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Spartacus: A Game of Blood & Treachery» Forums » General

Subject: Can this be played 2 players? rss

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Brandon Ciantar
Malta
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Can it? Because it says 3+
 
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Dan Manning
United States
Bay City
Michigan
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Even if you tried, it wouldn't be any fun. The fun comes in the bargaining with one or more people against another, bribing and playing others for fools- maybe more so than the arena. I've played it a lot and wouldn't even consider this with two.
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Dan Harrow
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I agree. Trying to play this with two players would defeat most of the mechanics that make it an interesting game.
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L VonMeister
United States
Missouri
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Yeah, there's a lot of negotiation and underhanded stuff to be done that just won't be realized in a two-player game. 3 players will work, but this game is best with 4+ for lots of shenanigans and backstabbing.
 
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VonMeister wrote:
3 players will work, but this game is best with 4+ for lots of shenanigans and backstabbing.


I've played this game over a half-dozen times and the difference between 3 and 4 players is quite noticeable. While you can technically play it with three, I do not enjoy it unless there's four.
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Jack
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Cumberland
Rhode Island
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No purpose to playing this with 2 when there are tons more games that are better with that player count.
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United Kingdom
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I played it with two players once by letting each player control two Houses as allies but it was not much fun. It was just done as a learning exercise really.

I might have a go at designing some rules for "Automatic Houses" one day but it would be quite hard to do. I would treat their Influence Card Hand as being just a virtual number of cards, tracked with a die. Players would bid gold for the right to play a card for the House in each phase that cards could be played, with the winner of the bid paying the House that amount of gold. They would then draw a number of cards from the deck to see if any were eligible to be played, and play the first eligible card on whoever they liked. Once played, the die tracking that House's hand size would be turned to a side that was one lower.

[EDIT] Come to think of it, a better way might be to draw cards first for the Automatic House and then if one was eligible to be played, bid for who got to use it. That way any card that benefited just the Automatic House would be played on that House as normal. If a card could target another House and the player's tied in their bid to use it, then you could roll a die to pick a random target.

It should be possible to figure out some pretty decent rules to get the Automatic House to participate somewhat randomly in each phase of the game but it might not be worth the effort. Better to just find some more players!
 
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