$18.00
GeekGold Bonus for All Supporters: 65.14

4,594 Supporters

$15 min for supporter badge & GeekGold bonus
28.9% of Goal | 29 Days Left

Support:

Recommend
74 
 Thumb up
 Hide
48 Posts
1 , 2  Next »   | 

Jump Drive» Forums » News

Subject: Teaser #1 rss

Your Tags: Add tags
Popular Tags: [View All]
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
Here are four sample card images from Jump Drive:









Jump Drive is a stand-alone game for 2-4 players, separate from Race for the Galaxy, intended to introduce players to some Race for the Galaxy concepts.

While Jump Drive borrows from my earlier game, The City, it is NOT a simple re-theme or "re-skin" of that game. Jump Drive has two card types, different actions and bonuses, military conquest, and some new player interactions.

Unlike Race for the Galaxy, Jump Drive doesn't have goods, production, or consumption. Note the absence of any "windfall" halos on these cards.

Most Jump Drive cards are straight-forward, with simple discounts or bonuses. Five cards have more extensive powers, such as War Propaganda, shown above.

We've taken advantage of this simplicity. Mirko Suzuki designed a card template using sideways bleed to show off the artwork from Martin Hoffmann and Claus Stephan. We also added "moons" to the worlds as an aid for color-blind players.

Jump Drive is expected in Q4 of 2016. Enjoy!

EDIT: And now, Teaser #2.
61 
 Thumb up
0.50
 tip
 Hide
  • [+] Dice rolls
ackmondual
United States
SoCal
flag msg tools
mbmbmbmbmb
No goods? Wow! So we can't even make comparisons to this vs. San Juan! wow

EDIT: corrected auto correct
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mariusz Kosecki
Poland
Elbląg
flag msg tools
mbmbmbmbmb
I'm curious if the scoring happens between the plays like in The City or is it simpler (e.g. at the end like in RftG)?

Thanks for this update!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
I think the scoring must happen at the end of the game. It certainly seems unlikely to me that War Propaganda would be scored any other time.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
I'm guessing there are 4 phases: explore, develop, settle, trade.

It looks like the biggest change in those phases is that for trade you as up your trade powers to see how many cards you get (I'm assuming you still get cards)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Serge Levert
Canada
Vancouver
British Columbia
flag msg tools
mbmbmbmbmb
Heh, the more cards i looked at, the wider my eyes got (in confusion). Not the direction of simplification i had anticipated. Given people always complain so much about the symbols, i was expecting more text and less symbols in a simpler version, not less text, and all symbols... Although i imagine at least there are less symbols to learn overall.

dannte wrote:
I'm curious if the scoring happens between the plays like in The City or is it simpler (e.g. at the end like in RftG)?

I don't know, but there is endgame scoring like in RftG (see War Propaganda).
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Folke
Denmark
Lyngby (Copenhagen)
flag msg tools
Pierce 2
mbmbmbmbmb
dannte wrote:
I'm curious if the scoring happens between the plays like in The City or is it simpler (e.g. at the end like in RftG)?

Thanks for this update!
I think these cards hint at gameplay like The City.

Consumer markets seems like a card that would fit perfectly with round by round scoring like The City. It would seem weird to have a 2 cost card give money and points at the end of the game (I am assuming the hexagon represents VP chips).

I am guesing the explore icon is a +1 look when collecting "money", the uplift symbol is possibly a bit like cars/fountains/shopping carts from The City.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Folke
Denmark
Lyngby (Copenhagen)
flag msg tools
Pierce 2
mbmbmbmbmb
entranced wrote:
Heh, the more cards i looked at, the wider my eyes got (in confusion). Not the direction of simplification i had anticipated. Given people always complain so much about the symbols, i was expecting more text and less symbols in a simpler version, not less text, and all symbols... Although i imagine at least there are less symbols to learn overall.

dannte wrote:
I'm curious if the scoring happens between the plays like in The City or is it simpler (e.g. at the end like in RftG)?

I don't know, but there is endgame scoring like in RftG (see War Propaganda).
I don't think War Propaganda is proof of endgame scoring. On the contrary, I see it as a high risk high reward early play that might change hands during the game.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Serge Levert
Canada
Vancouver
British Columbia
flag msg tools
mbmbmbmbmb
Falke wrote:
I don't think War Propaganda is proof of endgame scoring.

