I have few questions after watching Shayne's vid here https://youtu.be/_1sZFOiyzg0?t=43m55s
He makes a group move to assault a tank with 2 units and leader. The two units are adjacent but are not in the same hex.19.4 The units must start and remain in the same hex for
seems to indicate both units and leader would need to start stacked together. Is the move in the vid legal?
The 2 foot units and attached Leader must start in the same hex for the group move/assault move. In the video I may not have followed this and it would be invalid. At one time Group moves were allowed with adjacent units, but the mechanic was too cumbersome and so it was only allowed for units in the same hex. I may have made the video before that refinement.
28.7 A vehicle may join a Group Assault move so long
as it is adjacent to or in the same hex as the other
assaulting unit with an attached Leader.
seems to apply only when using vehicles and infantry together.
While on the subject of group assaults with vehicles. What if a infantry with leader is a passenger on a vehicle. Can they group assault or does the infantry/leader need to move off first, then group assault?
Yes, you would have to unload first.
28/8 vehicles transporting units may not Assault move.30.23 With an unresolved Melee, units can reinforce the
Melee by Assault moving into the hex. Stacking
limits must still be followed. The new units will be
taken into account for the next Melee combat.
Is the procedure as follows? :
- Russian assault Germans
- melee is unresolved as both sides still have good order units
- turn ends
- Russian assault moves in melee to reinforce following stacking limits.
- melee is resolved again at the end of the turn
I've been playing that during the current turn melee is open to be reinforced up to the stacking limits, but I'm thinking this is wrong.
Only unresolved Melees can be reinforced.
The first example you mention is correct. When Melee carries into new turn, the Melee hex can be assault moved into by additional units, following stacking limits.
When Melees are initiated, that hex is blocked off until the Melee phase at end of turn. So initially, for example, when a German unit assault moves into a hex and enters Melee with a Russian unit, the Russian player cannot move another unit over and reinforce the initial Melee.