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Pathfinder Adventure Card Game: Rise of the Runelords – Base Set» Forums » Play By Forum

Subject: Taking it back rss

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Jeff Jones
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"Until we get back into the fort and retake it, this whole region is threatened by giants." The heroes from Sandpoint listened to Jakardos Sovark explain his plan. "The Kreeg ogres are equal parts brutal and sloppy. Fort Rannick can be infiltrated through the City Gate or Warrens. Then we also have to neutralize the Garrison and Guard Tower. Some Black Arrow Rangers may still be alive in the Prison."

Choose a starting location from the locations in bold.


"One more thing. We were betrayed by one of our own, Kaven Windstrike. Do not trust him, if you see him."
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Jeff Jones
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Rolling for turn order -
Flenta: 1d12 = (9) = 9
Kyra: 1d12 = (9) = 9
Valendron: 1d12 = (7) = 7
Valeros: 1d12 = (11) = 11
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  • 943426. untitledFolder
  • 1d12 =
  • (9) =
  • 9
  • Thu Sep 1, 2016 10:20 pm
  • [+]
  • 943427. untitledFolder
  • 1d12 =
  • (9) =
  • 9
  • Thu Sep 1, 2016 10:20 pm
  • [+]
  • 943428. untitledFolder
  • 1d12 =
  • (7) =
  • 7
  • Thu Sep 1, 2016 10:21 pm
  • [+]
  • 943429. untitledFolder
  • 1d12 =
  • (11) =
  • 11
  • Thu Sep 1, 2016 10:21 pm
Jeff Jones
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Reroll -
Flenta: 1d12 = (10) = 10
Kyra: 1d12 = (4) = 4
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  • 943430. untitledFolder
  • 1d12 =
  • (10) =
  • 10
  • Thu Sep 1, 2016 10:22 pm
  • [+]
  • 943433. untitledFolder
  • 1d12 =
  • (4) =
  • 4
  • Thu Sep 1, 2016 10:22 pm
Jeff Jones
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So the order will be Valeros, Flenta, Kyra, Valendron

Scenario rule: the difficulty of checks to acquire allies is decreased by 3
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Tor Sverre Lund
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Trondheim
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Valeros @ City Gate
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Austin Fleming
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West Covina
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Flenta cracks her knuckles with a crazy grin on her face. "Heh. Giants...

I will tackle retaking the Garrison."
She heads off with her Weapon swung over her shoulder, whistling happily.
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Marvin England
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Austin
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Start at city gate also.
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Malcolm Howell
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"I will infiltrate the Prison. We can but hope that many of the captive rangers will still have strength to join the fight."
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Jeff Jones
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Heavy clouds cover the full moon, leaving just enough light for the small band to find their way through the pass leading to Fort Rannick. Their weapons are wrapped to keep them silent in the approach. Sovark peers around a boulder and signals a halt. He maneuvers into position and then swiftly and silently dispatches a sentry. He signals for the heroes to make for their infiltration points.
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Jeff Jones
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The Fort in Peril, turn 1
Top card of the Blessings discard: Blessing of the Gods

Valeros (11 cards in deck) [discard: ∅]

Blessing of Irori
Sihedron Medallion
Dogslicer +1
Blessing of Iomedae
Heavy Pick +1
Longsword +1

Flenta (12 cards in deck) [discard: ∅]

Glaive
Force Missile
Spyglass
Acid Arrow
Medusa Mask

Kyra (12 cards in deck) [discard: ∅]

Magic Leather Armor
Bastard Sword
Blessing of Shelyn
Sheriff Hemlock
Blessing of the Dawnflower

Valendron (11 cards in deck) [discard: ∅]

Sihedron Medallion
Scorching Ray
Spyglass
Blessing of Iomedae
Augury
Lightning Bolt


Location (cards remaining) [characters]
City Gate (10) [Valeros, Kyra]
Fort Rannick (10)
Garrison (10) [Flenta]
Guard Tower (10)
Prison (10) [Valendron]
Warrens (10)

Valeros is up!
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Tor Sverre Lund
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Valeros creeps up towards the gate, taking point in front of Kyra.

explore
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Jeff Jones
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Valeros advances through the ditch alongside the path leading to the gate. He stops just in time from breaking a staff or something in the weeds.

