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Star Wars: X-Wing Miniatures Game» Forums » News

Subject: Wave X Announced rss

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Matt Asher
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FFG Article:
https://www.fantasyflightgames.com/en/news/2016/8/5/ill-show...

Existing BGG General thread: GenCon Announcements
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Mars
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The Quadjumper has 6 speed 1 maneuvers? Speed 1 K-turn??

 
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Matt Asher
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Maybe some S-loops or talon rolls?
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Tim Silver
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It will have a speed 1 reverse. Look at the reference cards.
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Remo Galvan
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It seems quite an interesting wave
 
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Michael Van Biesbrouck
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Quadjumper:

Reverse 1 was a lot of fun in Dungeons & Dragons: Attack Wing. That's a huge collection of reference cards, but Reverse seems to be the only unspoiled one. Looks like there's a modification to operate a tractor beam with an action. Note the top card, a unique EPT 'A score to settle' that will let you turn eyeballs to crits against a ship picked during setup (using the condition card). The obscured illicit upgrade seems to allow you to scavenge upgrades from ships that you destroy (modifications are mentioned). Not sure what the new tech Hyperspace Comm ???? does; seems to let something get placed at PS0 and then later affects friendly ships at range 1 of something.

Crew, Tech, Bomb and Illicit is an interesting combination. Not sure if there is swarm potential with the PS1 ship probably at 15 points. The PS5 pilot has an EPT slot, so mindlinking is a possibility.
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Michael Van Biesbrouck
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Upsilon:

Title: At the end of the combat phase, choose an unstressed enemy ship at range 1--2. The owner must assign a stress token to it or assign a stress token to another ship at range 1--2 of you that that player controls.

Kylo Ren pilot: Automatically assigns 'I'll Show You to the Dark Side' condition to the first ship to hit him each round. (At PS6, he really doesn't have the skills of his ancestors.)

All the non-unique upgrades are doubled up. One is the Hyperspace Comm whatever seen with the Quadjumper, another is Ion Projectors.

Another tech upgrade seems to help you shoot ordinance with a 'target lock' requirement; this ship can get TLs but has no ordinance itself so I think that it is helping out ships at range 1--2. Can't see much about the Operations Specialist (?) and Snap S???.

Can't make out much about the General Hux crew card.

Stats include a 4-die attack and two tech slots. Actions include an icon I don't recognize; reference cards that should come with the expansion aren't being shown.
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Brian K
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The icon you don't recognize is the Coordinate action - until now, only seen on epic ships. Gives a friendly ship at range 1-2 a free action.
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Michael Van Biesbrouck
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Sabine's Beautiful TIE:

I would let her paint all my TIEs. Maybe I could manage Mondrian- and Miro-inspired TIEs.

Zeb and Sabine seem to reprise their shuttle skills and PS levels. Ahsoka appears at PS7; PS4 is probably 'Captured TIE' but does have an ability and is unique.

There's a unique modification for captured TIE fighters; I think that it makes you a priority target. There's a crew member as well that seems to be captured; I think that all of these are related to the condition card.

Can't make out enough about the EMP ??? illicit.
 
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Michael Van Biesbrouck
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Brianish wrote:
The icon you don't recognize is the Coordinate action - until now, only seen on epic ships. Gives a friendly ship at range 1-2 a free action.


Thanks! It seemed familiar enough that I edited out 'never seen before'; I really need to get my epic ships on the table.

So the Upsilon Shuttle seems to be a dedicated support vehicle with 4 attack....

General Hux: Provides a Fanatical Devotee (?) condition that seems to be defensive in nature.

Anyway, no reason to not buy one of every ship, unclear about getting more.
 
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James Cheng
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mlvanbie wrote:
Sabine's Beautiful TIE:

I would let her paint all my TIEs. Maybe I could manage Mondrian- and Miro-inspired TIEs.

Zeb and Sabine seem to reprise their shuttle skills and PS levels. Ahsoka appears at PS7; PS4 is probably 'Captured TIE' but does have an ability and is unique.

There's a unique modification for captured TIE fighters; I think that it makes you a priority target. There's a crew member as well that seems to be captured; I think that all of these are related to the condition card.

Can't make out enough about the EMP ??? illicit.


PS4 could also be Captain Rex

EMP probably hands out Ion token, consider how many of them come with this exp.
 
