$18.00
GeekGold Bonus for All Supporters: 134.2

7,835 Supporters

$15 min for supporter badge & GeekGold bonus
49.4% of Goal | left

Support:

Recommend
 
 Thumb up
 Hide
412 Posts
1 , 2 , 3 , 4 , 5  Next »  [17] | 

A Game of Thrones: The Board Game (Second Edition)» Forums » Play By Forum

Subject: AGoT PBF #408 - Five Kings and a Prince - Game Number 36 rss

Your Tags: Add tags
Popular Tags: [View All]
Robert Kukovica
Slovenia
flag msg tools
mb
This PBF Game is a “5 Kings and a Prince” Variant.

This variant is the product of the creative vision and effort of:

Ben The Knee
United Kingdom
Castle Black
flag msg tools
What the King dreams...The Hand builds.
mbmbmbmbmb


and was helped immensely by the comprehensive contributions of:

roftie
Germany
flag msg tools
mbmbmb


Permission to use this variant or any aspect of it in any way, must be sought from either first.

INTRODUCTION


This is a variant game, which strives to provide a more interesting, tense, and varied experience that is closer to the ASOIAF world and characters. The map has been designed to facilitate a more fluid and dynamic game: there are more opportunities, complexities, and viable strategies than the standard edition board game. Even experienced players may find that they need to modify their standard tactics. This may be particularly true for the opening stages, where there is a far wider range of opening gambits than players may be used to. Some of these can be particularly aggressive, and players are recommended to bear this in mind when planning their strategies.

Note: If you have not done so before, please take the time to read the following introductory posts.

The Setting of this Variant


King Robert Baratheon is dead, and House Baratheon has been divided by his death. His eldest son, Joffrey Baratheon, is not really his son, but the product of his wife Cersei and her brother Jaime Lannister. Joffrey is therefore a false heir, and although House Lannister loudly dismiss the rumours of his origin, it is an open secret between many that Joffrey's claim to the throne is based on bluster, not substance. Despite this, Joffrey and those close to his cause continue to assert his claim to have united House Baratheon and House Lannister under his new royal standard.

This is not the case, however, as Robert's two brothers, Stannis and Renly, have also raised their own Baratheon standards and split House Baratheon even further.

Stannis has raised his royal standard at Dragonstone, and as the eldest brother to the dead King Robert sees himself as the only legitimate heir now in light of Joffrey's origins. Stannis' single-mindedness is compounded by the encouragement of the priestess Melisandre, an adherent of the Lord of Light religion. This religion has swept through many of his household, and now Stannis' banner shows the stag of Baratheon proudly placed in the middle of the flaming heart of the Lord of Light.

The youngest Baratheon brother, Renly, who cares little about Stannis' claim, has quickly married into wealthy House Tyrell and has crowned himself the King in Highgarden. By marrying Margaery Tyrell, Renly now combines the stag of Baratheon with the rich green and gold of House Tyrell.

Aside from any arguments over his legitimacy or the reaction of the two Baratheon brothers, Joffrey is poorly suited to kingship. Before Robert Baratheon died, he had asked his close friend Eddard of House Stark to act as Protector of the Realm. Eddard was well aware that Joffrey had not a drop of Robert's blood. He confronted the young Joffrey and the royal court and urged Stannis to take the crown as the legitimate heir; however, this led to House Lannister executing Eddard for treason against “King” Joffrey. Now Eddard's son, Robb, leads House Stark and has raised their direwolf banners of war in revenge, his bannermen proclaiming him King in the North.

This turmoil presents an opportunity to House Greyjoy, the independently minded Ironborn of Pyke, to consider once again raising the Kraken banner in rebellion. Once they ruled as kings on the mainland and terrorised the people of Westeros. Yet the last time they rebelled, Balon Greyjoy lost two sons and was crushed by Robert Baratheon and Eddard Stark. Yet now both these men lie dead, and Balon plots once more to rule in his own right again...

Finally, deep in the sandy south, Prince Doran, Lord of Sunspear and the Dornish cause, quietly plans his revenge. His sister Elia and her children were murdered during Robert Baratheon's rebellion against the previous royal family, House Targaryen. Doran and his brother Oberyn suspect this happened under the direct orders of Tywin Lannister, and continue to plan for the day that House Targaryen is restored to the throne and the speared sun standard of House Martell flies alongside it...

This is a time where each house has a clear motive to have their banners raised. Although they each may have historical rivalries, this is also a time of shifting alliances and constant change. Players are encouraged to embrace the thematic setting of the variant when they roleplay, but ultimately they are free to decide how they wish to represent their houses.

The Theme of the Influence Tracks


The three Influence tracks have purely symbolic meanings. The following are their thematic backgrounds:

Iron Throne: The position of each house on the Iron Throne Influence track abstractly represents the strength of their claim to be king, as seen among the minor nobles, knights, and people of Westeros.
Fiefdoms: The Fiefdoms Influence track represents each house's efforts to lead the minor nobles and bannermen of their lands.
King's Court: A house’s position on the King's Court Influence track represents its level of intrigue, spies, and secret communications.

The variant is called “Five Kings and a Prince” because each of the 6 players are contending for the throne and consider themselves to be legitimate claimants. Therefore, players should not fall into the trap of thinking that another player winning the highest position on the Iron Throne track makes that player the “King” of Westeros. Likewise, players' positions on the King's Court track don't represent the favour they would enjoy in the “court” of such a “King” of Westeros. As far as each player is concerned, their house always has the most legitimate claim.

What is different in this Variant?


