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Captain Sonar» Forums » Sessions

Subject: When We Danced in the Abyss it was Magic! rss

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Wayne Applewhite
United States
Fairfax
Virginia
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First game for the 8 of us. Everyone had watched a few of the Videos and all of us watched Shut Up & Sit Down's video which really paved the way to a funtastic 4 missions of boat driving bliss!

As everyone seems to agree, we played about 10 to 12 rounds of the turn based game so we could all get our ears wet and learn some of the nuances of the game...yep, it helped a lot.

After those rounds, we were ready for real time and the whole show!

We randomly chose teams (as simple as drawing blue and yellow cubes out of a bag) and then each team decided which work station each team member would operate. With that, there was a 1 - 2 - 3 Dive! and we were underway...

The first mission was still new to us, even though we had played the turn based portion to kick the tires, but the pucker factor came in to play immediately. It helped that we had found submarine and sonar sounds on-line for background atmosphere. Nice touch!

And then...it started shake, the Captain and the Engineer on our team (I was the Engineer) had a mixed communication and while we started out with one strategy, the Captain changed the strategy half way through the first 12 maneuvers and forget to relay that information to me so when it came time for him to launch the torpedo...well...it was off-line gulp. Then there was something about "How could you take the torpedoes off-line...yuk???" And then I said something like "I thought we were going to do this other thing first! whistle", this went on for about 35 or 40 seconds; well, all the while that was happening, there was this frantic activity across the table from us and the next thing we heard was "Stop!" "Firing Torpedo at Charlie 7! "What gulp???!!!" Our Captain replied with...direct hit...uh oh....shake

As you can imagine, it went very bad for us from then quite quickly. Wow that was a short game as we all are laughing and the other team was High Fiving.

So, we all changed seats among our respective teams, and started Mission Number 2.

It went quite differently this time and it happened so fast, the other team never saw it coming . As they were still laughing about how easy it was to beat us the first game, changing work stations was not to their advantage...

We moved a few times and sent out a "Ping!" and the information we got back was critical...after two more movements of the other side, our radioman told the Captain, "They are right here..." The torpedo tube was ready, the system was green and he said "Stop, Firing Torpedo at (the proper coordinates)" and the other team was in shock gulp!!! How could this team of knuckleheads do that...Direct Hit! They tried to go silent but the system was down. Then they decided to move West and try to sneak away but because the system was down and could not be repaired without Surfacing...all we had to do was continue to move and charge the torpedo tube again (which we did very quickly mind you) and they heard, "Stop, Firing Torpedo!" BOOM!!!!! laugh

The 3rd Mission (after changing seats once more) was also in our favor. Again, we communicated very well and coordinated our attack with the radioman really working magic and finding the firing solution for the Captain and it went really quite well for us.

Now with 2 wins to 1, we changed seats for the last time (this gave each of us a chance at every position).

With the seat changes came a new Captain. Our new Captain was a bit slower at times and then too fast at other times and our First Mate and Engineer had a bit of trouble keeping up and staying efficient. The Captain would ask questions of us, but this is not a turn by turn game Captain!!! They are still moving and plotting!!! They set a course and a strategy that boxed us in and even though we had Silent running and successfully deployed it, their Radioman was on point and had us cold. When the last Torpedo ripped through our Hull, the score was 2 to 2.

We decided to leave it at that...for now.

What we learned: The game goes quicker then we thought it would. You really have to communicate with all team members. The Engineer is MUCH more important than what meets the eye initially. There is no time to have a 2 minute strategy discussion while the other team is steaming your way!!! Everyone has to have their head in the game at all times. You should really listen to the other side 'cause they give clues unexpectedly. We learned that when we danced together we were unstoppable. And, the most important thing we learned is that this is a fantastic game with the right group!

Well done Roberto Fraga, Yohan Lemonnier, and Matagot!

Thank you for the fun factor of HUGE!
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Ethidium Bromide
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Nice report.

I have a question: You have played 3,5 matches in total. How much time did you need for the whole session?
 
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Wayne Applewhite
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ethidium wrote:
Nice report.

I have a question: You have played 3,5 matches in total. How much time did you need for the whole session?


Thank you for the kind words.

With rule explanations, the turn by turn test drive, and then the 4 real time games, it was just under 2.5 hours (but it felt less than that!).

Hope that helps!
 
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Wayne Applewhite
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Thank you for the thumbs and the tips; very unexpected. blush
 
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