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MERCS: Recon – Counter Threat» Forums » Rules

Subject: The Scanner? rss

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Cutthroat Cardboard (Barry)
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Quick question regarding the use of "The Scanner"?

As I understand the scanner reveals hidden objective tokens. I have assumed that this does not include specialist workers, such as the scientist, where they effectively are the objective and hidden under an objective token?

The reason I ask is that I played a mission from the Texico expansion where you have to find a character hidden under one of four objective tokens. (This is similar to a mission from the base game.) The Breach and Clear is "All areas" which means that if you don't know which one the character is in you have to set up to potentially to do 4 breach and clears and in each case need to be able to defeat all locations in case it turns out to be the primary objective. (This stops some of the fancy maneuvers you might pull in many situations where multiple b&C's may be required.)

There's always interrogation but this can be hit and miss....

Just interested to see if others allow hidden characters to be revealed with the scanner as it would dramatically change the mission?
 
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Vasilis
Greece
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I always assumed that when a character is an objective, it can be targeted by scanner as normal. This makes more sense to me than any other explanation.

In any case, even if you resolve the rules as written, when you reveal the objective token you will uncover the character token beneath it and see what it is anyway.
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David Griffin
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I'd agree with Vasillis.

If you don't want to play it that way, and there are no "obvious" employees or SecFors in a room, then you'd have to prepare to breach and clear but before you spend any special abilities, you would want to check. If the employee is there, then the breech and clear is normal. Otherwise I'd say you all end up in the room but there is no breech and clear and you can interact with whatever location item in the room.

Frankly that seems awkward. I definitely wouldn't do multiple breeches and clears because the auto populated opposition would probably kill you eventually. The game tries to wear you down in the B&C and doing 3-5 of them would be pretty tough. It seems more logical to be able to scan for the presence of the employee under the objective.
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Cutthroat Cardboard (Barry)
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Appreciate the fast replies, I think I could be persuaded either way on this one.

I've assumed the objectives are not really there, they are just tokens to hide the employees, who I've assumed are there so require a B&C.

It certainly makes it easier/cleaner to assume characters can be scanned for, though in my head the scanner feels like it's for identifying objects not people...

I think my main problem with this approach is that it makes these missions very similar to the find a specific objective mission. I prefer missions to be as varied as possible so for solo games I might play without the scanner but reduce the number of objectives to 3 and have them well spaced out?
 
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Jerry Tresman
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Skipp wrote:
Appreciate the fast replies, I think I could be persuaded either way on this one.

I've assumed the objectives are not really there, they are just tokens to hide the employees, who I've assumed are there so require a B&C.

It certainly makes it easier/cleaner to assume characters can be scanned for, though in my head the scanner feels like it's for identifying objects not people...

I think my main problem with this approach is that it makes these missions very similar to the find a specific objective mission. I prefer missions to be as varied as possible so for solo games I might play without the scanner but reduce the number of objectives to 3 and have them well spaced out?


I believe they are not just tokens but are objectives as well.

Think of it as scanning a room and seeing no one so its just an objective or scanning and seeing a bunch of people so probably guarding the target.
 
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David Griffin
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The Science fiction scanners we've seen on TV and movies seems to be something like wireframes of what is in the room or heat blobs of what is in the room. The latter is more plausible technically but that would actually be more likely to identify people than items right? So presumably this is some form of "x-ray" vision that lets you identify the purpose of a room and this seems like it would at least tell you something about moving objects in the room (or human shaped objects sitting in a chair).

We have no idea how this one works, but it doesn't seem MORE implausible that it could give you "life sign" readings. The very fact you can see the blips all over the building proves that right?
 
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Jerry Tresman
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carbon_dragon wrote:
The Science fiction scanners we've seen on TV and movies seems to be something like wireframes of what is in the room or heat blobs of what is in the room. The latter is more plausible technically but that would actually be more likely to identify people than items right? So presumably this is some form of "x-ray" vision that lets you identify the purpose of a room and this seems like it would at least tell you something about moving objects in the room (or human shaped objects sitting in a chair).

We have no idea how this one works, but it doesn't seem MORE implausible that it could give you "life sign" readings. The very fact you can see the blips all over the building proves that right?


Its not even sçience fiction , more fact take the sasttelite imagery for infrared, sound sensing , the Mercs own feed back , external snooping devices and add maybe the computing power of the future to interpret it to a high degree
 
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