Oh, that's a good point. I see that now on a re-read.


I find it strange how streamlined/minimalistic everything is, yet they (seemingly) redundantly repeat the card names at the bottom...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg Williams
United States
Portland
Oregon
flag msg tools
mbmbmbmbmb
Looks great! The City takes the essence of Race for the Galaxy and reduces it to it's tempo/hand management essence in 20 minutes or less. In the City each round every player selects a card face down to build. Once everyone is ready all players either reveal the card they've chosen or instead explore (mix with hand). Then each player scores their tableau for points and cash. Points were tracked with pen and paper, poker chips, or a scoring app. You play until some threshold is crossed. In the City it was just until a player had 50 points. That takes 7-9 rounds once everyone is proficient with the game. So, my take on the cards above:

Tom Lehmann wrote:




Consumer Markets - Scoring: +1 VP/Novelty world per turn, +1 Card per
Novelty world per turn

Quote:




Imperium Blaster Factory - Military World, +1 Military, Scoring: +1VP/turn (+1 w/Mining Conglomerate), +2 Cards per turn

Quote:




Space Symbionts - +1 Explore Symbol, +1 Genes Symbol, -2 Cost to future developments, Scoring: 1VP turn +1 Card per turn

Quote:




War Propaganda: +1 Military, Before scoring give to the player with most military, Scoring: +3 VP/turn, +1 Card/turn

So based on those cards you'll track military for some scoring cards that can be stolen (as well as the traditional Race usage based on comments further on in this thread). The genes and explore icons are likely counted by some other card for variable scoring ala Consumer Markets, with the explore icons probably also benefiting you when you explore. It wouldn't surprise me if there were other variable scoring cards for developments, planets, and military as well.

Really glad to see this coming!
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam
United States
South Lyon
Michigan
flag msg tools
mbmbmbmbmb
fargus9 wrote:
Looks great! The City takes the essence of Race for the Galaxy and reduces it to it's tempo/hand management essence in 20 minutes or less. In the City each round every player selects a card face down to build. Once everyone is ready all players either reveal the card they've chosen or instead explore (mix with hand). Then each player scores their tableau for points and cash. Points were tracked with pen and paper, poker chips, or a scoring app. You play until some threshold is crossed. In the City it was just until a player had 50 points. That takes 7-9 rounds once everyone is proficient with the game. So, my take on the cards above:

Tom Lehmann wrote:
~~Snip~~


War Propaganda: +1 Military, Before scoring give to the player with most military, Scoring: +3 VP/turn, +1 Card/turn

So based on those cars you'll track military for some scoring cards that can be stolen. The genes and explore icons are likely counted by some other card for variable scoring ala Consumer Markets, with the explore icons probably also benefiting you when you explore. It wouldn't surprise me if there were other variable scoring cards for developments, planets, and military as well.

Really glad to see this coming!


I don't know anything about The City, but I'm hoping that military is used for settling worlds for free and that it maintains the discarding cards to pay to build other cards.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John
United Kingdom
Southampton
flag msg tools
mbmbmbmbmb
I'm betting military is similar to RftG, that's one of the easiest things to understand in the game. Also Tom has thumbed the last post...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
entranced wrote:
I find it strange how streamlined/minimalistic everything is, yet they (seemingly) redundantly repeat the card names at the bottom...

There's a good reason for this.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg
United States
flag msg tools
mbmbmbmbmb
Yes, please.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zaphod Beeblebrox
United States
Redmond
Washington
flag msg tools
mbmbmbmbmb
Tom Lehmann wrote:
entranced wrote:
I find it strange how streamlined/minimalistic everything is, yet they (seemingly) redundantly repeat the card names at the bottom...

There's a good reason for this.

Hmm... cards covering other cards?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Christian Nold
United Kingdom
London
flag msg tools
mb
Looks interesting! Excited having played Race many hundreds of times, and the City dozens.

I find the visual design of the cards a bit heavy handed. Maybe they are not final? Could I suggest having another look at that diagonal metal highlight running across the card?

