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Covert» Forums » Rules

Subject: when flying directly, do you leave intel behind? rss

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Richard Ham
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Marsalforn
Gozo, Malta
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the rules say you leave intel cubes during the normal move action, but i don't think they specify whether flying out (using an agency card) also prompts the leaving behind of a cube. or did i miss that somewhere?
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Aaron Rohrer
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Delmar
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visit my blog at http://www.alittlelatetothetable.blogspot.com/
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“The way a man plays a game shows some of his character. The way he loses shows all of it."
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yay...does this mean runthrough soon richard? sorry i don't actually know that answer either...couldn't find it in the rulebook...but i'd think that intel was still left...at least thematically?
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Carrie K
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Yes, leave an Intel cube behind anytime you leave a city, whether using a normal move action OR flying.
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David B
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dipbubs wrote:
Yes, leave an Intel cube behind anytime you leave a city, whether using a normal move action OR flying.


Good to know, I played it sans Intel my first play the other day. That mostly suits the theme, although years ago cameras and facial recognition were minimal and slow compared to today. On the flip side each mission leader's network of (unseen) contacts likely has one always tracking the other player's agents.

Thanks for the clarification.
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Richard Ham
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Marsalforn
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LateToTheTable wrote:
yay...does this mean runthrough soon richard?

Will definitely try to have one ready by the time the game hits retail
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Dan King (The Game Boy Geek)
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Gilbert
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I think you'll like this one Richard since I love it with 2 and there is some blocking others but usually it happens by accident due to the secret nature of the missions and code cards.
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Richard Ham
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Marsalforn
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dkingnu wrote:
I think you'll like this one Richard since I love it with 2 and there is some blocking others but usually it happens by accident due to the secret nature of the missions and code cards.

Actually, we found the blocking to be much more aggressive in this game than most worker placement games. It reminds me a lot of Bora Bora in that regard
 
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Dan King (The Game Boy Geek)
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It can be played aggressively to block on some circumstances if you and the other people have specific dice. But I also think there are more ways to mitigate those blocking with the special token abilities and the agency abilities. Also I've found if you can't manipulate your way out of exactly what you wan wanted done that turn, you can usually get something good done for another mission or future big turn (one game I got blocked a couple times in a row but then did 3 missions on one turn)
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