosely affiliated villains to round out the group)
Crazy Gang(https://boardgamegeek.com/thread/1626003/custom-arcade-and-c...)
Wildways: https://boardgamegeek.com/article/23607608#23607608

Henchmen:
Warwolves - https://boardgamegeek.com/article/23607608#23607608

Obviously this is no small task, but I think I can nibble at it for a month or so and get it done. That said, this will be my first go at creating custom cards and I don't yet have a great feel for how balanced a hero or a card is. So, I am posting my first effort (nightcrawler) and hoping for some honest feedback so I can get off on the right foot and know what to look for. Nothing is sacred.

The idea I am going for here is to utilize a few aspects of night crawler that I didn't see utilized in the base deck.
1) his religious side and the part of him that feels guilt for who he is (see common #1)
2) is ability to teleport others with him (see common #2 and Rare)
3) generally when he attacks he will attack once, then teleport and attack again. (see uncommon)

I think I showcased these elements in a reasonable way but my two biggest concerns are that I don't think it is a very cohesive set of cards in that it doesn't really stack on top of itself to get stronger and stronger, and like I said I am not really sure if the cards are well balanced.

Thanks in advance for any input.









I found some better (at least in my opinion better) artwork for the cards. In any case if you like the original art on any of the cards that is fine with me so feel free to mix and match as you see fit. See below







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Connor Holland
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I've just recently started too, but I feel I can give ok-ish feedback.
Common #1 - A very good part that as you said, isn't explored via his cards from Dark City, and all round a pretty solid card, following the logic of strong card for low recruit, but gives a wound (i.e. like colossus from dark city), and also provides a way to get rid of it, so this card, in my books is solid as is.
Common #2 - I think, to lower how strong the effect is, I'd make it something like: <Covert>: The next hero you recruit this turn may be teleported to your next hand. This way it isn;t as OP, but you can still stack it if you play multiple of these cards. I'd also probably change this card to a Covert typing, as you may struggle to trigger your rare's abilities if soloing this hero or teaming him with another who has little to no reds. But again, a great idea.
Uncommon- Very strong, I'd maybe lower the attack he gains from teleporting, as a 6 attack for 6 recruiting cost (especially if teamed with common #2 when initially recruiting him).
Rare - Strong, but in my opinion, not overpowered. I mean in some cases, he will just rule the game (i.e. vs Madeline Pryor, or any spider infected), but seeing as this is dependent on the boss, and in some cases, you may not get any bystanders, I think it's a pretty solid effect.

All in all pretty solid all round, just a few tweaks, but for a first time, it's damn good, and I really look forward to seeing more from your Excalibur expansion, keep up the good work Welcome to the world of custom card makers!!!
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scott jacobsen

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Great input. And quick too!
Common 1 - yeah this one felt the most final to me
Common 2 - I agree it should be a covert card...imfact that was how I intended it to be but apparently I clocked the wrong box and didn't notice the mistake. I also think you are right about making it so you can only teleport one recruit per card.
Uncommon - yeah, this one felt the most overpowered to me but I wanted the first and second attack to be the same so I made it 3 and 3. I think I will either lower it to 2 and 2 (but at the same time I wanted to keep the attack high so you are going to have to really consider if it is worth it to teleport or if you should keep the attack as part of your current hand) or do something like you said where the base is 3 then if it is teleport you can convert up to 3 recruit into 3 attack so it could be a total of anywhere between 3 and 6 depending on how much recruit you want to give up.
Rare - I think people will have a love hate relationship with this card. Like you said it could totally dominate in the right scheme or posed against the right enemies...but I think as a general rule it will not "hit on all cylinders" very often and the normal boost on the card won't be more than one or two bystanders. So I think i am ok with it. I just love the idea of night crawler teleporting behind the villains grabbing the civilian and porting out again.

