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MOAR MOAI! was a finalist in the Ion Award game design competition, and I have cleaned it up and playtested it extensively since then. It is a fun medium weight euro game that looks at the destruction of the ecology of Easter Island in a humorous manner and also tries to be historically accurate.
Here is my short description of it:
MOAR MOAI!, 2-6 players, 60-90 minutes
MOAR MOAI! is a worker placement and resource management game where players try to build statues and move them to the shore of Easter Island. Game play focuses on a common pool of resources that all players vie for. It features worker placement with no player elimination and nearly simultaneous play, allowing all players to be involved throughout the game. The number of workers a player has changes every turn based on their actions; players with fewer workers gain the advantages of going later and winning ties in claiming resources. Variability in the Event deck provides new conditions every game, while encouraging players to experiment with the viability of different strategies. Quick, strategic play, a humorous twist on a historical mystery, and iconic moai statues, make MOAR MOAI! an exceptional choice for a new strategy game.
I am looking for blind playtesters who would be willing to play the game and fill out a brief feedback form. If you don't want to PnP the game, I would mail you a copy of it if you wrote up a brief review (addittionally, I'll reward GG to anyone that writes up a reasonably descriptive review.)
Here are the files:
color pnp file: https://goo.gl/I8CWWp
bnw pnp file: https://goo.gl/hVl6NL
image gallery: https://goo.gl/photos/o3nxwyZvWHdPbTYB8
feedback form: https://goo.gl/forms/klJEBg9hQiOBGbFS2
Here is a sample setup image:
- Last edited Tue Aug 16, 2016 2:15 pm (Total Number of Edits: 1)
- Posted Tue Aug 16, 2016 2:02 pm