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Formula D» Forums » Variants

Subject: F1 technical inspired rules rss

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dorin mogos
France
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Hi everyone,

For the next season of our group league, I was thinking to change some regulations inspired by the actual technical rules of Formula 1.
These are the first thoughts, I would like you to help me out with this as I have to make tests to see if all that is balanced.

Superlicence
Each driver has 3 points on their superlicence. They lose 1 point for every collision caused by the driver on another car. If they lose 3 points in one race they are black flagged and eliminated from the race. If at the beginning of a race they have no more points, they will start the race from the pit lane (more on that), and recover 3 points for the next race.

Power Units
Each car gets 4 numbered power units for the season (12 races). Each power unit is worth 6 WP. For every race, each driver specifies which power unit he uses, with it's remaining WP. If a driver needs a fifth or more power unit for a race. They start the race from the pit lane.

Gearbox
Each car can use a gearbox for a 3 races span. Each gearbox is worth 6WP. At the end of each race, you can add 1WP to your GB in the limit of 6 max. If a driver changes his gearbox before schedule, they start the race from the pit lane. Of course, they can keep their GB for a fourth race and change after with no penalty.

DRS
Each track has 1 or 2 DRS zones, begginning with a green lane and ending with the entry of the next corner. Except for the start, if a driver gets in this zone and at least a car is already in it, he can add an optional space to his main move (not to slipstream move).

Pirelli tyres
Each set of tyres has the same WP value of 8, hard or soft alike.

Qualifying
If on the first row of the grid, you start necessarily on soft tyres, with 7 WP. If you made a 1 on your qualifying roll, you start from the pit lane (simulating a crash and repairs).

Pits
On a quick stop you can change only your tyre set. On a long stop, you can repair all your bodywork WP, 1 Brake WP and 1 Suspension WP. You can't touch to the engine or GB.

Car settings
As seen before, the base setting for a car is:
8 Tyre WP (or 7 if on first row)
3 Brake WP
6 Gearbox WP (or remaining from last race +1)
2 Body WP (fragile cars)
6 Engine WP (or remaining on the specified Power Unit)
2 Suspension WP
This makes a total of 19.66 points available per race.

Pit lane start
If a driver gets a pit lane start penalty, he will start the race from the last space of the pit lane. He will have to wait for all drivers to be engaged in the first corner to roll the first gear.

Thanks for your feedback!
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René Boe
Denmark
Odder
DK
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I've only played Formula D once, but I think this sounds interesting.

There seems to be ample opportunity for several cars to start in the pit lane, so you probably need some rules that clarify in which order they are placed there.

/René
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dorin mogos
France
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ProsperoDK wrote:
I've only played Formula D once, but I think this sounds interesting.

There seems to be ample opportunity for several cars to start in the pit lane, so you probably need some rules that clarify in which order they are placed there.

/René
That was the next step!
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Vic R
Spain
Tomares (Seville)
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I think the start lane penalty is too harsh as written. Think that in real life there are 50+ laps to overcome it but in the game there are only 2-3 laps.
A car that start in gear 1 when the last is inside the first curve have at least 2-4 turns disadvantage with the last car (the time needed to get into first curve) maybe 4-6 with the first one I dont think that is fun for this player when the reasons to start in the pitlane are usually just being unlucky (as in real life).
A less harsh penalty will be to allow to start in gear 1 when the last car pass the start line. Think that when the last car pass the start line is usually on 3rd gear so this advantage alone is enough to be in front of the car starting in the pitlane.

And why the DRS cant be used with the bonus for slipstream? This the real use for DRS. Again in real life there are 50+ laps to return back the overtake, but in the game there are only 2-3 laps so if you limit to a specific zone there will be little use and not chance to recover position for the overtaken car. I will allow it once in every straight (between every curve) so an interesting exchange of overtakes could happen from straight to straight
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dorin mogos
France
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vica8081 wrote:
I think the start lane penalty is too harsh as written. Think that in real life there are 50+ laps to overcome it but in the game there are only 2-3 laps.
A car that start in gear 1 when the last is inside the first curve have at least 2-4 turns disadvantage with the last car (the time needed to get into first curve) maybe 4-6 with the first one I dont think that is fun for this player when the reasons to start in the pitlane are usually just being unlucky (as in real life).
A less harsh penalty will be to allow to start in gear 1 when the last car pass the start line. Think that when the last car pass the start line is usually on 3rd gear so this advantage alone is enough to be in front of the car starting in the pitlane.

And why the DRS cant be used with the bonus for slipstream? This the real use for DRS. Again in real life there are 50+ laps to return back the overtake, but in the game there are only 2-3 laps so if you limit to a specific zone there will be little use and not chance to recover position for the overtaken car. I will allow it once in every straight (between every curve) so an interesting exchange of overtakes could happen from straight to straight


You are totaly right about the pit lane start. I tested it and it's way too penalizing. I'm thinking to just move them to the back of the grid.

Concerning DRS: it can be combined with a slipstream, only the slipstream has to come afterwards, not before the DRS. The DRS helps you catch up, then you can slipstream the car in front. I made it this way cause when I test it in the other way, it gives a 4 spaces overtake, witch often lead in getting into the corner, so a big advantage, while being in front is an advantage already even if you are closer from the corner. I have to test it some more.
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