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Pandemic Legacy: Season 1» Forums » General

Subject: Do you actually rip up/destroy your cards? rss

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Is this game not meant to be replayed or do you just reprint the ripped up cards?
 
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Alessio Massuoli
Italy
Terni
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Not meant to be replayed.
I'm obsessive about my game, so I built my own reset kit, but I have to say that playing the full year once is satisfying enough (not to say that some... Uh... Mechanics are completely spoiled to you if you replay them.
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Chris Olsen
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I've done two campaigns and there is something satisfying about destroying the cards. That said, I'd love a version that was modular to be replayed again and again.
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Anthony Davies
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The game is definitely not meant to be replayed. With that being said, there are files out there that provide a reset kit to play the game using the same components a second time. I haven't tried it myself, mostly because it sounds like a lot of effort for an experience that won't be as good.

Anyway, as someone who likes to keep board games in mint condition, I recommend that you rip those cards to your heart's content. The rulebook mentions physically ripping the cards for a reason. There is an emotion tied to that physical act of destroying property. It makes your choices and the events that transpire that much more dramatic. You know that no matter what happens, there is absolutely no going back now. And for a game like Pandemic Legacy, those kinds of emotions are crucial. Of course, everyone is free to play the game as they see fit, but that is my strong opinion
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Gamer D

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Yes. Every time I had the chance.
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Commander Crud
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I don't get the reset kit people. Destroying the game is half the fun.
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Alessio Massuoli
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In my case, I have a son who wants to play with his friends
But I agree, destroying the cards and writing on the board feels wonderful.
 
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Kerstin
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When the game told us to destroy the first card, even though I was really excited for the game, I was kind of hesitant and had this feeling of "oh s***, are we really gonna do this?", but then actually doing it does have a great sense of satisfaction in it and after that I was doing it with a great amount of joy.
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Simon C
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ovis wrote:
When the game told us to destroy the first card, even though I was really excited for the game, I was kind of hesitant and had this feeling of "oh s***, are we really gonna do this?", but then actually doing it does have a great sense of satisfaction in it and after that I was doing it with a great amount of joy.


I've been the opposite - I ripped up the first card and haven't properly destroyed any since. That said, I have folded them past proper use in a deck - I just decided I'd like to have the option to look through them all again at a later point.

I'm undecided how I feel about it - I think maybe there would still be something more dramatic about actually tearing up the cards...
 
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Tim Earl
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I played with my wife and a friend and they looked on in horror the first time I tore up a card. By the end, they were doing it as well.
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Steve Sena
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nomercyrider wrote:
Anyway, as someone who likes to keep board games in mint condition, I recommend that you rip those cards to your heart's content. The rulebook mentions physically ripping the cards for a reason. There is an emotion tied to that physical act of destroying property. It makes your choices and the events that transpire that much more dramatic. You know that no matter what happens, there is absolutely no going back now. And for a game like Pandemic Legacy, those kinds of emotions are crucial. Of course, everyone is free to play the game as they see fit, but that is my strong opinion


Well said: Destroying the cards is definitely part of the experience.
 
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Scott Frazer
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commandercrud wrote:
I don't get the reset kit people. Destroying the game is half the fun.


Sure. The first time you do it. Even the second.

By the time I was on my 3rd copy of the game I decided I should probably stop spending $50 every time I wanted to play it

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James Clarke
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Caithness
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We tore our cards in half, then put them through a food blender, then burnt them.

Just to be absolutely sure.
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Ryan Freels
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I have been destroying most of the cards. After the campaign I plan on playing the original pandemic game using the board and components. Therefore, I am not destroying things I think we may use later, like characters and event cards.

However, you can buy a deck of cards from Z-man games or individual cards from http://www.gameshelf.us/brands/Pandemic.html. I plan on buying a few individual cards later that have different rules during the campaign.
 
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Michael Webb
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I loved destroying components in this game. If anything, I would have preferred to have been able to destroy MORE things because keeping track of the available scars, upgrades, &c. got a bit overwhelming by the end of the game.

Now that we are done I plan to just make a little art project out of the final board state and hang it in my game room. The game itself is not something that I think would be nearly as enjoyable the second time through, as knowledge of the future events would shade a lot of the decisions. I know some people have played it multiple times, but for me, it is not something I would be willing to do again if I was being asked to make ANY decisions: about what character I was playing, what upgrades to take, &c. as many of them can have some effect on the game if you know what is going to happen.
 
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Mario Morelli

Minnesota
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I find it quite empowering to rip up a game card. I was hesitant with the first. Now I don't even think about it! It's what you get diving into a Legacy game! This is coming from someone who tries to keep games in 'Like New' condition at all costs. Our group has gotten into it by shouting things at the card as it's being destroyed. Makes it easier, LOL.
 