• The map has been completely redesigned: There are new areas, new borders, and a new resource distribution.
• All house cards have been completely redesigned: Houses are represented by new sets of characters that have new and unique abilities, tying the world of ASOIAF closer to the players' experience.
• The Westeros Deck III has been tweaked: “Rains of Autumn” and “Storm of Swords” have been replaced by “Last Days of Summer” and “Winter is Coming”, introducing greater variance in what may befall the houses of Westeros.
• The Wildlings track and Wildling Threat token have been replaced by the Crisis track and Crisis Threat token respectively: Players now have to band together to overcome a whole new set of diverse challenges.
• The Crisis card is revealed before bidding on it begins: New opportunities for cooperation or intrigue between players arise.
• The strength of the Crisis track has been slightly boosted: No Crisis can now be averted by complete inaction on the part of the players.
• Failing to avert a Crisis moves the Crisis token back 1 position, instead of 2: Failing to deal with successive Crises doesn't decrease the threat they pose as fast as before.
• The tiebreakers have been changed: The number of strongholds a player controls, plays no role in the tiebreakers any more. Instead, the tiebreakers now work in the following order:
1. Available Power tokens
2. Position on Supply track
3. Position on Iron Throne Influence track
• The board interface has been improved: Visual improvements have been made to existing elements (unit placements, garrison tokens, etc.), while the introduction of new elements (Westeros and Crisis cards) allows the state of the game to be more accurately represented on the board. Steps have also been taken to make the experience more user-friendly on mobile devices.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb
HOUSE CARD REFERENCE


[4] Stannis Baratheon: 1 Sword, 1 Fortification
[3] Ser Davos Seaworth: If you win this combat, you may discard one of your available Power tokens to update your Supply after combat.
[2] Salladhor Saan: If Baratheon Ships attack, defend, or support in this combat, this card gains 1 combat strength and a sword icon. If neither the embattled area nor an adjacent sea area contain Baratheon Ships, this card loses 1 combat strength.
[2] Ser Axell Florent: 1 Fortification
[1] Tycho Nestoris: After combat, your opponent must discard Power tokens equal to the combat strength of their House card.
[1] Monford Velaryon: 2 Swords
[0] Melisandre: You may immediately discard any House card in your hand except “Stannis Baratheon”. The printed combat strength of the discarded card is added to Melisandre's combat strength.


[4] Balon Greyjoy: 1 Sword
[3] Victarion Greyjoy: If the embattled area is a sea area, reduce the combat strength of your opponent's House card by 2 (to a minimum of 0).
[2] Theon Greyjoy: If you are attacking an area that contains either a Stronghold or a Castle, this card gains 1 combat strength and a sword icon. If defending a Stronghold or a Castle, this card loses 1 combat strength.
[2] Andrik the Unsmiling: If you are attacking and win this combat, place and resolve a Raid Order token in the embattled area after combat. It may only be resolved against your opponent or any player who supported them in that combat.
[1] Asha Greyjoy: If you are attacking, you may immediately choose that both you and your opponent do not receive any support in this combat.
[1] Dagmer Cleftjaw: 1 Sword, 1 Fortification
[0] Aeron Damphair: If Greyjoy Ships attack, defend, or support in this combat, you may discard up to four of your available Power tokens to increase the combat strength of this card by the number of Power tokens discarded.


[4] Tywin Lannister: If you have more available Power tokens than your opponent, this card gains 1 combat strength.
[3] Ser Jaime Lannister: If the final combat strength results for this combat are tied, you win this combat irrespective of your position on the Fiefdom Influence track.
[2] The Mountain: 3 Swords
[2] Joffrey Baratheon: If your opponent's House card has a higher combat strength, this card loses 1 combat strength. If your opponent's House card has a lower combat strength, this card gains 1 combat strength and a sword icon.
[1] Tyrion Lannister: You may immediately discard one of your available Power tokens to cancel all text abilities printed on your opponent's House card.
[1] Littlefinger: After combat, if your opponent has a lower position on the King's Court Influence track, you may swap one of your Order tokens for a Consolidate Power Order token (rules permitting).
[0] Cersei Lannister: 2 Fortifications


[4] The Red Viper: 1 Skull
[3] Obara Sand: 1 Sword
[2] Areo Hotah: If you are defending a land area, this card gains 1 combat strength.
[2] Nymeria Sand: If you are not being supported in this combat, this card gains 1 combat strength.
[1] Arianne Martell: If you lose this combat, one of your opponent's knights in the embattled area is routed.
[1] Quentyn Martell: 1 Fortification
[0] Doran Martell: If you are defending and lose this combat, move your opponent down on one Influence track of your choice by a number of positions equal to the difference in final combat strengths.


[4] Robb Stark: If you are attacking and win this combat, you may place a Support or Defence Order token (rules permitting) in the embattled area after combat.
[3] Roose Bolton: 1 Sword, 1 Fortification
[2] Walder Frey: If your opponent is higher on the Victory track, this card loses 1 combat strength. If your opponent is lower on the Victory track, this card gains 1 combat strength.
[2] Greatjon Umber: 2 Swords
[1] The Blackfish: Gain 1 combat strength for each area that supports you in this combat. If you lose this combat, your units are not routed after retreating.
[1] Rickard Karstark: 1 Fortification
[0] Catelyn Stark: After combat, your opponent's House card is not discarded, but instead returned to his hand. You may choose to return your entire House card discard pile into your hand (excluding this card).


[4] Renly Baratheon: If you win this combat, you may add a Footman or upgrade a Footman to a Knight in the embattled area (rules permitting).
[3] Randyll Tarly: 2 Swords
[2] Ser Loras Tyrell: All attacking (but not supporting) Tyrell Knights add 3 combat strength instead of 2.
[2] Brienne of Tarth: Immediately remove your opponent's Order token from the embattled area.
[1] Queen of Thorns: You may immediately discard one of your available Power tokens to swap any two of your Order tokens from anywhere on the board. You may not swap the March Order token used to start this combat.
[1] Mace Tyrell: 2 Fortifications
[0] Margaery Tyrell: After combat, gain Power tokens equal to the combat strength of your opponent's House card.



