$18.00
GeekGold Bonus for All Supporters: 118.04

7,151 Supporters

$15 min for supporter badge & GeekGold bonus
45.1% of Goal | left

Support:

Recommend
1 
 Thumb up
 Hide
1 Posts

Ghost Fightin' Treasure Hunters» Forums » Variants

Subject: Expansion Rule 4 - Solo Hunter Game rss

Your Tags: Add tags
Popular Tags: [View All]
Eric Park
msg tools
designer
================
SOLO HUNTER GAME
================

One brave Treasure Hunter enters the house alone!
Set up for either a Basic Game or an Advanced Game. Character Abilities, Ghost Event Die & Ghost Spawner may also be used.

1. Select only one Treasure Hunter to enter the house.
2. Unhaunting a room. Roll both Battle Dice - if BOTH dice roll an UNHAUNT ICON, the Haunting Marker is removed.
3. The Treasure Hunter CAN leave a Haunted room with a Jewel but all remaining movement is lost.

WINNING THE SOLO HUNTER GAME
Once the Treasure Hunter escapes the house with all their Jewels, they win!

LOSING SOLO HUNTER GAME
If all 6 Haunting Markers are on the board all the players lose!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.