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Cosmic Encounter» Forums » Variants

Subject: SPECULATOR -- Risks Ships to Gain Rewards rss

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SpaghettiToastBook
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SPECULATOR
Risks Ships to Gain Rewards

You have the power to Wager. At the start of each encounter, you may add a token to this sheet.

As a main player, after winning an encounter, use this power. You receive rewards equal to the number of tokens on this sheet, then add a token to this sheet.

As a main player, after losing an encounter, use this power. You lose ships to the warp equal to the number of tokens on this sheet, then discard all tokens from this sheet. These lost ships are in addition to any ships lost from the encounter.

(Main Player Only) (Mandatory) (Resolution)

Wild: As a main player, before encounter cards are selected, you may discard up to three cards. If you win the encounter, draw two cards from the deck for each card you discarded. (Main Player Only) (Planning)

Super: At the start of any encounter, you may either double the number of tokens on your sheet or discard all tokens from this sheet. Afterward, discard this flare. (As Any Player) (Regroup)
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This is not my user name.
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Why is there no Word Games Forum or Subdomain?
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There should be a Word Games Subdomain, or at least a Word Games Forum!
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Scary! To play, that is. If you've accumulated a lot of tokens, you *have* to win your next encounter or else!

So I guess if you have good cards in your hand already, you go ahead and accumulate tokens, because you can be pretty sure you'll win. But, this being CE, there are LOTS of things that can go wrong. And when something goes wrong for this power, you could lose most of your ships and your entire power for a good long time.

And when you don't have good cards, you don't accumulate tokens, because you'll probably lose your next encounter.

What about deal situations? A successful deal? An unsuccessful deal?
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SpaghettiToastBook
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Phil Fleischmann wrote:
What about deal situations? A successful deal? An unsuccessful deal?

I intentionally made nothing happen with deals. The opponent would have little incentive to make a deal and a great incentive to fail to make one.
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Just a Bill
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Well, you were right and I should have listened but I didn't and now here we are. So stop saying 'I told you so' and pass the calamine lotion.
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I think I like this one too. Not sure if I'm man enough to play it , but it seems interesting.
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Jefferson Krogh
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I like this one. Nice opportunity for psychological warfare during other player's turns: at the start of each of their encounters, plop down a token and just grin.

Would be very amusing to play as a double power setup with Skeptic.
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Pizzatiger Nope
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I would suggest adding a way to remove some or all your tokens in addition to the Ability to add them.

You could do that to play mind games on your opponenet into thinking your super weak and that you have no way to win but in reality you have the 40
 
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