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1. Does the app itself teach you how to play?
2. Are the campaigns replayable? Will they be different each time?
1. partly.. teaches you how RTL works (do actions for 1 hero then do app actions for 1 monster group.. )but the basic of the game are still in the book.. still read the rules in the game..
from the book you get e.g you have 2 actions.. you can spend stamina to move , terrain types .. etc
2. campaigns will be different depending on monsters you have available
.. on one version of the quest you might fight Meroids on another play thought that might be ettins, or what other large monster you have assigned... some parts of the quests are fixed.. e.g always a spider or allways a goblins but the random encounters can make differences .. some times its small monster you have to pick off and wittle down and some times its large monster that will block you you have to combine to take down and move forward
always always try move forward! other wise peril will get you
other then that I see it as same scenario/same map but possible different fight/battle out comes
also a few maps have multiple paths so play though 1 might not take passage A or investigate Maguffin B ... leaving you with the what would have happened if.. i scenario for next time
i've not replayed yet but my understanding is side quests offered will be different again the randomness of these seems dependent on expansions owned.. played through 1 i might get side quest A and B play though 2 i might get A and C or some such..
essentially base game and app rules written and in app you should have a good few play troughs.
- Last edited Sat Aug 6, 2016 12:56 am (Total Number of Edits: 6)
- Posted Sat Aug 6, 2016 12:41 am
Have a good day!
FWIW I just got the game and started a playthrough with the app, and given that there's two campaigns with side quests, I definitely see replayability, especially if you add expansions in between. I'm also pretty sure that by the time I replay one I'll have forgotten some stuff.
We just started Kindred Fire, but we've also played partway into our second run through of Rise of All Goblins.
Rise of All Goblins consists of only two campaign quests and two sidequests, but I can confirm that there are at least 3 different sidequest possibilities.
Spoiler (click to reveal)
One involves killing an undead sorcerer and disposing of its soul.
One requires you to escort a mobile bomb to its target - basically trying to survive long enough for it to get there.
One finds your party sneaking into a prison to rescue some prisoners.
Before Kindred Fire was released, Rise of All Goblins only had two side quests available. Now it draws from the larger pool of them.