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11 Posts

Kanban: Automotive Revolution» Forums » General

Subject: First time playing 2 player took 7.5 hrs, hahaha. rss

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Andrew Sellers
United States
Texas
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It took a while to learn the rules even after watching Rahdo play it. I know we messed up on several spots, but just could not get the test track to move - No one was building cars. We almost ran out of car designs, we innovated almost everything. I knew it would be a long game, but shorter than Dominant Species. We got both of them tonight. Never even made it to Dominant Species.

Total of 5 cars in the garage between us.

What is the fastest combo plan?
 
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Phil Triest
Australia
Inner West Sydney
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All I can say is, I'm glad I am not gaming with you
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Carsten Buettemeier
Germany
Bremen
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Esst mehr Käsetoast!
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Sandra moves the car forward if she is in the department.
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Michael W.
Austria
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It sounds like you played something wrong.

As mentioned above Sandra moves the car one space.
Also at the end of every week Sandra does a End of week scoring and the week marker goes one space further.

So the game will progress for itself.

And you should try to get cars because of the scorings in the game and at the end. So I don't understand why you wouldn't try to get cars.

edit: just saw some typing mistakes
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There's a shape called "The Golden Rectangle". Have you heard of it?
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Little Canada
Minnesota
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It refers to a rectangle that's approximately contstructed in the ratio of 9 to 16. The golden rectangle has several characteristics. Let's say I create a square within this shape. Then, this smaller rectangle that I just created will also be a
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golden rectangle. I make another square within that and the leftover is another golden rectangle. And I make a few more, and when I connect all the central points of these shapes it creates a spiral that continues forever. This is the "Golden Spin".
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Yes, upgrading your designs before getting a car of the matching color is a risky and half-of-the-time bad play. The earlier you get those cars out, the earlier you can know what designs you should pick up in the future.
 
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Paul Incao
United States
Upper Montclair
New Jersey
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Each cube used in the assembly dept pushes the cars one space along the assembly line. Were you only advancing cars once all the loading spaces were filled ????
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Paul Incao
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golden_cow2 wrote:


Yes, upgrading your designs before getting a car of the matching color is a risky and half-of-the-time bad play. The earlier you get those cars out, the earlier you can know what designs you should pick up in the future.


This is not entirely true but is a good conservative approach.

When playing "Mean Sandra" it is important to banks extra shifts ASAP to avoid harsh penalties. The most effective way to accomplish this is to upgrade plans and claim shift bonuses as soon as possible. The important thing to consider is tracking how many plans remain (non upgraded) of the car color you will later need to claim before the end of the game.

The other factor to consider, because claiming seats for the meetings is so important is the factory goals for # of tested cars and # of upgraded designs. If you will only need 2 or 3 of one type this may influence what to focus on first.

 
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Bryan Thunkd
United States
Florence
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Yeah, sounds like you played something wrong.
 
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Andrew Sellers
United States
Texas
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I thought Saundra was the only one who could advance the pace car, lol. I found all my flaws. Will try again. should be much faster now that we practiced everything really well, lol.
 
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Bryan Thunkd
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asellers98 wrote:
I thought Saundra was the only one who could advance the pace car, lol. I found all my flaws. Will try again. should be much faster now that we practiced everything really well, lol.
I wouldn't assume that you found all your flaws. Now that you have an idea of the flow of the game, try rereading the rules again. You have more context to associate with them now and they'll be more clear. And you'll notice anything that sounds odd to you. Do a full reading. Don't skim and don't assume you understand everything perfectly already.
 
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Michael Shelton
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Seattle
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Something not mentioned yet: make sure you use the test track with 2 white cars pictured on it for a 2 player game. That shortens the track quite a bit.

Some key points to note:
* Sandra moves the test car every time she evaluates the testing department
* Every time someone buys a car the test car moves forward 1 space for each car bought
* Sandra clears out all 8 rightmost design spots in a 2-player game
* Only 1 seat goes on each of the blue/yellow/green goals for a 2-player game
* Only 1 seat goes at the top of each training track along with 2 bonus tiles in a 2-player game
* You cannot move to the department that Sandra is in at all in a 2-player game BUT she can move to a department you are in
* Look up the designer's geek list on how to play and read through everything. It's super helpful.
 
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