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Lost Patrol» Forums » Rules

Subject: Solo Rules rss

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This is my solo rules that gives to the player the opportunity to win. It plays with the new rules, it is playtested and it works very well.

Solo Rules wrote:
1. Random Spawn: Each turn you randomly choose one free entry for the spawn of the Genestealers. As free entries called all the end of path tiles or tiles with an Infestation or the Dropship tile, that do not have any Genestealer on them. If there is any free infest point on the board, roll a D6, and with 4+ the new Genestealers will be spawned from an infest point, otherwise they will be spawned on an end path. To choose randomly you could numbered all the possible entries starting from the closest to you and following the anti-clockwise order and roll a D6 until you get a valid score.

2. Place Genestealers: Roll a D3 and place that many Genestealers on the entry. Use the remaining action points for movement.

3. Movement: Choose the tile with the most Genestealers. If there is more than one choose the closest to your Scouts. If you still can't choose, then roll a D6 and choose randomly. Then move the Genestealers as close to the closest Scouts as possible. Use the remaining action points to place an Infestation on that tile. If you still have more action points they are wasted.

4. Assault: The Genestealers will always try to assault. Choose randomly if there is more then one possible targets.

Driven Back: You can move your marines as you prefer.

Quick Reference:
1. D6: if (4+) then {spawn to an Infestation tile} else {to end path}
2. D6: chose random entry
3. D3: number of Genestealers
4. Move
5. Infest
6. Assault

Suggestion: Use three dices with different color and do one roll of 3D6

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jon ike
U.S. Virgin Islands
St. John
Virgin Islands
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Thanks these work great!
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