HOUSE CARD CLARIFICATIONS

The Effect of Westeros Cards on House Card Abilities


Some house cards allow a player to place a specific type of order token on the board during combat. If a Westeros III card prohibits a particular type of order from being played in a round, then it also prohibits house card abilities from playing that particular type of order. More specifically:

Robb Stark: If “Web of Lies” is drawn as the Westeros III card of a round, then the Stark player may not place a support order with Robb Stark's ability during that round. If “Put to the Sword” is drawn as the Westeros III card of a round and the holder of the Valyrian Steel Blade chooses that defence orders cannot be played, then the Stark player may not place a defence order with Robb Stark's ability during that round.
Andrik the Unsmiling: If “Sea of Storms” is drawn as the Westeros III card of a round, then the Greyjoy player may not place a raid order with Andrik the Unsmiling's ability during that round.
Littlefinger: If “Feast for Crows” is drawn as the Westeros III card of a round, then the Lannister player may not place a consolidate power order with Littlefinger's ability during that round.

The Effect of the King's Court Track on House Card Abilities


During the planning phase, a player may only place as many special orders on the board as is allowed by their position on the King's Court track. During the action phase, players may only use Andrik the Unsmiling, Littlefinger, and Robb Stark's abilities to place an available special order on the board if both of the following conditions are met:

a) The player's position on the King's Court track has at least one star.
b) Placing a special order on the board with a house card ability may not make the number of special orders that the player has on the board, exceed the maximum number of special orders allowed by their King's Court track position at the time that the ability is used.

Timing of House Card Abilities


Any timing conflicts that may occur when resolving house cards during combat, are handled in exactly the same way as in standard 2nd Edition AGoT. Therefore, text abilities are resolved in the following order:

1. Any “Ignore” or “Cancel” text abilities are first resolved in the player order of the Iron Throne track. This includes Tyrion Lannister.
2. Any text abilities that start with “immediately” are then resolved in the player order of the Iron Throne track. This includes Melisandre, Asha Greyjoy, Brienne of Tarth, and Queen of Thorns.
3. Other conflicting text abilities are then resolved in the player order of the Iron Throne track.
4. After the outcome of combat is determined, any “win/lose this combat...” text abilities are resolved in the player order of the Iron Throne track. This includes Arianne Martell, Doran Martell, and Renly Baratheon.
5. Any text abilities that state “after combat” are then resolved in the player order of the Iron Throne track. This includes Ser Davos Seaworth, Tycho Nestoris, Andrik the Unsmiling, Littlefinger, Catelyn Stark, Robb Stark, and Margaery Tyrell.

Rulings on individual House Card Abilities


Note: CS = combat strength



Ser Davos Seaworth: If the Baratheon player uses Ser Davos Seaworth's ability, then they must update their supply and reconcile their armies as if a “Supply” Westeros I card had been resolved. If the Baratheon player attacked an area with one or more barrels and won the combat with Ser Davos Seaworth, then those barrels are also counted when the Baratheon player updates their supply.

Salladhor Saan: If Baratheon ships directly contribute CS to the combat (even 0 CS), then Salladhor Saan has 3 CS and 1 sword. If the embattled area is a land area that is not adjacent to a sea area containing Baratheon ships, then Salladhor Saan has 1 CS. Note that ports do not count as sea areas.

Tycho Nestoris: The text ability of an opponent's house card may affect the CS that Tycho Nestoris' ability uses to determine the number of Power tokens discarded by the opponent; however, the order for resolving timing conflicts must always be followed when resolving text abilities.

Melisandre: The Baratheon house card that is discarded by Melisandre's ability, only adds its printed CS to Melisandre's CS; the ability of the discarded house card is not resolved during the combat. If the Baratheon player plays Melisandre when they have only one other house card in hand, and chooses to use her ability, then the other house card is discarded first, while Melisandre is discarded at the end of combat as usual. In this case the Baratheon player returns their entire discard pile to their hand except for Melisandre (their last played house card), which remains in the discard pile. Melisandre cannot use her ability to discard herself.



Victarion Greyjoy: The CS of an opponent's house card may never be reduced below 0 due to Victarion Greyjoy's ability, even if the text ability of the opponent's house card would make it lose CS after Victarion Greyjoy had already reduced it to 0 CS.

Andrik the Unsmiling: Andrik the Unsmiling's ability is resolved after the Greyjoy player's march order has been removed from the board. If the Greyjoy player starts the combat with their special march order, and already had the maximum number of special orders allowed them (due to their King's Court track position) on the board before attacking, then they are still allowed to place and resolve a special raid order with Andrik the Unsmiling's ability.

Asha Greyjoy: If the Greyjoy player chooses to use Asha Greyjoy's ability, then neither the Greyjoy player nor their opponent may support themselves in this combat. All support orders from third parties adjacent to the embattled area are effectively ignored during this combat as well.



Joffrey Baratheon: The text ability of an opponent's house card may affect the CS that Joffrey Baratheon's CS is compared to; however, the order for resolving timing conflicts must always be followed when resolving text abilities.

Littlefinger: Littlefinger's ability is resolved after the march order that started the combat, has been removed from the board. If the Lannister player starts the combat with their special march order, and already had the maximum number of special orders allowed them (due to their King's Court track position) on the board before attacking, then they are still allowed to place an available special consolidate power order with Littlefinger's ability. A consolidate power order that was placed on the board during the planning phase and later removed due to an opponent raiding it or the Lannister player losing a defensive combat, may be used with Littlefinger's ability.



The Red Viper: The Red Viper's skull icon is resolved after any casualties from sword icons are resolved. The skull icon causes the opponent to suffer one casualty, regardless of which player was victorious in the combat. This casualty is in addition to any other casualties dealt during combat, and cannot be prevented by fortification icons.



Robb Stark: Robb Stark's ability is resolved after the Stark player's march order has been removed from the board. If the Stark player starts the combat with their special march order, and already had the maximum number of special orders allowed them (due to their King's Court track position) on the board before attacking, then they are still allowed to place an available special support or special defence order with Robb Stark's ability. A support or defence order that was placed on the board during the planning phase and later removed due to an opponent raiding it or the Stark player losing a defensive combat, may be used with Robb Stark's ability.

The Blackfish: The Blackfish gains 1 CS for each area that supports the Stark player in combat, regardless of whether the support is granted by the Stark player or another player.

