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We played a 3 player and I feel that the learning curve for this is quite steep even for very experience players. I have a suggestion for a mini-scenario to get experience of the game before going for full play.
Rules: ignore PvP (in part one), Sundial, Greater Artifacts, all advanced rules.
Setup otherwise as normal.
This scenario is in two parts:
- Part 1: Establish your domain.
- Part 2: Fight for dominance.
Part 1: Establish your domain.
The first part of the game ends when one player controls a level 4 city; no PvP combat is allowed.
Tips: You can do this in several ways:
- upgrade your starting city 3 times
- build a road, then establish a level 4 city
- build a road, then establish a level 2/3 city and upgrade that
- build a road to the nearby level 4 neutral city and use a hero to conquer it.
Building and upgrading cities requires units. Tents are very handy for having all the right cards in hand at the same time.
To conquer a city you need at least one weapon card; you need weapon cards to hire a hero and also to launch the attack. You will need at least 5 combat strength for your attack to succeed to conquer a level 4 city.
You might also find it useful during this phase to put units in tents in preparation for part 2 to give you an advantage in the combats.
The winner of part 1 gets the advantage of the first attack in in part 2.
Part 2: Fight for dominance.
All players are given a hero, even if they haven't recruited one. All players with more than one hero remove all heroes except one. All heroes are then placed in the center ruins square.
Starting with the player who succeeded at part 1, each takes a turn to attack one other enemy's hero.
Combat rules are used with the following exception: Any unit card can be used to start a combat (normally a weapon card is required).
During this turn players cannot add new cards to their decks, move their heroes or add terrain to the board - but they can use artifact and ambush etc powers normally.
Note that all surviving players re-stock their hands after each turn.
If a hero is defeated (and therefore disbanded), that player is out of the game. Play continues until there is only one player and hero left.