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Dead of Winter: The Long Night» Forums » General

Subject: Completely Occupied Non-Colony Location rss

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If an exiled player has all their survivors occupying a location is there anything the colony players can do to remove the exiled players survivors from that location?

We came across this problem when we had to collect two cards from each location and bring it back to the colony.
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Kristo Vaher
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AznChaos wrote:
If an exiled player has all their survivors occupying a location is there anything the colony players can do to remove the exiled players survivors from that location?

We came across this problem when we had to collect two cards from each location and bring it back to the colony.


Officially no. And that is the intent, essentially exiled player can lock out locations. I do play with a variant that you can go to Zombie location and attack however, but you automatically die if zombies would be placed and there's no room.
 
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Jason
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Unless they had some great weapons, I think them staying there and having to continually fight off the spawning zombies would probably be enough of a deterrent. I can see them blocking it for one, two or three rounds, but it will catch up with them.
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Donny Behne
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Slashdoctor wrote:
I do play with a variant that you can go to Zombie location and attack however, but you automatically die if zombies would be placed and there's no room.


I don't understand what this variant does. Zombies don't occupy the same spots as survivors. Zombies will never lock out a location from a survivor moving there.
 
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Jason
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kelann08 wrote:
Slashdoctor wrote:
I do play with a variant that you can go to Zombie location and attack however, but you automatically die if zombies would be placed and there's no room.


I don't understand what this variant does. Zombies don't occupy the same spots as survivors. Zombies will never lock out a location from a survivor moving there.


They're saying the exiled player is blocking all the PLAYER spots with their exiled characters. The variant is to allow a non-exiled character to go there and sit on an "out of bounds" spot. This lets them attack the exiled characters at that location.

How well does this work, though? If the location was completely filled and the new character manages to kill one of the exiles, the location will still be full if the exile doesn't move off. That means enough zombies are going to be put there to kill a character if the exile doesn't move off (since you can't move your attacker back in the same round). In fact, unless they put some barricades there, the location will probably already start full of zombies because it was full of characters at the end of the last round.


You'd really need to send in a high influence character to ensure they survive until the end. And maybe other non-exiles using remote zombie-killing weapons or attracting zombies away.


Of course, even if you clear it of zombies after attacking the exile, the exile player could possibly make life really bad for you by searching and making the maximum amount of noise, then moving one or two of their characters to another location(s). The non-exile character will have a high chance of being toast. Maybe it could work with some barricades being thrown up as well. Hard to say. Could potentially be very fun or very frustrating. I think you'd probably be better off just making the exile have to fight off those zombies in order to keep camping.
 
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Tomas Inguanzo
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AznChaos wrote:
If an exiled player has all their survivors occupying a location is there anything the colony players can do to remove the exiled players survivors from that location?

We came across this problem when we had to collect two cards from each location and bring it back to the colony.


That's one of the risks you take when you exile a potentially innocent player. If you play with the Bandit module they can jam up the locations with bandits as well.
 
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Jason
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hrhtomas wrote:
AznChaos wrote:
If an exiled player has all their survivors occupying a location is there anything the colony players can do to remove the exiled players survivors from that location?

We came across this problem when we had to collect two cards from each location and bring it back to the colony.


That's one of the risks you take when you exile a potentially innocent player. If you play with the Bandit module they can jam up the locations with bandits as well.


Would the risk be any different from exiling a non-innocent player?
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Tomas Inguanzo
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jepmn wrote:
hrhtomas wrote:
AznChaos wrote:
If an exiled player has all their survivors occupying a location is there anything the colony players can do to remove the exiled players survivors from that location?

We came across this problem when we had to collect two cards from each location and bring it back to the colony.


That's one of the risks you take when you exile a potentially innocent player. If you play with the Bandit module they can jam up the locations with bandits as well.


Would the risk be any different from exiling a non-innocent player?


Oh, right. I keep forgetting that they don't go to the brig in this game.
 
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