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Metropolys» Forums » General

Subject: Basic Goal Cards Unbalanced? rss

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Christian Bone
United States
Pennsylvania
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After our game of Metropolys last night we counted up the spaces on the board that each of the four secret scoring cards (Fountains, Bridges, Lakes, and the Border) with a surprising result. There are an unequal number of spaces on the board that can score points for each of the four players. There are 29 spaces on the board that can score for fountains, 28 for lakes, 31 for bridges, but only 20 for the outside border. Numerically this seems like a pretty severe disadvantage.
In addition, it's the easiest of the four to block tactically. In general if you move the bidding away from a fountain, bridge, or lake you're also moving it toward another fountain, bridge, or lake. But with the border if the bidding moves toward the center, your nearest scoring spaces are always back the way you came.
I've played 4-5 times, and I haven't seen the border player win. Has anyone else found this to be unbalanced as well?
 
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Russ Williams
Poland
Wrocław
Dolny Śląsk
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TruthRevolution wrote:
but only 20 for the outside border. Numerically this seems like a pretty severe disadvantage.
...
I've played 4-5 times, and I haven't seen the border player win. Has anyone else found this to be unbalanced as well?

At a glance, it looks like you're right. But we've understood the "family version" to just be for learning with kids, and not the "real" game anyway. We always play with the advanced goal cards instead of the simple goal cards.
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Christian Bone
United States
Pennsylvania
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That's unfortunate that you've not played more with the basic goal cards. The simplified scoring allows for much more depth, in my opinion. You'll always be able to figure out what the other players' goals are about halfway through the game, and then you're just trying to remember what they've played and where they're willing to/trying to go. I just wish it were more balanced is all.
 
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Michael Groll
Germany
Marburg
Hessen
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I think you are right with your assessment. But as a player who has won more than once using the borders I can tell you that it might not be as unbalanced as it seems. If played well, the borders can be scored using relatively low numbered pieces if you can manage to create dead ends, allowing you to put down two pieces in consecutive turns. And as the borders are geographically more restricted as the other spaces, it is a bit easier to create those dead ends near the border. My advice would be to not engage in the bidding too early. Try to steer your opponents towards the borders and let them have areas close to it while keeping all of your high value buildings in reserve. Once the other players have invested a couple of their higher value pieces and the border areas get a bit crowded, you can start cherry picking those spaces.
This will not work always, but it is doable.
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