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Matt Hoffman
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This is a game where one has to get comfortable with things getting messy, difficult for many of us I'm sure.

That said, we are only thru Feb but I would argue against being too destructive too quickly. We've made mistakes interpreting rules (or even noticing them) and have had to roll back a few items (labels applied, writing on the cards). Even had one game where we lost when the player deck ran out, then realized a card of the color we needed to win had fallen on the floor and hadn't been in the deck. While you kind of have to roll with minor rules glitches, it would really bum me out to feel like replaying the last game was impacted by having destroyed some component.
 
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Benjamin Hester
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gaudium wrote:
This is a game where one has to get comfortable with things getting messy, difficult for many of us I'm sure.

That said, we are only thru Feb but I would argue against being too destructive too quickly. We've made mistakes interpreting rules (or even noticing them) and have had to roll back a few items (labels applied, writing on the cards). Even had one game where we lost when the player deck ran out, then realized a card of the color we needed to win had fallen on the floor and hadn't been in the deck. While you kind of have to roll with minor rules glitches, it would really bum me out to feel like replaying the last game was impacted by having destroyed some component.


Step 1: make game, require people to destroy game after 1 play.
Step 2: sell game for $50+
Step 3: people destroy game.
Step 4: make another game, require people to destroy game after 1 play.
Step 5: sell game for $50+
Wash, rinse, and repeat.

Profit!

(subtle undertone...Legacy is the worst moneygrubbing scam ever invented. pick up a campaign game and don't drink the Kool-Aid...)
 
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Tim Earl
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BenjaminHester wrote:


(subtle undertone...Legacy is the worst moneygrubbing scam ever invented. pick up a campaign game and don't drink the Kool-Aid...)


Seriously? That's some incredible hyperbole there. Not just bad, but the worst, huh? Even worse than pyramid schemes and multilevel marketing?

This is an online community of people choosing to spend some of their disposable income on boardgames. So what if some (apparently many) of us enjoy this type of game?

For my $50, three of us got hours of enjoyment out of this game. Tonight, those same people +1 other are going to see a play where each ticket cost $50, and the experience will be over in 2.5 hours.

I suggest you stop worrying about other people's entertainment budgets.
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Jim Patching
United Kingdom
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BenjaminHester wrote:
gaudium wrote:
This is a game where one has to get comfortable with things getting messy, difficult for many of us I'm sure.

That said, we are only thru Feb but I would argue against being too destructive too quickly. We've made mistakes interpreting rules (or even noticing them) and have had to roll back a few items (labels applied, writing on the cards). Even had one game where we lost when the player deck ran out, then realized a card of the color we needed to win had fallen on the floor and hadn't been in the deck. While you kind of have to roll with minor rules glitches, it would really bum me out to feel like replaying the last game was impacted by having destroyed some component.


Step 1: make game, require people to destroy game after 1 play.
Step 2: sell game for $50+
Step 3: people destroy game.
Step 4: make another game, require people to destroy game after 1 play.
Step 5: sell game for $50+
Wash, rinse, and repeat.

Profit!

(subtle undertone...Legacy is the worst moneygrubbing scam ever invented. pick up a campaign game and don't drink the Kool-Aid...)


I disagree. If a game group plays a regular game there's a good chance at least one of those people are going to end up buying the game themselves. If the same group plays a legacy game there's very little chance of them going out and buying the game themselves because they've already completed it. Same goes for people re-buying it to play again - I'm sure there're some people who will do that but most people aren't going to rebuy the same game because once you've done a legacy game there's much less impetus to go through it again.

It's not the disposable nature of Pandemic Legacy that's led to big sales it's the fact that it's really good.
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Benjamin Hester
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Georgetown
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http://www.allthingsclipart.com/04/kool-aid.05.jpg
 
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Clive Jones

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People who've played it know what you're missing. Almost everybody enjoyed it, and almost everybody recognised that it was excellent value for money.

If you don't believe us and don't want to give it a try, that's your choice and your loss.
 
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Benjamin Hester
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clivej wrote:
People who've played it know what you're missing. Almost everybody enjoyed it, and almost everybody recognised that it was excellent value for money.

If you don't believe us and don't want to give it a try, that's your choice and your loss.


have played it, but thanks anyway.
 
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Jynna Jay
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It's not meant to be replayed but I take no pleasure in destroying things so I just put them in the bottom of the box.
 
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Andreas Vecstric
Sweden
Malmö
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OP refuses to use intended materials to make you remember things (i.e. stickers on cards and board) then goes on BGG to complain that the Legacy-aspect changes of the game are too hard to remember.
News at 11.
 
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