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Star Trek: Ascendancy» Forums » Variants

Subject: The Borg rss

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Angelus Seniores
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for those of you who would like an early Borg npc in their games while waiting for the actual expansion from GF9, here is my idea how to implement it;

-you should mark 4 exploration cards with the mention "borg scout vessel" and mix 3 of them in the deck of exploration cards, put the 4th vessel as the 8th card of the exploration deck.

-you should mark another exploration card with the mention "Borg Cube" and put it in the exploration deck as the 20th card from the top.

-each turn, there is now a borg phase which happens at the start of the maintenance phase

-the borg use their own level of weapons and shields, start it at level 1 for each, if they fight a battle against a player which has a higher level of weapons/shields, then the relevant borg level increases by 1 after the first round only (if there is a 2-difference in level it will take 2 battles before the borg cover the gap to represent their learning curve)

-you will need some tokens to represent points of interests that have been scouted by borg scout vessels, put a pair of equal nr tokens on the system. each token pair should be marked by a specific nr, and range from 1 to 30. when this system is colonized by a player or holds an independent civilization, put 1 of the token pair in a cup (for random draw later on)

-a borg scout vessel has 5 health and rolls 3 dice (regardless of how much remaining health) in combat. if it drops below 3 health it will automatically retreat at the end of the current round of combat/any future rounds of combat. the scout vessel doesnt regain health.

-the borg cube has 30 health (10 health per player in the game) and rolls 15 dice in combat (drops to 8 dice if health drops below 15). it regains 2 health during each borg phase if it lost any.

-track the remaining health of each borg ship with a scorecard, ticking off health for each hit they receive and removing ticks as the cube regains health. if health is reduced to 0 the ship is destroyed.

-when a scout vessel appears, it will fight any ships in its current sector until it retreats or wins. it retreats to a linked unoccupied sector (ie hopping from system to system directly).
each system it enters it will mark it with a "point of interest" token.

-the borg cube either appears when drawing its exploration card OR when there are 6 systems marked with points of interest tokens, it appears where the card was drawn/the last token was placed.

-during the borg phase, each borg ship on the map makes a single move;
a)scout vessels move to an adjacent system using a random connected spacelane, resolve battle if needed and mark the system with a point of interest token.

b)the borg cube moves to a random system by drawing a random point of interest token from the cup, it will fight a space battle against any ships there, and follow up by a planetary invasion of that system; each hit destroys a node and it continues until all nodes are razed, at the end of the invasion the cube regains 1 health for each node it destroyed. remove the point of interest token from this system. if the cube has razed a players system or fought a battle against its ships, put a point of interest token on its homeworld (and 1 token in the cup), it can now expect the visit of the cube in future turns. a razed honeworld cannot be rebuilt as it has been stripped bare.

-only use the "1" or "2" trade agreements.

-if at any point, the borg cube has razed each player's homeworld, the players lose, if they destroy the cube first the players win, this is the only win/lose conditions as its a fight of all players vs the Borg.

note: it hasnt been tested yet so health/dice/movement might need tweaking/balancing.

the overall flow is that players grow their empires as normal, eventually they will run into borg scouts that will mark systems with points of interest to attract the cube and finally the borg cube itself, best is to hunt the scout vessels to delay the cube arrival, the borg will move about the board until the cube has a chance to raze each homeworld or is destroyed itself.

for a slightly more epic finale;
when the borg cube is destroyed, replace it with the queen's borg sphere, it has 6 dice and 10 health, check the cup of point of interest tokens so that it contains only the ones of the homeworlds and add tokens as needed to mark unmarked homeworlds. the queen's sphere will thus move directly from homeworld to homeworld, her planetary invasions always win automatically but space battles resolve normally.
as such the queen borg sphere prolonges the threat and is a direct threat to the homeworlds as it ignores other colonies.
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Chip Crawford
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Aubrey
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Please, God, don't let the Borg be a player option. They ruined Attack Wing.
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Angelus Seniores
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they will be an npc faction
 
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John Godwin
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ChipChuck wrote:
Please, God, don't let the Borg be a player option. They ruined Attack Wing.


Attack wing's balance ruined attack wing. Even games without the Borg are still horribly unbalanced.

I think they could make them playable and fun, but with serious limitations. Like they would have to steal culture and research from the other players. Their ships could generate resources instead of nodes. Etc
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John Lucas
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Cool ideas. The cube sounds so OP, but it's very thematic

I'd love to see the Borg expansion (or Dominion) open up the 2 player possibilities of this game.
 
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Dan Evans
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Sunnyvale
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ChipChuck wrote:
Please, God, don't let the Borg be a player option. They ruined Attack Wing.


They are planning a Borg playable expansion, from what I learned at GenCon.
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Maldus Alver

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Some things I put down for a sketch for the Borg.

Drawback and Advantage sets them up to Assimilate Worlds for victory. Assimilation is the only way the Borg can achieve Ascendancy.

Delta Quadrant homeworld and systems. These systems are separate from the other regular systems of the game and have their own unexplored systems stack. They cannot be connected to a non delta quadrant system via space lane. Transwarp conduit or exploration cards may move ship to and from the delta quadrant system.

Encounters replace Trade. These encounter instead take up a trade card and gives the other player a side quest to accomplish to use to fight against the borg. Until then the borg gains a +1/+1 (weapons/shields) bonus to all combat rolls of the faction they hold the trade card of. When the encounter is complete the Borg playe gives back the trade card and the other player gets a benefit from that encounter (use of transwarp conduits, roll of 6 always hits against Borg ect.

Borg Strategy Turtle but have to expand to win. So the idea is the Borg starts out just as weak as all the other factions (Borg hasn't adapted as much when Kirk was captain of the enterprise). But in order to win either by supremacy or by Ascendancy they will have to make excursions into the Alpha quadrant. This sets it as sort of a race. The Borg will have to beef up and adapt to be an unstoppable juggernaught, but by that time the other races will be 1 or two more ascendancy from victory.
 
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