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The King of Frontier» Forums » General

Subject: Does this borrow form Walnut Grove rss

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Thomas
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The only thing I enjoyed about Walnut grove was the tile laying aspect.
 
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Larry Rice
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I'd say it draws more inspiration from Puerto Rico and Carcassonne.

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Thomas
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larryjrice wrote:
I'd say it draws more inspiration from Puerto Rico and Carcassonne.



How so the tiles look exactly the same and the way the resources work seems similar as well.
 
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Garry Rice
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i don't really see much comparison to Walnut Grove...tiles may look somewhat similar, but unlike Walnut Grove, tile edges must always match, so you really need to be careful with how you place your tiles. The Only similarity to Walnut Grove here is when you produce on your fields, forests, or quarries the goods stay on spots on the tiles.
 
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Larry Rice
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LunarSoundDesign wrote:
larryjrice wrote:
I'd say it draws more inspiration from Puerto Rico and Carcassonne.



How so the tiles look exactly the same and the way the resources work seems similar as well.


All tile edges must match although the limited area makes some of those decisions difficult. The actions one can choose in the game are very similar to PR and also allow everyone to take the action with the person declaring the action receiving a bonus/discount. Actions are produce, build, add a tile to your plateau, and trade. However, anyone can choose any of the actions unlike PR which limits an action to once per round. Buildings either grant end game points or provide special abilities like PR and many other games.

This is a much simpler game than Walnut Grove...
 
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Daniel Rodriguez
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larryjrice wrote:
LunarSoundDesign wrote:
larryjrice wrote:
I'd say it draws more inspiration from Puerto Rico and Carcassonne.



How so the tiles look exactly the same and the way the resources work seems similar as well.


All tile edges must match although the limited area makes some of those decisions difficult. The actions one can choose in the game are very similar to PR and also allow everyone to take the action with the person declaring the action receiving a bonus/discount. Actions are produce, build, add a tile to your plateau, and trade. However, anyone can choose any of the actions unlike PR which limits an action to once per round. Buildings either grant end game points or provide special abilities like PR and many other games.

This is a much simpler game than Walnut Grove...


I wonder how the game would play if you did restrict roles to once per round? I think the next time I play I'm going to try that.
 
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Thomas
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larryjrice wrote:


This is a much simpler game than Walnut Grove...


And that is when i stop caring.. WG was too simple for us.
 
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Larry Rice
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King of Frontier is very much a filler - plays in 15-25 minutes and is a cleaner design than Walnut Grove which has a bit more added to it.
 
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