Thanks again for the input let me know if you have any more thoughts
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Josh Worley
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Wasn't Psylocke part of Excalibur, too?
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scott jacobsen

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Yep she totally was. But according to the spreadsheet she has already been made like 5 times so I passed on her. The idea was to just get the founding members but then I noticed cerise (who I always thought was pretty cool) had not been attempted yet so I thought that was reason enough to include her as well.
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Joe Dynamo
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I wouldn't mind seeing an Excalibur expansion, and although I support them just being part of the X-Men teamwise, I did post an Excalibur icon I used on a custom Juggernaut from way back in the team icon image sharing thread that I took from the comics
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scott jacobsen

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Cool you just saved me some time and effort in Photoshop.
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Dan M.

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I love Excalibur and I love what you got planned here.

I would love it even more if Pete Wisdom made his way onto your list
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Carl Petit
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Really like where your going, and welcome to the band wagon!
Also as i was making these for you, YBDynamo posted about your team having no icon...


Now go on and long live Excalibur!
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Ranger Rob
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Keeper of the *** Marvel Master Database *** A custom card directory for Marvel Legendary.
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Added to the Marvel Master Database.

Welcome to the club! Excalibur was one of the books I collected back in the day. Looking forward to the progress.

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scott jacobsen

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I might try and work him in as well, in all fairness I suppose longshot was not a founding member either (he is just a personal favorite and seemed like he would have some fun mechanics) so I am already out side my own criteria. In reality it will just depend on how much effort it takes to put together my original plan, if I still have some brain power left I will give Pete a go as well.
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scott jacobsen

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RangerRob24 wrote:
Added to the Marvel Master Database.

Welcome to the club! Excalibur was one of the books I collected back in the day. Looking forward to the progress.

thumbsup



Whoah, now i really feel official.
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scott jacobsen

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Ok so he has been updated with a team icon and card abilities have been adjusted based on some comments and thoughts. Thanks for all the help!
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Michael Green
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I didn't find it very clear with the uncommon, whether you got the +3 attack on the turn that you teleported the card, or the turn that you played it, or both. Maybe it should say +3 attack if this card was teleported on your last turn? I think that's how you intended it to work right?

Think your ideas are good here, think in terms of balancing the feel of playing the character I would maybe make the wound card the uncommon (up the cost to 3 and make it 4 attack?), and make the uncommon common (reduce the cost and attack, eg cost of 3, 1 base attack +2 if teleported last turn), that'll make it easier to trigger the abilities on the rare too.
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Josh Worley
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Also, now that you have an affiliation icon for him, you could probably just go ahead and rename him as just Nightcrawler, rather than Nightcrawler (Excalibur).
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Ranger Rob
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When I did up my Longshot I had difficult time finding Art that I liked.

Quite a bit of Longshot art through out this post. Looking forward to your take on the Mojoworld TV Star / Arena fighter.

http://boardgamegeek.com/thread/1224795/rangerrobs-customs-l...
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scott jacobsen

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dontfeedthegreen wrote:
I didn't find it very clear with the uncommon, whether you got the +3 attack on the turn that you teleported the card, or the turn that you played it, or both. Maybe it should say +3 attack if this card was teleported on your last turn? I think that's how you intended it to work right?

Think your ideas are good here, think in terms of balancing the feel of playing the character I would maybe make the wound card the uncommon (up the cost to 3 and make it 4 attack?), and make the uncommon common (reduce the cost and attack, eg cost of 3, 1 base attack +2 if teleported last turn), that'll make it easier to trigger the abilities on the rare too.


Good point. The idea was to have all of the attack (printed attack plus bonus attack earned by teleporting) to occur as part of the next turn. I will work on this wording.

I like your other input as well but I will have to think about it a little more. I have mixed feelings about making it easier to trigger the rare (particularly the 3 covert bonus). It is a pretty powerful card and if it is too easy to trigger i think it become too powerful, but on the other side of the coin if it is too difficult to trigger it is no longer valuable. I think if I did make both the common cards covert i would change the boost on the rare so you only get +1 attack for each bystander and keep the -2 HP for the 3 covert trigger. Or perhaps the other way around (keep +2 attack and reduce the other to -1 HP). I will probably have to do some play testing with each mechanic to be sure.
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scott jacobsen

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RangerRob24 wrote:
When I did up my Longshot I had difficult time finding Art that I liked.

