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Empires: Age of Discovery» Forums » Rules

Subject: Colonists limited? rss

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Heikki Laakkonen
Finland
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We have had few plays where a player has been able to place pretty much all his normal colonists to the board. In this situation can you change your colonists in the regions to specialists that do not affect the board (e.g. captains, merchants, usually missionaries) or are the colonists just limited?
 
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Nico
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Mh how is this even possible to get that many colonists on the board?
I don't think the number of colonists is limited but you have to be careful because one building interacts with the missionaries in the new world.

Edit: From another thread:
mvettemagred wrote:
Jamiri wrote:
...

When Glenn originally presented this building, I believe his intent was to only count Colonist and Soldier figures. However, I pointed out that one can swap out Missionary/Merchant/Captain figures for Colonists if one runs out of the specialist figures. Only Builders and Soldiers are piece limited, because they have a lasting effect on the colonies. Once I pointed that out, Glenn decided to count all of the worker figures to keep it simple. However, the wording never got changed to match the simplified counting method.

So, the short answer is: if you have the simple majority (i.e. more workers than any other single player), you get the 3 VP from Independence. Count all workers, no matter the type.


This was a question regarding another capital building but this implies that only SOldiers and Builders are limited.
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Heikki Laakkonen
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ZdadrDeM wrote:
Mh how is this even possible to get that many colonists on the board?


In the last game he had both capital buildings that give a missionary in a turn. Then he managed to get the building that doubled their efficiency when send to the colonist dock and to the New World...
 
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Steven Durst
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Hessen wrote:
ZdadrDeM wrote:
Mh how is this even possible to get that many colonists on the board?


In the last game he had both capital buildings that give a missionary in a turn. Then he managed to get the building that doubled their efficiency when send to the colonist dock and to the New World...


Pretty sure colonists are not capped but to be honest, if one of your players is running into this issue, they are probably beating the socks off you so the point is moot.
 
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Lawrence Myers
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Must be referring to the era 3 Capital building that was an add-on for the Glenn Drover's Empires: Age of Discovery – World Variant Components if you paid extra $10. Cathedrals: 1x use, Each one of your Missionaries that are on the map immediately generates a colonist. In my last game we mixed all the extra tiles and used the normal map, when this building showed up (because we mixed in all the tiles), we realized it was important to put your missionaries out on the map as you resolved them in the colony dock.
 
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