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I've been thinking about the solo mode and was bothered by the often random color choices that HAL makes in the standard solitaire version so I came up with a new version. This is intended to remove the random tile draw of the AI making it more prone to try to match colours with the existing tiles.
Setup is as normal for solitaire.
HALs turn is a bit different then normal.
After you have taken your turn flip two building tiles for HAL
Then flip a card and build one of the two buildings following the standard procedure with the following additions:
When upgrading/adding a floor do the following checking to see if any apply:
If there’s a tile with the same colour and a higher value build this
If there’s a building of the same colour with a lower value build this
Otherwise build the highest numbered tile
If you have two tiles of equal value build yellow if available otherwise red.
When exploiting do the following checking to see if any apply:
If there’s a tile with one or more adjacent colours build this
If both tiles have colors adjacent to the exploitation pick the highest value tile
If both are unequal to the tiles adjacent pick the highest value
If both are of equal value pick yellow if available otherwise red
Afterwards shuffle the remaining card back in the pile.
the rest of the solo rules apply as to endgame etc.
I’ve play tested it once and somehow I want to incorporate the whole “zoning”/neighbourhood effect as well but I’m thinking about that wether or not this would be too intricate. Will update the OP as I go along. it probably means to add a line about adjecent tiles in the choice line.
have fun trying ot out and do not hesitate to ask for feedback or give ideas/critisism (at worst I'll ignore it )