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Clockwork Wars» Forums » Sessions

Subject: 3 Player Experience - 2nd play through rss

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Matt B
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Our new found confidence in getting the rules correct has lead us to attempt this title again.

The Inventions, Rhinochs, Troglodytes all sat down to wage war over this steampunk universe yet one more time. 9 Discoveries were laid out, the generals appeared ready and the engines of steam and coal began their churning as the map was finished and everyone took up their positions.

In the early age each race tip-toed beyond its borders, no conflicts were to be had but borders were drawn and things would prove interesting from here out. An uneasy peace seemed to settle on the land but for The Rhinochs Crasher who would not let peace win the day and instead stormed through an unsuspecting Troglodyte City, laying waste to all it came across. When the Rhinochs support troops arrived afterward there was nothing left but death and destruction, they began the tedious reconstruction of the City in the color white, removing all traces of blue filth.

The Troglodytes were not be dissuaded however and loaded the Court of Rasputin with its spies and calculatingly amassed a wealth of espionage to anyone who would dare defy them again.

The middle age came, and now wars and disputes began. The Inventions swiped up the Bazaar, the Troglodytes angry at the Rhinochs dominance of cities discovered the vile Sorcery Discovery of Pestilence and swept it across the land. Using the Rhinochs cities against themselves and their treacherous blue spies, the Troglodytes were able to secure a commanding 12 point lead by stealing recruits from the Rhinochs.

The Inventions were not fans of the Troglodytes new power either and began to inch towards the Pestilence engine incensed at the plagues it brought on their cities as well.

By the end of the Middle age, the Troglodytes had a firm grasp of the Court their Spies were everywhere, however their land control was greatly diminished by the Rhinochs slow methodical plundering of land. The Inventions and Rhinochs had skirmishes ending up in mutual destruction and neither seeing a clear advantage on the western front appeared to hold a tenous detente. The Rhinochs had secured a University, The Troglodytes had secured a warrior Saint to hold their small plot of forest near their capital.

The late age, the final push came with a flurry. Steam Tanks moved through villages and lakes, the towering spider bot of the Inventions lobbed artillery strikes at the poor Troglodyte forces trying desperately to hang onto their Pestilence spells. The Rhinochs continued to press in from the south and secure more of the treacherous Troglodyte lands, and at the same time test the boundaries of the Inventions. The Espionage of the Troglodytes ensured heavy losses to the Rhinochs however, territory was still seized. The boundaries of the Inventions held, if only just barely by a Citadel they had secured earlier, thus thwarting what would have otherwise been a break through on the western front for the Rhinoch armies.

The Inventions had secured the Analytical Engine and were quickly closing the gap with the Troglodytes. The Rhinochs were not to be deterred and continued their push against both forces. The Troglodytes saw a victory in the court system and sent even more of their treacherous spies to the royal halls of Rasputin.

The final blows were struck, the Pestilence engine had finally fallen to the combined bombardment from the Inventions and the forces of the Rhinochs from a nearby hard won Citadel. The Troglodytes had all been wiped from the map save for their Precious forest and Warrior Saint. The resources began to be counted, the Rhinochs used their last and only Espionage spy to burn the hated Troglodytes from their forest, killing every last one of them. They had effectively been removed from the map.

A Troglodyte spy was able to slaughter all the Invention forces guarding the Analytical Engine prior to it being able to do its final calculation, and now it would be a close fought thing to see who could be the final victor. The court was assembled and the Inventions had somehow snuck in just enough spies to put the court in a stalemate, the 4 VPs would be denied to all.

In the end, The Rhinochs and Inventions tied. Their combined victory points acquired from map tiles and other means had surpassed the Troglodytes if only barely and now they lay at odds with each other. To break the tie, surveyors were sent to see whose empire was larger, and by a stroke of luck and a single plot of land the Rhinochs emerged the victors!

All hail our Rhinoceros overlords!

(Great fun, solid game, love the hidden movement, having our second play through just made it even so much more enjoyable. Discoveries were quite a bit different this time around as was the court which definitely changed gameplay. Also a different race in play. All in all still a solid title that will hit the table again. The hex maps make this a better 3 player game than some other titles with more static setups.)
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Hassan Lopez
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Great write-up! What an ending. Losing the Analytical Engine at the very end must have been so painful. Sabotage?

I've actually played Trogs, been entirely wiped from the map, and still pulled out a victory. Who says area control is everything?
 
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Matt B
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Yup the Inventions were furious! I'm unsure what espionage card it was, but basically it killed all units on a discovery hex.

The Trogs were close, even though it came down to a single point between the other two, the Trogs were in the lead all game. Pestilence kept the Rhinocs in check for most of the game.

 
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