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Star Trek: Ascendancy» Forums » Variants

Subject: One player variant - simple rss

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John Godwin
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Shuffle 2 of the Romulan, Klingon, or Federation homeworlds into the stack.

Separate Civilization and virgin planets from the crisis and discovery.
Make two separate piles:
1. Crisis and Discovery cards
2. 15 civilization and 1 virgin planet

You must explore at least once per turn until all of the systems are gone.

When you explore you must:
1. Brave a hazard if there is one.
If it's a planet:
2. Draw 1 card from the crisis/discovery deck and resolve if able.
3. Draw 1 card from the civilization deck.

When you encounter Romulus, Kronos, or Earth immediately fully develop them and place one of their respective control nodes on them.
The first of of these you encounter counts as a warp-capable species: level four.
2+ weapons to roll.
4 shield modifier
4 Hegemony resistance
And place 4 ships on the planet.
The second you encounter counts as a warp-capable species: level five.
1+ weapons to roll.
5 shield modifier
5 Hegemony modifier
And place 5 ships on the planet.

After drawing and developing the homeworld.
Draw systems until you have 2 planets.
Fully develop these planets, place a control node of the species on them, and place ships in orbit equal to the species warp-capable level.
Any phenomenon you drew are connected to those sectors.

Starting advancements are put into play as well.

You must hegemony or invade all Romulan, Klingon, or Federation planets in play to win!

See how few turns you can manage it in!
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Jon Snow
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Are the two additional post home system planets connected to it?
 
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John Godwin
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I'm working on AI for the other species, but I figured that I would post this simple and fun single player varient!
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Jon Snow
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Have you tried it yet? If so, how many turns did it take you?
 
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John Godwin
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chas59 wrote:
Are the two additional post home system planets connected to it?


Yes, they are connected to the alien homeworld.
 
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John Godwin
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chas59 wrote:
Have you tried it yet? If so, how many turns did it take you?


Yeah, I tried it. I had all the rules in my head but I was writing them down as I played them and completely forgot to keep track of rounds!
It still took a little while, but rounds go a lot faster when you are playing alone, lol
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Mickey foto
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Look forward :-)


John1701 wrote:
chas59 wrote:
Have you tried it yet? If so, how many turns did it take you?


Yeah, I tried it. I had all the rules in my head but I was writing them down as I played them and completely forgot to keep track of rounds!
It still took a little while, but rounds go a lot faster when you are playing alone, lol
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Kevin Lacey
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I propose making the rules even easier.

1. Use humble beginnings and random galaxy as starting rules.

2. Do not insert any enemy home worlds into the game.

3. Set a victory condition: Achieve X goal within X amount of turns.

Idea for victory conditions:

1. Ascendancy victory

2. Acquire a certain amount of resources within a time limit.
-Example: 30 research and 30 production and level 3 ascendancy within 20 turns
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