Catelyn Stark: The Stark player may choose to have all their discarded house cards (except Catelyn Stark) returned to their hand after combat has been resolved. The house card that an opponent plays against Catelyn Stark in combat, is returned to the opponent's hand. If this card was the opponent's last house card in their hand, then they do not refresh their hand as normal.



Renly Baratheon: The Tyrell player may not exceed their supply or unit limits when using Renly Baratheon's ability. If the Tyrell player wins a combat against The Red Viper with Renly Baratheon, then the text ability of Renly Baratheon is resolved first before any casualties are determined.

Queen of Thorns: The Tyrell player may only swap two of their orders that were placed on the board during the planning phase, and therefore may not place an unused order on the board using the Queen of Thorns' ability. The two orders may be from any two areas that the Tyrell player has orders in, including (if applicable) the embattled area. The Tyrell player may not swap the march order with which they started the combat.

Margaery Tyrell: The text ability of an opponent's house card may affect the CS that Margaery Tyrell's ability uses to determine the number of Power tokens gained; however, the order for resolving timing conflicts must always be followed when resolving text abilities.



WESTEROS CARDS

• “Rains of Autumn” (No march +1 orders) and “Storm of Swords” (no defence orders) have been replaced in Westeros Deck III by “Last Days of Summer” and “Winter is Coming”.

The following serves as a reference for the game. When Westeros rolls are made, this reference can be updated to show which cards are still available.

Westeros I Cards

3 × Mustering: Recruit new units in Castles and Strongholds.
3 × Supply: Adjust Supply track, then reconcile armies.
2 × Thrones of Blades [C]: Holder of the Iron Throne chooses between: Mustering, Supply, or No Effect.
1 × Last Days of Summer [C]: Nothing happens.
1 × Winter is Coming: Shuffle this deck. Then draw and resolve a new card.
[C] = Crisis Threat increases in strength

Westeros II Cards

3 × Clash of Kings: Bid Power tokens on each Influence track.
3 × Game of Thrones: Gain Power tokens.
2 × Dark Wings, Dark Words [C]: Holder of the Messenger Raven chooses between: Clash of Kings, Game of Thrones, or No Effect.
1 × Last Days of Summer [C]: Nothing happens.
1 × Winter is Coming: Shuffle this deck. Then draw and resolve a new card.
[C] = Crisis Threat increases in strength

Westeros III Cards

3 × Crisis: Bid Power tokens to avert a looming Crisis (the card is revealed before bidding).
1 × Feast for Crows [C]: No Consolidate Power Orders.
1 × Sea of Storms [C]: No Raid Orders.
1 × Web of Lies [C]: No Support Orders.
2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses between: No March +1 Orders, No Defence Orders, or No Effect.
1 × Last Days of Summer [C]: Nothing happens.
1 × Winter is Coming: Shuffle this deck. Then draw and resolve a new card.
[C] = Crisis Threat increases in strength



CRISIS CARDS

The Crisis deck replaces the Wildling deck used in standard 2nd Edition AGoT in this variant. There are 10 Crisis cards and each has its own effects. They are designed to be thematic and dynamic: you will notice more profound effects, and their results are more fitting to the world of ASOIAF. They are resolved in exactly the same way as the Wildling deck, with the exception of the following changes:

• The top Crisis card is revealed to all players (i.e. posted in the thread) before bidding on a Crisis begins.
• If players fail to avert a Crisis, then the Crisis Threat token is moved back 1 position, instead of 2.


The following serves as a reference for the game.





HOUSE BANNERS

The following serves as a reference for the game. Players must include the banner of their house at the top of each post they make.

[ImageID = 2404416medium]


[ImageID = 2404417medium]


[ImageID = 2541722medium]


[ImageID = 2541723medium]


[ImageID = 2404420medium]


[ImageID = 2404421medium]


MODERATOR BANNER


[ImageID = 2406134medium]
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb
HOW TO USE THE BOARD INTERFACE

The board interface used in this variant is based on the board interface created by

Dave Dave
msg tools

and has been modified by

roftie
Germany
flag msg tools
mbmbmb

A semi-transparent, black, horizontal bar is located at the top of the board. Hover the mouse cursor over the bar to access the main menu. The main menu contains tabs on the left that allow the player to change different aspects of the board (game tracks, house-specific components, etc.). Clicking on a tab opens a more detailed submenu to the right. Every time an element on the board is changed, a new tinyurl link is generated at the top of the main menu. The player can copy and paste this link in the thread to share changes they have made on the board with other players.

General syntax rules for player input
• The entry for each house or area must be on a new line.
• Empty lines are not allowed.
• Each colon and comma must be followed by a single space, and extra spaces at the end of a line must be avoided.
• Ports are named by appending “ - Port” to an area name. There must be a single space before and after the hyphen.

Game Tracks and Settings


• The visibility of units, orders, and Power tokens on the board can be toggled on or off by clicking on the corresponding text at the top of this submenu.
• To change the three Influence tracks, edit their input fields. The house that occupies position 1 on an Influence track must be entered in the first line, followed by the other houses in descending order.
• To change the state of use of the Valyrian Steel Blade or Messenger Raven tokens, either toggle their checkboxes in this submenu, or click directly on their icons above the Influence tracks. A red icon indicates that the token has been used in the round; a black icon indicates that the token has not been used yet.
• To change the position of the Crisis Threat token, enter a new strength value in the field. The input must match a strength value printed on the Crisis track. To change the position of the Round token, change its value.
• To change the Supply or Victory tracks, edit their input fields. The format for a valid entry is: “housename: number”.
• To place a Neutral force in an area, enter the area name and combat strength with the following format: “areaname: number”. To remove a Neutral force from an area, delete the entire line.
Example Neutral Force wrote:
Storm's End: 4

Westeros/Crisis Cards

The current state of Westeros/Crisis cards can be changed by the player. When the game begins, all Westeros/Crisis cards are shown as available, i.e. they have not been drawn yet. When a Westeros/Crisis card is drawn, click on the card to highlight it with a golden border. When a Westeros/Crisis card is buried, click on the highlighted card to make it semi-transparent. Click on a buried card to make it available again.