Any chance the names of the cards could be changed to non-Race names? Otherwise old hands from Race will be confused (me).

5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg Williams
United States
Portland
Oregon
flag msg tools
mbmbmbmbmb
Mantheron wrote:

I don't know anything about The City, but I'm hoping that military is used for settling worlds for free and that it maintains the discarding cards to pay to build other cards.


Now that you mention it, it does look like there are military worlds more like Race than Roll for the Galaxy so I think this is a safe bet. Probably will still be pay for military powers like Contact Specialist in that case.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Antonio Tang
United States
Madison
Wisconsin
flag msg tools
mbmbmbmbmb
softhook wrote:
Could I suggest having another look at that diagonal metal highlight running across the card?

Yeah, I agree. In fact, they should just take out both grey bars and allow the artwork to shine through. Good graphic design is hard to come by these days.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
softhook wrote:
Any chance the names of the cards could be changed to non-Race names? Otherwise old hands from Race will be confused (me).

No. The point of the game is to introduce players to the Race universe.

In actual play, no one reported this issue. Different mechanics require different details, but the gist of a card's meaning -- if we reused the same title -- is the same in Jump Drive and Race. For example, Consumer Markets works well with lots of Novelty worlds in both games.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zaphod Beeblebrox
United States
Redmond
Washington
flag msg tools
mbmbmbmbmb
I'm interested to know how much appeal this game will have for veterans of Race for the Galaxy.

If it's very similar to Race but simpler, I assume it won't be very appealing to those players. But if there are some substantive differences and the game just happens to be lighter (e.g., in the way that Roll for the Galaxy is), then I may be interested.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
softhook wrote:
Could I suggest having another look at that diagonal metal highlight running across the card?

The art is final. We looked at no highlight, an arc, and several other possibilities. The diagonal line visually serves to keep the overall rectangular layout from being too static. The design looks a lot better with it than without it. Your mileage may vary. Tastes differ.

4ntonio wrote:
In fact, they should just take out both grey bars and allow the artwork to shine through.

This would cause readability problems. Since so few cards have long text powers, we were ok with a few semi-transparent panes over art with a fair amount of opacity to get to a consistent design that let a lot of art show through.

We did examine a 2-pane approach. However, the opacity that would be needed if all the info was presented that way over artwork that varies a lot from piece to piece in their amount of detail and light/dark variation looked horrible.

Quote:
Good graphic design is hard to come by these days.

I agree. I think Mirko did a wonderful job.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lehmann
United States
Palo Alto
California
flag msg tools
designer
mbmb
nbread wrote:
I'm interested to know how much appeal this game will have for veterans of Race for the Galaxy
.
We'll find out.

We did a lot of testing with both Race players and non-Race players. Many, but not all, Race players enjoyed Jump Drive as a nice filler and change of pace.

Roll was designed to appeal to a broader audience than Race players. Many Race players enjoy Roll. Some don't, but we got a lot more Roll players who had never tried Race or who had tried Race and rejected it. So, we're cautiously optimistic.

We're continuing to support Race. Xeno Invasion came out 9 months ago and many Race players enjoy it.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zaphod Beeblebrox
United States
Redmond
Washington
flag msg tools
mbmbmbmbmb
Thanks for the response, Tom. Also:

Tom Lehmann wrote:
We're continuing to support Race. Xeno Invasion came out 9 months ago and many Race players enjoy it.

Yes, Xeno Invasion is fantastic.
8 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
ErikPeter Walker
United States
Rochester
Minnesota
flag msg tools
designer
boardgamegeek.com/boardgameexpansion/145148/
badge
Expand
mbmbmbmbmb
The name at the bottom makes sense to me--that way you can just tuck "Mining Conglomerate" under "Imperium Blaster Factory" and note the connection. In fact since there's no goods and most of the relevant info is at the bottom of the card you can (I'm guessing) lay your tableau in a neat little stack.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David B
United States
Chesapeake
Virginia
flag msg tools
mbmbmbmbmb
Tom Lehmann wrote:
[q="nbread"]

We're continuing to support Race.


And I hope you never stop. I think Race deserves to be played decades from now.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.