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Subject: Do you PnP games? rss

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Trent DePonte
United States
Florida
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Having backed a few games on KS that offered PnP versions (but never having actually done it) I was wondering how many people actually go to the trouble.

I don't for two reasons:

1. The quality is (obviously) going to be pretty poor. I would rather wait for the normal version of the game.

2. I'm lazy.

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Anthony Baldassar
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Visalia
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I've done several PnP, the main issue I have, if the game is in print/available the cost of time, ink, paper, possible chits, dice or other odds and ends to make it work, it makes it costly, too much to waist time on a PnP, I've compared the cost of a couple of products and it was a loss on my part.
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Anthony Ferrise
Canada
Calgary
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I don't PnP games either - what I have done is PnP my own versions of simple expansions to some of my favorite games. Sure the quality isn't the best, but it beats having to shell out a bunch of money for an expansion. Some of the expansions I've PnP'ed is:
- Gods of Asgard for Blood Rage
- Break the Rules, Sites, and Commanders for The Agents

I'd love to DIY my own versions of a few simple games like Welcome to the Dungeon, Skull and Roses, and The Duke!
 
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maf man
United States
Waunakee (madison area)
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I'm starting to really push myself to pnp as much as I can.
its a nice hands on hobby when I don't have someone to game with or I want to watch tv or something. With multitasking and not caring how fast I get done I'm not really working that hard so I feel I'm not that much higher than lazy while I work. So thats how I'm ok with the cost in time, as far as supplies I use a mash up of re-purposing and scraps to keep it low.
The quality is being worked on. More money and time makes it better when I want it better. Running my own studies on how to do what cheaply. Currently on my mind is: I'm liking the success I had with label paper and cardboard from a 24 pack of soda.

I think for me creating my own board game is enough of a hobby for me to feel like its really no trouble. That sense of ownership helps too.
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Luke Jaconetti
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Simpsonville
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I'm pretty darn cheap, so I have gone this route a few times with card games. Specifically, I have copies of the PnP for both Epic Card Game (from the Kickstarter) and Biergarten (also from the Kickstarter). As these are straight card games, I printed them out on card stock and cut them to size, then sleeved them up for shuffling and playing purposes.

I can definitely see myself doing that for other standard sized card games in the future, but for games with more complicated components, or featuring cards of unusual and not-easily-sleeved sizes, I don't know that I would do it. Part of it is the ease and low cost of getting the required materials.
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Norman
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New Mexico
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I have made a few pnp kickstarter games. To make and play the game and get a feel for it before the retail arrives in stores.(sometimes that's a year later) A game might sound amazing to you on paper or watching a video, but just doesn't fit the bill when you actually play it.

For instance:
I made the pnp for All Fathomed Out and really glad I did( I regret not backing the game now). It is a really light family game that unfortunately might not be available at retail.
I enjoyed Deep Space D-6 free pnp version so much that I backed it on kickstarter just to recieve a production copy.

Also there have been a lot of good free pnp games out there that you can make (Todd Sanders Chris Hansen Tony Go etc..too many to list...have several good games to pnp)
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A. Mandible
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Cambridge
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When I make PnP copies of games to figure out whether I want to back them, often I like the game, back it, and get sick of it before the 'real' copy ships. Oops!

PnP as a way to distribute free games (or promo expansions, as Michael Schacht loves to do) is awesome, though.
 
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J C Lawrence
United States
Campbell
California
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I often PnP games I already own whose original production wasn't up to my standards. It doesn't take much effort, expertise or expense to significantly exceed the quality of most commercial productions.
 
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Doug Hook
United States
Lansing
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Nope. I am aware of PnP, but never tried it.
 
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Trent DePonte
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Florida
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grasa_total wrote:
When I make PnP copies of games to figure out whether I want to back them, often I like the game, back it, and get sick of it before the 'real' copy ships. Oops!

PnP as a way to distribute free games (or promo expansions, as Michael Schacht loves to do) is awesome, though.


Yea that's another reason I haven't done it, I want to be as excited as possible when the game shows up in the mail.
 
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United States
Rochester
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I've rarely made PNPs. I've done it 4 times so far.
- Once to play test a game for a designer here on BGG. Didn't bother to do high quality since it was just for testing.
- Once for a Kickstarter whose funding was prematurely ended because of a printer issue. I printed it off to try it out - mostly just dice but took a super long time to make the way that I made them. They looked good though and I was proud of what I made.
- Also made Evolution with the Flight Expansion. Only produced the base game. Also looked very good since I used a photo printer, the thickest card stock I could find, and card sleeves. Also took a long time to make.
- The PNP demo for a game that will not be part of the finished product once printed. Probably the fastest of all of them to make.

Do I play these PNPs often? No, not really. The first one we played once or twice to provide feedback to the designer (I bought the final game after it was produced). The second one we've never played. The third one we've played once. The forth one I played a couple times but it's replay value is really low so I will not likely play it again.