House-specific Actions


• The game components of a specific house can be changed by clicking on the tab with the appropriate house name.
• To place a unit in an area, enter the area name and unit in the Units field with the following format: “areaname: unit”. An area can contain a maximum of 4 units. To remove all units of a house from an area, delete the entire line. Use the following case-insensitive names to enter units:

Footman: FM, Footman
Knight: KN, Knight
Ship: SH, Ship
Siege Engine: SE, Siege
Multiple units: separated by “, ” (e.g. KN, FM, FM)
Routed units: prefixed with “routed-” (e.g. routed-FM) or “r-” (e.g. r-FM)

• To place an order in an area, enter the area name and order in the Orders field with the following format: “areaname: order”. To remove an order from an area, delete the entire line. Hover the mouse cursor over an order to temporarily see the units underneath it. Use the following case-insensitive names to enter orders:

March -1: m-1
March +0: m+0
Special March +1: m+1*
Defence: d+1, defend+1
Special Defence: d+2*, defend+2*
Support: s, support
Special Support: s+1*, support+1*
Raid: r, raid
Special Raid: r*, raid*
Consolidate Power: cp
Special Consolidate Power: cp*

• To place a Power token in an area, enter the area name in the Power Tokens in Areas field. To remove a Power token from an area, delete the entire line. Remember to decrease the available Power tokens of a house when placing a Power token in an area.
Example Units/Orders/Power Tokens in Areas wrote:
Units:
Dragonstone: FM, KN
Dragonstone - Port: SH
King's Landing: KN, SE, routed-FM
Blackwater Bay: SH, SH

Orders:
Dragonstone: m-1
Dragonstone - Port: r
King's Landing: m+0
Blackwater Bay: s+1*

Power Tokens in Areas:
Duskendale

• To remove a garrison token from the board, check the Garrison was removed checkbox of the appropriate house.
• To change the number of available Power tokens a house has, change the value in the submenu.

Note: The current available Power tokens (X) and Power token pool (Y) of each house is displayed at the top of the board under their respective banners with the format “X:Y”. The player can click directly on these two numbers to change their values.

• To discard a house card, click on the appropriate house card to make it semi-transparent. Click on a discarded house card to return it to the player's hand again.



PLAY BY FORUM RULES

The main structure and content of these rules were created by
Alex WolfandDragon
Germany
flag msg tools
mbmbmbmb
and
Brendan
United States
Somerville
Massachusetts
flag msg tools

and has been revised by

roftie
Germany
flag msg tools
mbmbmb


AGoT 2nd Edition Official Rules

Rulebook PDF from FFG website
FAQ v1.4 PDF from FFG website
Official Responses from FFG on BGG thread
Complete Video Tutorial from FFG

I. General Principles


1. The official AGoT 2nd Edition rules are followed, with the exception of the house rules stated in Section IV and rule changes specific to the variant. The moderator has the final say on any matter not covered by the rules.
2. Tides of Battle Cards are not used.
3. Ravens to other players (private messages / Geekmails / etc.) are not allowed. All communication by players must be posted publicly in the thread.
4. Westeros cards are drawn randomly using Geekrolls. The Crisis deck is managed by the moderator.
5. Houses are determined using Geekrolls. Players may swap their houses before begin of play if the players agree to the swap.

II. Playing by Forum: The Basics


1. Players are expected to resolve their actions when their turn comes up. To expedite play, players are free to resolve any part of play (e.g. posting or correcting the board) that does not require the moderator to manage hidden information (e.g. bidding).
2a. Unnecessary delays should be avoided. Players should try to check in at least once a day and not rely only on notifications/subscriptions.
2b. A player that is unable to participate for 2+ days, should notify the moderator and/or the entire group.
2c. Players will be replaced at the moderator's and group's discretion if they have not posted in the thread or responded to Geekmail reminders for some time (~2 days, unless the group decides to wait).
2d. Players are encouraged to forward their Geekmail to an email address they check regularly. In a worst-case scenario, this could allow a player to notice a Geekmail sent by the moderator. This option can be set under the Settings of Geekmail.
3. Use normal text for regular discussions.
4. Players are highly encouraged to participate in politics and roleplaying, which should be written in italics.
5. Use bold text for in-game moves and actions.
6. To avoid confusion, players should not edit game-related text (in-game actions, politics) after posting it. If necessary, edit the text by formatting the old text with strikethrough tags.
7. Players should address each other by their house names (especially for diplomacy and in-game actions). The moderator can be simply addressed as mod.
8. Players must use the banner of their house at the top of each post. Use [ImageID=#######medium] to post a banner, where ####### is the ImageID number that can be obtained from the banners section.

III. Playing by Forum: Orders, Battles, Bids


1a. To submit orders, bids, and house cards, players must Geekmail the moderator with the subject defined as follows:
GeekMail Subject Format wrote:
Orders:
AGoT PBF [Game #] - Round [Round #] - [House Name] - Orders
Bid:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [IT/F/KC/C] Bid: [Bid Amount]
House Card:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [Area Name] - [Card Name]

Example GeekMail Subjects wrote:
AGoT PBF 123 - Round 1 - Stark - Orders
AGoT PBF 123 - Round 2 - Stark - IT Bid: 5
AGoT PBF 123 - Round 2 - Stark - Moat Cailin - Roose Bolton

