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The rules have arrived this week. This is not a review of the rules mechanism. I only want to tell my first impressions when I took the book in my hand firstly. Please execuse any errors. English is not my native language
I specially wrote “book” in the title of this thread , because rules would be actually an understatement: “Tin Soldiers in Action” from Klaus und Rüdiger Hofrichter is a book with 272 pages, 234mm x 156mm, including 2 pages of aide charts with a real hard book – cover, no paperback. Even thus it differs from the usual rules.
You have not to bother that you have to know 272 pages of rules. All what you regularly needs for the actual gaming, is comprised in one chapter “Tin soldiers in Battle”of about 30 pages. And as nearly each page has pictures, examples and the text you later have on the charts table, the real necessary rules are much less. I was a playtester for the rules. At the beginning the playtesters had no written rules only some explanations of one of the authors and after some turns we played the game more or less by ourselves without much help of the watching author.
Most pictures in the book are black/white. In the middle of the book is a coloured part which does not only contains commented pictures but coloured maps for 3 scanarios, As the game uses squares, these maps are subdivided in squares.
The print designers of the book have done a really good job. You can read the text very fluently. Important information are in bold letters. Examples and explanations are in own grey delighted boxes. Nearly each single information which you find in the charts in the book is shown exactly like it is later in the charts and then explained in the running text.
I don´t want to repeat the extensive Table of Contents but besides the really necessary rules for example there are chapters with three different systems to organize armies (about 40 pages with armylists for all eras covered by the book, a point system and a modular system), rules for special units (for example military genius, Engineers, Gatling Guns, Rocket artillery and even such special things like aerial reconnaissance and bicycle infantry), rules covering special battle situations and much more. Three Scenarios, each with various variants are included too.
Sometimes the rules reads like a scientific book. For example when they explain the historical differences between musket, rifle, breach-loading and repeating rifle. Or when they classify many historical artillery pieces to the different sorts of artillery in the rules. Indeed the book contains many historical informations mainly corresponding with specific rules or other content of the book.
The authors have really packed everything in this book what can be imagined for the period, for which the rules were made.
Actually, the rules sets a new benchmark. A real rulebook for the seasoned Wargamer.
- Last edited Sat Aug 27, 2016 3:39 pm (Total Number of Edits: 1)
- Posted Sat Aug 27, 2016 3:30 pm
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I just got my copy from the UK, so I am looking forward to giving it a try. I love square grid games and these rules look nice and clean. Rather large units though. Many more figures than I was expecting.