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Neuroshima Hex!» Forums » Variants

Subject: (Remake v2.0) Hell Angels rss

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Introduction:
This is a 2.0 version of the Hell Angels fan army.
Link to the PDF file here:
https://boardgamegeek.com/filepage/136537/hell-angels-v20-re...

Informations:
Original army by: Korneliusz "Kori" Ligenza
Remake by: MasterTouan
Translation help: raphaell7
Tiles made with eHeck 1.3.

The Tiles Deck:




Reference Card:




Particularities:


HQ ability: the HQ may perform a Move at the cost of 2 HP. It may not necessarily be used frequently, thanks to the vast amount of Move tiles.


Red Bull: has the Maneuver ability. Acts as a sort of limited Mobility: may move forward, or rotate by one side only.
If a Move tile is used on the unit, it may makes two full movements.


Ram: the Ram action tile allows one unit to inflict 1 wound on an adjacent enemy unit. If killed, the unit has to move to the freed hex and may rotate.
It's a sort of Stomp tile from the Beasts fan army, but with a bonus rotation.


Move then Battle: an action tile allowing to Move a unit, then start a Battle. Although the Move may be ignored, the Battle is mandatory.


Comments:
The army appears perfectly balanced to me. My first battles with it led to 19-19 against Moloch and 12-12 against Hegemony. Impressive!
It may be very interesting to play in team deathmatch with an Outpost ally: the total of Battle and Movement tiles availables would be huge, and the Recon Center module would give doubled movements to the Hell Angels for a crazy mobility. New Detroit also has a Recon Center, two "Move+Battle", and a decent mobility.
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