1b. Players should Geekmail their orders to the moderator in exactly the same format as they would use to enter them on the board. Therefore, players should preview their orders on the board first to make sure that they contain no mistakes, and then copy and paste their orders in their Geekmail to the moderator. It is the responsibility of the player to make sure that their orders are correct.
1c. After a player has sent their orders/bids/etc. to the moderator, they should post in the thread that they have done so. This expedites play.
2. Combat is resolved as follows:
(a) The attacker must calculate and post both their and the defender's initial combat strengths, using the format of the example shown below. The initial combat strength of each house includes: the combat strength of all the attacker's/defender's units in the embattled area; any defence or march order bonuses/penalties; the combat strength from any supporting units and special support order bonuses of the attacker/defender; a garrison token in the embattled area.
(b) Both the attacker and defender may then call for support from other houses. Players who wish to grant support to the attacker/defender should declare so by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strengths.
(c) The attacker Geekmails the moderator their chosen house card and informs everyone by posting that they have already sent their house card to the moderator. The attacker may send conditional house cards based on whether support is granted or not (e.g. send Asha if Baratheon supports, otherwise send Theon).
(d) The defender Geekmails the moderator their chosen house card AND posts it in the thread.
(e) The attacker reveals their house card by posting it in the thread.
(f) If either the attacker or defender holds the Valyrian Steel Blade token, they may then decide whether they wish to use it.
(g) Anyone may then recompute and post the final combat strengths of both combatants. The final step of combat, Combat Resolution, follows.
(h) If either the attacker or defender lose control of an area with a castle or stronghold, they must immediately update the Victory track for both the combatants.

Notes:
• Steps 2b & 2f are optional and may be skipped. If the attacker or defender does not call for support in step 2b, then they cannot receive support either.
• To expedite play, the attacker may opt to not wait for support to be granted in 2b and immediately continue by sending their house card to the moderator in step 2c. In this case, support from other players can still be declared as long as the defender has not yet Geekmailed the moderator their house card (Step 2d). All support declared after Step 2d will no longer count.
• In Step 2g, anyone may resolve the combat without waiting for the moderator.
• The following example battle serves as a reference for the game. Copy and paste the example and adjust it for battles in the game:
Example Battle wrote:
Battle for Moat Cailin

[Attacker]
Units: 3 (KN, FM)
Order: -1 (m-1)
Support: -
Card: Sent to mod
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (d+1)
Support: 2 (SH, s+1*)
Card: ?
Total: 4 + ?

3. Players should not perform out-of-turn (OOT) actions. If a player knows that they will be unavailable or just wants to expedite the game, they can Geekmail the moderator their OOT orders. If OOT orders are posted in the thread, they are binding.
4. The moderator will accept changes to orders, bids, and house cards submitted by a player only so long as the changes are received before the last player the moderator was waiting on has submitted their actions. If the last player the moderator was waiting on has submitted their orders, bid, or house card, then no further changes to submitted actions are allowed. Orders, bids, and house cards posted in the thread, are binding. Disputes are ultimately resolved at the discretion of the moderator and the entire group.
5. If a player notices any mistakes, whether made by the moderator or another player, they should inform the group immediately.

IV. House Rules


1a. Game of Thrones Westeros II Card: Players receive one Power token for each Port containing at least one friendly ship, as long as the Port's connected sea area does not contain enemy ships.
1b. Dark Wings, Dark Words Westeros II Card: If “Game of Thrones” is chosen, it is resolved in exactly the same way as the “Game of Thrones” Westeros card.
2. Not Enough Order Tokens: To expedite the game, this rule is ignored completely. Should a player find themselves in this situation and notice that the players after them on the Iron Throne track have not yet submitted their orders, it is considered good gaming style for the player to inform those players as to which areas did not receive orders.
3. CP* Orders: It is assumed by default that a player wants to resolve their CP* order as their last order, thereby allowing them to muster after other players that have lower positions on the Iron Throne track and fewer CP orders. A player that wishes to forfeit this advantage, must explicitly state so in the thread before the CP orders are resolved.
4. Faulty Order Placement: If something is wrong with the orders that a player submitted to the moderator, follow this procedure:
(a) If a player has more special orders than allowed or duplicate orders (e.g. two March+0 orders) on the board, then extra/duplicate orders are downgraded (if possible) in the alphabetical order of the areas.
(b) Any extra/duplicate orders left on the board after step (a) are completely removed from the board in the alphabetical order of the areas.
(c) If after step (b) or by a player's mistake there are areas without orders, then those areas remain without orders. (Note: According to the rules, all areas with units must receive orders. Players are not allowed to deliberately submit invalid orders, or decline to give areas with units orders when it's possible to give them orders, in order to gain an advantage.)
(d) If an area has a forbidden order (per a Westeros III card), the order is removed without replacement.
(e) If the board shows something different from what the player intended, the orders as displayed on the board are kept.
(f) If the moderator notices a mistake in the submitted orders of a player, they may notify the player to correct the mistake. Section III point 4. applies here too. Late changes to orders are ultimately resolved at the discretion of the moderator and the entire group.
5. Retreating and Ships in Port: For a player that loses a combat and is forced to retreat from the land area connected to a Port that contains their ships, the ships in Port do not count against their supply limit when retreating their land units. The opponent decides after the player has retreated, whether to replace or destroy the ships in Port.
6. Leaving Power Tokens in Areas: Upon marching all units from a land area, it is assumed by default that the player has chosen to not leave a Power Token to establish control, unless the player explicitly declares their intention to do so. If a player forgets to state that they wanted to leave a Power token, it is resolved at the discretion of the moderator and the entire group.
Example of leaving a Power token wrote:
Riverrun: march KN and SE to the Twins. Leave PT.

