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Doom: The Boardgame» Forums » General

Subject: 2nd Edition Conversion Kit rss

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Dave Breen
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Monroe
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Anyone know if there will be any type of conversion kit to allow use of the plastic miniatures from the 1st edition? I'm assuming that there will be new sculpts in 2nd edition. I believe they did a conversion kit for Descent when they moved to 2nd edition - maybe they will for this game too?

 
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J. Simcoe
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The new game is not really a 2nd edition from what I can see and is a whole new game. This version is supposed to be more of a straight shoot-em up as opposed to a scenario based exploration game like the original edition.

I can't see the need of a conversion kit as I am pretty sure it would include most of the same miniatures (re-sculpted to a lot better quality and maybe even a slightly different scale) in the base game and inevitable expansions anyway.
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Tibs
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Considering all evidence of the previous version vanished from the FFG site years ago, and considering it's been 12 years, I'm gonna say "there won't be."

This is probably a vastly different game. There are new sculpts, and most of them are the same monsters as the first board game. That sounds incompatible to me.
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Bryce K. Nielsen
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Elk Ridge
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Other than the webpages themselves, the Doom stuff is still there, just gotta hunt for it (i.e. archived forums, "dead" PDF section). But yeah, Doom is dead. Long live DOOM!

-shnar
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Vasilis
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Based on what I read about how the game plays (read: not even close to the original) + the fact that we are talking about a licensed game which includes the same named monsters from two videogames of the same series with a decade's worth of upgraded graphics but created by different companies, I can safely say that the chances of a conversion hit happening are about 0,000001% meeple
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So your saying there's a chance!
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Dan Scratch
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Piggybacking on the unfortunate likelihood that there will NOT be a conversion kit... Consider the context of the Doom board games and the 1st and 2nd editions of Descent.

Descent 1e and 2e basically eclipsed. I can't recall if there was ACTUAL overlap between the life cycle of the two, or if it was just VERY close. FFG was in an unfortunate position where they needed to save a little face with their longterm customers who were upset about recently produced products being made 'obsolete' in a sense by the new edition. A $20 conversion kit that could move literally EVERY previous monster and hero into 2e was a good move to appease the masses and get them to try out the newer product.

I the case of Doom, you're looking at more than a decade between the original and the new one -not just between releases, but it's been roughly a decade since the original was even in print anymore. The original is becoming more like a collector's item at this point, and the few people who have it probably AREN'T thinking "Hey! They made my decade-old product obsolete already!"

This combined with the aforementioned potential licensing issue mentioned in an earlier response, means that it's hard to imagine FFG would find much profit in after investing the time to produce a conversion kit -even if they played it "safe" and went with a print on demand product as they have with other products in the past, I question whether they'd break even after you consider product licensing and designer hours to create the print files. There's just not enough demand.

That's not to say that I wouldn't buy it -I'd be all over that, to see what sort of new gameplay varieties it might open up. But I would be shocked if someone(s) here on BGG don't produce their own pretty quickly after the new game releases. So either way, the few of us interested will likely have something to screw around with there.
 
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Bryce K. Nielsen
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Eh, it's also because Doom 1st Ed is based on Doom 3. It has Cacodemons. But Doom 2nd Ed is based on DOOM and it also has Cacodemons. The two worlds just don't collide. In Descent, 1st and 2nd Ed had thematic overlaps, heroes monsters could exist in both. That is just not the case for these Dooms...

-shnar
 
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