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Michael Van Biesbrouck
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eunoia wrote:
PS4 could also be Captain Rex


I think that you are right; the crew card definitely is now that I've figured out what the artwork is. (The ability seems to assign a token when you perform an attack that doesn't hit.)

Lots of text fragments to incite the imagination.

eunoia wrote:
EMP probably hands out Ion token, consider how many of them come with this exp.


Makes sense, but it mentions something about a card. Ionize everything with a tech upgrade card?
 
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Jonathan Maisonneuve
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mlvanbie wrote:
eunoia wrote:
EMP probably hands out Ion token, consider how many of them come with this exp.


Makes sense, but it mentions something about a card. Ionize everything with a tech upgrade card?


My guess:

"During the [combat phase,]
instead of [performing]
attacks, you [may discard this]
card to as[sign 2 ion tokens]
to each [enemy ships.]
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James Cheng
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Wildhorn wrote:
mlvanbie wrote:
eunoia wrote:
EMP probably hands out Ion token, consider how many of them come with this exp.


Makes sense, but it mentions something about a card. Ionize everything with a tech upgrade card?


My guess:

"During the [combat phase,]
instead of [performing]
attacks, you [may discard this]
card to as[sign 2 ion tokens]
to each [enemy ships.]


Without range limitation? I think it would be too op as if you're facing the list with this card, you can't ever fly your ship toward the edge.
 
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Michael Van Biesbrouck
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I think that it is only one ion token (if nothing else, 5 are shown) and it doesn't make sense for an EMP blast to differentiate between friend and foe.

"During the [combat phase,]
instead of [performing]
attacks, you [may discard this]
card to as[sign an ion token]
to each [ship at Range 1.]
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J B
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I'm wondering if the two featured Rogue One ships (the Rebel U-Wing and the new TIE Striker) will be added in to this wave and revealed closer to the movie's release date.

 
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Michael Van Biesbrouck
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Based on what happened with The Force Awakens they will probably ship at a different time from Wave X (no sense holding up product due to Disney's embargo). I hope that we will get actual character names for unique pilots this time instead of aces and leaders.

Given that we still have seven ships to release this year and Rebels Season 3 will premiere on 24 September, they might leave the U-Wing and Striker for Wave XI in Q1 or so.
 
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J B
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mlvanbie wrote:
Based on what happened with The Force Awakens they will probably ship at a different time from Wave X (no sense holding up product due to Disney's embargo). I hope that we will get actual character names for unique pilots this time instead of aces and leaders.

Given that we still have seven ships to release this year and Rebels Season 3 will premiere on 24 September, they might leave the U-Wing and Striker for Wave XI in Q1 or so.


Maybe. I assume the Force Awakens unique names will come with the Poe/Falcon pack.

It is weird how strict that embargo is. As if mere random pilot names would spoil the plot.
 
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Tala Mare
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I think them releasing Sabine's TIE Fighter is AMAZING

but then I stop and think about it again...

THEY JUST GAVE REBELS TIE FIGHTERS

Like, not even at higher costs to illustrate that it's difficult for Rebels to acquire them. Not even making it like unique to just Sabine as the pilot, since it's her private TIE Fighter.

Like seriously? What the crap FFG?
 
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Swampy Crocker
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Talamare wrote:
I think them releasing Sabine's TIE Fighter is AMAZING

but then I stop and think about it again...

THEY JUST GAVE REBELS TIE FIGHTERS

Like, not even at higher costs to illustrate that it's difficult for Rebels to acquire them. Not even making it like unique to just Sabine as the pilot, since it's her private TIE Fighter.

Like seriously? What the crap FFG?


Well Sabine's isn't the only one to fly a TIE fighter in Rebels, so thematically it makes some sense to have other pilots. At least they are all unique, so only a max of 4 TIES on the table for Rebels. I can understand the skepticism, but let's see what happens before judging too harshly.
 
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Andreas Krüger
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Since the player does not really belong to a faction, they can just play the Empire if they want to have Tie fighters. This is not going to be the reason to include one. So, it all depends on how these pilots interact with other rebel pilots. Do they add anything special you cannot get with a Z-95 or A-Wing?
 
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Michael Van Biesbrouck
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Mostly you want the TIEs for the unique rebel title, providing an illicit slot and crew. If you don't want that, just add Vectored Thrusters to a few Z95s. You can make Sabine crazy dodgy as a support ship, but you might use up a quarter of your points on her.
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