V. Final Comments

It's a game, so have fun!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb
THE PLAYERS


Robert Kukovica
Slovenia
flag msg tools
mb





Renan Stigliani
Canada
flag msg tools
mbmbmbmbmb




Tyler T
United States
California
flag msg tools
mbmb




Livius Kenilworth
msg tools
mb




K Wink
Canada
flag msg tools
mbmb




Menteenblanco Menteenblanco
Spain
flag msg tools
mbmbmbmbmb




Stephen Breen
msg tools
mbmb

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb
HOUSE ROLLS

WinX
1custom6{Baratheon;Greyjoy;Lannister;Martell;Stark;Tyrell} -> ( Martell) -> ( Martell)


Icemancometh
1custom5{Baratheon;Greyjoy;Lannister;Stark;Tyrell} -> ( Greyjoy) -> ( Greyjoy)


Aviditas
1custom4{Baratheon;Lannister;Stark;Tyrell} -> ( Stark) -> ( Stark)


Menteenblanco
1custom3{Baratheon;Lannister;Tyrell} -> ( Lannister) -> ( Lannister)


ShortSword
1custom2{Baratheon;Tyrell} -> ( Tyrell) -> ( Tyrell)


eklam
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
  • [+]
  • 934974. Odrl
  • 1custom6{Baratheon;Greyjoy;Lannister;Martell;Stark;Tyrell} =
  • ( Martell) =
  • ( Martell)
  • Tue Aug 9, 2016 11:17 pm
  • [+]
  • 934975. Odrl
  • 1custom5{Baratheon;Greyjoy;Lannister;Stark;Tyrell} =
  • ( Greyjoy) =
  • ( Greyjoy)
  • Tue Aug 9, 2016 11:18 pm
  • [+]
  • 934976. Odrl
  • 1custom4{Baratheon;Lannister;Stark;Tyrell} =
  • ( Stark) =
  • ( Stark)
  • Tue Aug 9, 2016 11:19 pm
  • [+]
  • 934977. Odrl
  • 1custom3{Baratheon;Lannister;Tyrell} =
  • ( Lannister) =
  • ( Lannister)
  • Tue Aug 9, 2016 11:19 pm
  • [+]
  • 934978. Odrl
  • 1custom2{Baratheon;Tyrell} =
  • ( Tyrell) =
  • ( Tyrell)
  • Tue Aug 9, 2016 11:20 pm
Stephen Breen
msg tools
mbmb
Thanks Odrl!

Checking in and subscribing.

I'm currently Greyjoy in another 5k1p, so wouldn't mind a trade. If not, let's get to it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb


I'm sure ShortSword is tired of Tyrell by now, and Aviditas probably won't want to play Stark again.

Trade houses if you wish, then confirm you are ready to start.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Livius Kenilworth
msg tools
mb
Yeah I'm open to trade houses. I mean I did enjoy playing Stark, but now I want to win with another house
Really any house other than Stark works for me
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tyler T
United States
California
flag msg tools
mbmb
Aviditas wrote:
Yeah I'm open to trade houses. I mean I did enjoy playing Stark, but now I want to win with another house
Really any house other than Stark works for me


I have similar feelings toward Tyrell, though I am currently in a Stark game so am open to a 3-way trade if anyone else is interested in swapping.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Menteenblanco Menteenblanco
Spain
flag msg tools
mbmbmbmbmb
Checking in.

Thanks Odrl.

I am open for trade houses if you want to take Lannister, anything but Martell suits me because this my second game with this variant.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tyler T
United States
California
flag msg tools
mbmb
Menteenblanco wrote:
Checking in.

Thanks Odrl.

I am open for trade houses if you want to take Lannister, anything but Martell suits me because this my second game with this variant.


Icemancometh wrote:
Thanks Odrl!

Checking in and subscribing.

I'm currently Greyjoy in another 5k1p, so wouldn't mind a trade. If not, let's get to it.


I missed that Greyjoy wanted to trade, and I haven't played them in a while. How about I trade Tyrell for Greyjoy and Aviditas trades Stark for Lannister?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stephen Breen
msg tools
mbmb
That sounds good to me, I'll play as Tyrell so.

Diplo and orders later!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Renan Stigliani
Canada
flag msg tools
mbmbmbmbmb
Checking in!

I am good with Baratheon
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Livius Kenilworth
msg tools
mb
OOC: Awesome, then I'll be the Lion of Casterly Rock


Noble lords of Westeros,
The Realm is in mourning over the tragic death of King Robert Baratheon. Stricken though he is with grief, Joffrey Baratheon, the son and rightful heir of Robert, has succeeded him as King of Westeros.
Henceforth the Realm will be ruled from the mighty stronghold of Casterly Rock, for King Joffrey does not want to remain so close to the dead body of his father.
All hail King Joffrey!

Lord Balon,
The history of Grejoy and Lannister has been a dark one, imbued with the blood of many brave knights and soldiers. King Joffrey hopes that Lion and Kraken can at long last start working together.
The king has drafted terms for both Greyjoy and Lannister to abide by: To evenly paint the Riverlands in black and red, he proposes Greyjoy take over control of Seagard and the Twins, while Lannister will administer Riverrun and the Crag. Lannister will maintain a fleet of three vessels, one to trade in the port of Lannisport and two to patrol the waters of Fair Isle and aid the Iron Fleet in their undertakings. It goes without saying that these terms also include an agreement of both houses not to raid each other.
King Joffrey withdraws his claim to the supplies of Old Oak, but reminds the Greyjoys that they have to negotiate ownership of Old Oak with house Tyrell.
May the Lion and the Kraken thrive together!
Tywin Lannister,
Hand of the King

Lord Stannis,
King Joffrey wants to show his admiration for so wise and just a man by naming you Steward of King's Landing. He trusts your men will not venture further west or north, for he sees Deep Den and Harrenhal as being within Lannister territory. He proposes both houses abstain from raiding each other and hopes that Baratheon and Lannister can form a solid alliance to maintain the balance of the Realm.
Tywin Lannister,
Hand of the King

Lord Renly,
The king expresses his desire that your men take up residence in Bitterbridge. Naturally, he will keep his own soldiers from raiding Tyrell territory and thus would also like for your men to refrain from pillaging Lannister lands.
Furthermore, he wants you to know that he has no plans on Old Oak, but wishes that you negotiate a deal with house Greyjoy as to who will take over control of the region.
Tywin Lannister,
Hand of the King


Orders in
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stephen Breen
msg tools
mbmb


Noble Lords of Westeros,

My brother has departed this realm too soon, and left us without leadership. Stannis claims the throne, but as Robert showed us, a good general, does not make a good King. I have the right name, I have the right temperament, and I have the power of the Reach behind me. Thus do I claim the Iron Throne.