I'm also pretty busy and so that makes me feel a bit lazy when it comes to making PNPs. But when I decide to make one I make it the best quality I can which incidentally means that I usually do not save much money in the end. I reserve PNP for things that I cannot get any other way and only when I am in an arts/crafts mood.

I also have seen several people back PNP when they are either unsure if they will like a game or if they live in countries where the shipping is either ridiculously high or non-existent.
 
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Jeremy Fridy
United States
Kent
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If it's a card game, I would be willing to do that. Bob knows I have enough counters.
 
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Bryan Thunkd
United States
Florence
MA
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As mentioned, it is not particularly cost effective. For most games, you're better off just buying the original game, as pnp will cost you more. The exception might be an OOP rare game, or really expensive $100+ game.

I've done a few games, but only because I preferred to retheme the game. For example, I've done a Game of Thrones version of Troyes, a Space themed Targi, and a prettier version of The Game. None of them was cheaper than the original, but I hated the theme/art of the original games so much that I wanted to change it to something better.
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Tom McThorn
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Newark
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I've done a few for fun/too expensive to buy/PnP is a graphic update.

I've done Dune, Magic Realm, Advanced Civilization, and Merchant of Venus. Being a file hoarder I've made sure to keep the original files from the creators since sometimes they disappear. I did sell the Magic Realm and Dune sets since they didn't get played after I created them. They're fun to do and it gave me an excuse to buy some arch punches.
 
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chris thatcher
United Kingdom
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Once. Coup. And I used the French art which I much prefer the look of to the official game. That was obviously a very easy game to do, just a few cards. I really couldn't be bothered normally.
 
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Melissa the Gnome
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West Allis
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Oh heck yeah! I love doing PnP. I'm generally a crafty person and I cheap, so PnP is a great option for me. I've also put together some PnP of OOP games, which is awesome! I really like when kickstarters have a free PnP to try before pledging- definitely has swayed me a few times
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Sarah B
New Zealand
Wellington
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Thunkd wrote:
As mentioned, it is not particularly cost effective.

For some of us, shipping/customs/duty can easily double (or more) the cost of a game, so I'm a big fan of having PnP as an option.
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April W
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I have not, except for of course printing some stuff for my own game. I would maybe do it with a simple card game, but I think if I were going to do serious pnp I'd need a better printer.
 
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chris thatcher
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Quote:
It doesn't take much effort, expertise or expense to significantly exceed the quality of most commercial productions.


That entirely depends on your standards. I would agree if your talking 18xx
 
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Mason Rouser
United States
Johnstown
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I only PnP'ed Two Rooms and a Boom because it was OOP, and I just had to tape paper to playing cards and then sleeve them.
 
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Brett B
Australia
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I've done it once (Zombie in my Pocket) and I'm in no hurry to do it again, for pretty much the reasons you stated.
 
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Dan Ridge
United States
Martinez
California
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It's one of those things I really want to do but honestly don't have the free time to create. It's tough enough to find the time to play a game let alone craft one. I still download all sorts of PnP stuff, I keep telling myself I'll mess with it when I retire or some nonsense like that.
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Patrick Stangier
Germany
Offenbach
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Hey, I even build PnP games and then don' play them. And I am not the only one.

Interestingly, with the amount of decent print on demand services available, card games are one of the few game types I would not craft myself.

FellintoOblivion wrote:
I don't for two reasons:

1. The quality is (obviously) going to be pretty poor. I would rather wait for the normal version of the game.

2. I'm lazy.

I often see reason 1 and I never understood it. The quality of a PnP build is related to the effort made when creating it. If the quality of a PnP build is poor than that is due to a lack of effort/time/resources/money/skill, but not because it is PnP.

I mean look an this
and tell me again that PnP is "obviously pretty poor quality".

Can't argue about reason 2.
 
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Lance McMillan
United States
Lakebay
Washington
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Depends on what you mean by PnP. I'm retired and operate on a pretty tight budget. I've created several of my own versions of published games based off of info I've been able to derive off of various sites (like BGG or the publisher's own downloadable rules); sometimes I borrow a friend's copy of the game to get the info I need. None of these are formal PnP options offered by the publisher (e.g. pay less to get access to a files allowing you to print out the "official" game), rather they are my own "home grown" creations (which often look very different from the real version). On a very few occasions I've exercised the option for an "official" PnP version of a game; I've only done this when the published version cost way too much for me to afford. Generally, however, I'll buy the published version or just do without.
 
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manus trium
United States
tulsa
Oklahoma
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I PnP and am always keeping an eye out for a game I can PnP. The more I've done it the better my results. For me it's pretty relaxing to work on a PnP game. I work in a loud and dirty metal shop for a living. The chance to craft something with paper, cardstock, and even wood is a much quieter thing to do with my hands. I can do even while watching TV. Not to mention I get a new game when I'm done!

I will attest that after ink, wood pieces, etc. it can run the price over what the commercial copy would have cost. That said, I haven't printed anything that was commercially available at the time. Though I will admit to making a few games that (to my surprise actually) were eventually reprinted. ninja
 
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