Quite a bit of Longshot art through out this post. Looking forward to your take on the Mojoworld TV Star / Arena fighter.

http://boardgamegeek.com/thread/1224795/rangerrobs-customs-l...


Awesome resource. On that note I am fishing for better artwork for the Nightcrawler Rare card. If anyone has a lead on a picture of nightcrawler holding (better yet bamf-ing) with a civilian that would be really great.
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scott jacobsen

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I am creating seperate threads for the other characters while they are still getting polished up and revised. I will post links to each characters thread on here as I get them posted.

Shadowcat:
https://boardgamegeek.com/thread/1615088/shadowcat-excalibur...
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Michael Green
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shjacobsen wrote:
dontfeedthegreen wrote:
I didn't find it very clear with the uncommon, whether you got the +3 attack on the turn that you teleported the card, or the turn that you played it, or both. Maybe it should say +3 attack if this card was teleported on your last turn? I think that's how you intended it to work right?

Think your ideas are good here, think in terms of balancing the feel of playing the character I would maybe make the wound card the uncommon (up the cost to 3 and make it 4 attack?), and make the uncommon common (reduce the cost and attack, eg cost of 3, 1 base attack +2 if teleported last turn), that'll make it easier to trigger the abilities on the rare too.


Good point. The idea was to have all of the attack (printed attack plus bonus attack earned by teleporting) to occur as part of the next turn. I will work on this wording.

I like your other input as well but I will have to think about it a little more. I have mixed feelings about making it easier to trigger the rare (particularly the 3 covert bonus). It is a pretty powerful card and if it is too easy to trigger i think it become too powerful, but on the other side of the coin if it is too difficult to trigger it is no longer valuable. I think if I did make both the common cards covert i would change the boost on the rare so you only get +1 attack for each bystander and keep the -2 HP for the 3 covert trigger. Or perhaps the other way around (keep +2 attack and reduce the other to -1 HP). I will probably have to do some play testing with each mechanic to be sure.


The rare is very situational, it could be very powerful in some circumstances, but not deliver much in others. I think that's ok. I usually think simpler is better though, so if you wanted to edit the rare I'd maybe suggest dropping one of the trigger effects, eg, just keep the double-covert trigger.

Just suggestions, I like your ideas though and Nightcrawler's always been one of my favourite characters. I was never quite satisfied with his dark city implementation, so I might print myself a copy of this version (if I can get hold of enough double-backed cards).
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scott jacobsen

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Meggan has been posted: https://boardgamegeek.com/article/23356226#23356226
 
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scott jacobsen

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Cards have been updated:

Clarifying language added to Common 1 and Uncommon.

Changed name to just "Nightcrawler" as opposed to the original "Nightcrawler (Excalibur)"

Did my first test play with him last night and it felt pretty balanced. I found myself rarely using the wound purging focus ability on the common card because i needed/wanted the recruit for other purposes. Which meant I compiled quite a few wounds. None of the villains were bystander-takers so the rare card wasn't really tested, so stay tuned on that.

Side note/Question: When I write Villains do most people naturally include henchmen in that group? So I need to name villains, henchmen and masterminds all separately? Can we just come up with a word for all three of them together (bad guys? baddies? enemies?)
 
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scott jacobsen

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Phoenix has been posted: https://boardgamegeek.com/article/23373683#23373683
 
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scott jacobsen

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Capt. Britain has been posted: https://boardgamegeek.com/article/23422967#23422967
 
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Josh Worley
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shjacobsen wrote:
Side note/Question: When I write Villains do most people naturally include henchmen in that group? So I need to name villains, henchmen and masterminds all separately? Can we just come up with a word for all three of them together (bad guys? baddies? enemies?)


"Villains" are defined in the rule book as being both Henchman cards and Villain cards.

The Mastermind is specifically excluded in the rule book from being a Villain.
 
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