Lord Tywin,

I do not agree to the legitimacy of Joffrey, but I agree to your raven. Let there be peace between us.

King Renly


Orders in!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tyler T
United States
California
flag msg tools
mbmb


To all Lords,

House Greyjoy cannot survive with a reputation as brutes. We will change our ways or die in the process. We claim the Sunset Sea to be able to fish and trade with the other noble houses. Do not treat us as terrors and we will not be forced to respond as such. I am open to receive and consider any ravens.

-Lady Asha Greyjoy


Lord Tywin,

Your terms are fair, provided the Starks will agree to our men in the Twins. In return, I trust I will be able to count on your support should any house contest our claim to the Sunset Sea.


Lord Stark,

The Iron Islands don't provide too much in the way of mustering power, so Greyjoy control of the Twins will do much to balance the realm's strength. In exchange for the territory we can promise that your west coast will be safe and secure under our watch, and we will support any of your troops in the Vale.


Lord Renly,

Do not contest the Sunset Sea and we will agree to concede Old Oak to your house.


Lord Martell,

We will support your claim to the Summer Sea if you do likewise for my claim to the Sunset Sea.


King Stannis,

We do not share borders, but in the future it could benefit us to coordinate efforts against a hostile house. "The enemy of my enemy is my friend", as they say.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
K Wink
Canada
flag msg tools
mbmb
I'll stick with Martell if no one wants to trade, but if anyone does want to, I'm playing them in another game.

I haven't done Tyrell in awhile and wouldn't mind trying Stark again.

I'll wait until tomorrow to see if anyone wants to trade and then get my orders in
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Livius Kenilworth
msg tools
mb


Lord Renly,

My grandson Joffrey is furious right now and has asked me to tell you that as soon as he gets the chance, he will have your head cut off for questioning his legitimacy.
Fortunately, I am more of a realist than he is and thus realise that house Lannister is in no position to claim the Iron Throne and needs all the help it can get. If that means postponing the coronation of Joffrey to satisfy you and all the others who now style themselves kings, so be it. I do not wish for such an insignificant issue to trouble our good relations.

Tywin Lannister,
Hand of the King


Lady Asha,

House Lannister is looking forward to cooperation with the Ironborn.

Tywin Lannister,
Hand of the King
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Renan Stigliani
Canada
flag msg tools
mbmbmbmbmb


Lord Tywin,

The act of incest commited in you family is clear, and Joffrey has no right to the throne. I refuse you proposal of Stewardship. I can agree on Deep Den being Lannister territory, but I think it's best for us to Leave Harrenhal unoccupied to aleviate the tensions.

Stannis Baratheon, the rightful heir to the Iron Throne


Brother Renly,

It is not a question of who is suited for what. The throne is mine, as Robert's heir. That is law. After me, it must pass to my daughter. I am king. Other matters do not enter into it. I have a duty to my to the realm.

As my younger brother you must see that we shall deal with the usurper's outside the family first, what do you say?

Stannis Baratheon, the rightfull heir to the Iron Throne


Lord Stark,

My condolenses for Eddard Stark, he was a honoured man. I hope you continue to serve house baratheon as good as your father served mine.

Stannis Baratheon, the rightfull heir to the Iron Throne


Prince Doran,

Robert condoned the acts against the Martell's in the past. He is now deceased and house Baratheon won't intefere in your business unless called for. Seek your vengeance elsewhere.

Stannis Baratheon, the rightfull heir to the Iron Throne


Lord Greyjoy,

It's good to hear you are to leave the pirating life behind. But indeed, one day the throne may need your help to maintain the King's Law on the western shore...

Stannis Baratheon, the rightfull heir to the Iron Throne



Orders in
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Livius Kenilworth
msg tools
mb

Lord Stannis,

Do not take seriously the rumours spread by the smallfolk, for they are nothing but lies. Alas, I have already told your brother Renly that house Lannister lacks the manpower to enforce its claim to the throne. So let us work together as equals until the issue of Robert's succession has been resolved.

It saddens me, however, that you disagree with the proposed distribution of lands. King's Landing, with its considerable mustering capabilities and rich population to extract taxes from, is a jewel every great house would like to have in its possession. The capital is as close to Lannister territory as it is to Baratheon lands, but as a gesture of friendship I offered it to you.
In return I seek only your approval to occupy a castle that has always been clearly within Lannister's sphere of influence. We desperately need Harrenhal and its supplies, and with Duskendale, Grassy Vale and possibly Tarth all yours to take, I was of the opinion that you would have no need of even more supplies.

Please reconsider your decision, lord Stannis. I had really hoped our two houses could work together as allies.

Tywin Lannister
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
K Wink
Canada
flag msg tools
mbmb


Lord Renly,

We look forward to an era of cooperation and peace betwixt our houses.

Lord Martell


Orders in.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Menteenblanco Menteenblanco
Spain
flag msg tools
mbmbmbmbmb


All Lords
The Northmen don't want to fight we want to our time to duel for my father death so I expect you to leave us in our lands alone.

Lord Greyjoy
Your plans are ok for me; as long as you keep you ironborn away from our coast you can stay in The Twins unmolested

King Stannis
My aunt has asked me to send me some troop to defend the Vale. After her husband death and my father's I can't leave a woman of my blood alone.
The purpose of those troops is only defensive and I hope you respect them.

Robb Stark


Orders in
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb


Let the game begin.

Round 1 Action Phase!

Raven:
Lannister

Raid orders:
/

March orders:
Baratheon
Lannister
Tyrell
Stark
Martell
Greyjoy
Baratheon
Lannister
Stark
Martell
Greyjoy
Martell
Greyjoy

CP orders:
Baratheon
Tyrell
Greyjoy


Lannister is first up with the Raven.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Livius Kenilworth
msg tools
mb

Have a look at the Crisis deck
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Kukovica
Slovenia
flag msg tools
mb


Crisis card sent. Top or bottom?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [17] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.