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Had first game past week, a 4 player funfest and we all liked it.
A question, say you have opposing soldiers in contact, in combat.
Can a Wall (no appreciable thickness) be cast to run between those soldiers, thus separating them?
For Shooting, it's clear figures in combat are really jumping around and you can't be sure who's where.
Should we have made it random which figure ended up on which side of wall instead of using "where they were on the table"?