Wand of Scorching Ray
check to acquire: Intelligence Arcane 8
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Tor Sverre Lund
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Trondheim
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discard Blessing of Irori

INT: 3d6 = (6 + 1 + 3) = 10
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  • 944504. Gawain
  • 3d6 =
  • (6 + 1 + 3) =
  • 10
  • Sun Sep 4, 2016 12:01 pm
Tor Sverre Lund
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Valeros picks up the wand, and turns back towards Kyra with a questioning look on his face, sort of saying "What's this?" before stuffing it in his belt.

end turn at hand limit
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Jeff Jones
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The Fort in Peril, turn 2
Top card of the Blessings discard: Blessing of the Gods

Valeros (11 cards in deck) [discard: Blessing of Irori]

Wand of Scorching Ray
Sihedron Medallion
Dogslicer +1
Blessing of Iomedae
Heavy Pick +1
Longsword +1

Flenta (12 cards in deck) [discard: ∅]

Glaive
Force Missile
Spyglass
Acid Arrow
Medusa Mask

Kyra (12 cards in deck) [discard: ∅]

Magic Leather Armor
Bastard Sword
Blessing of Shelyn
Sheriff Hemlock
Blessing of the Dawnflower

Valendron (11 cards in deck) [discard: ∅]

Sihedron Medallion
Scorching Ray
Spyglass
Blessing of Iomedae
Augury
Lightning Bolt


Location (cards remaining) [characters]
City Gate (9) [Valeros, Kyra]
Fort Rannick (10)
Garrison (10) [Flenta]
Guard Tower (10)
Prison (10) [Valendron]
Warrens (10)

Flenta is up!
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Austin Fleming
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A short distance away from the garrison, Flenta has climbed to the top of a large tree. She is inspecting the area through her spyglass and formulating a plan for her assault...

Discard Spyglass to look at top two cards
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Jeff Jones
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Flenta spies a half-dozing sentry who has taken off some armor.
Mercenary
Magic Studded Leather Armor
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Austin Fleming
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Flenta smiles as she sees the sentry. Take him out and they'll never know what's coming for them... Like a ghost, she makes her way to a hill just behind the mercenary and leaps down on him, blade aimed for his heart!

Put Mercenary on top.
Reveal Glaive: Combat (13): 2d10+5 = (7 + 7) + 5 = 19
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  • 944595. anoirtrou
  • 2d10+5 =
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  • 19
  • Combat (13):
  • Sun Sep 4, 2016 7:09 pm
Austin Fleming
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As she hides the body, Flenta looks around to make sure no one saw her...

Reset hand and end turn
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Jeff Jones
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Flenta draws
Crow
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Jeff Jones
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The Fort in Peril, turn 3
Top card of the Blessings discard: Blessing of the Gods

Valeros (11 cards in deck) [discard: Blessing of Irori]

Wand of Scorching Ray
Sihedron Medallion
Dogslicer +1
Blessing of Iomedae
Heavy Pick +1
Longsword +1

Flenta (11 cards in deck) [discard: Spyglass]

Glaive
Force Missile
Crow
Acid Arrow
Medusa Mask

Kyra (12 cards in deck) [discard: ∅]

Magic Leather Armor
Bastard Sword
Blessing of Shelyn
Sheriff Hemlock
Blessing of the Dawnflower

Valendron (11 cards in deck) [discard: ∅]

Sihedron Medallion
Scorching Ray
Spyglass
Blessing of Iomedae
Augury
Lightning Bolt


Location (cards remaining) [characters]
City Gate (9) [Valeros, Kyra]
Fort Rannick (10)
Garrison (9) [Flenta]
Guard Tower (10)
Prison (10) [Valendron]
Warrens (10)

Kyra is up!
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Jeff Jones
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None of the ogres and their hirelings seem to have noticed the approach of the heroes so far. The clouds continue to cover the moon.
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Marvin England
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Kyra covers Valeros as she patrols the city gate.

explore
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Jeff Jones
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Kyra is watching, looking for anyone to approach the area as Valeros heads towards the gate. She doesn't notice her foot crossing a small beam of barely detectable light. Suddenly, the darkness flashes with lightning and two ogres leap through the gate!

Dorella and Hookmaw Kreeg

check to defeat: Arcane or Combat 12 then Combat 15
before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 10 check or be dealt d4 Electricity damage.
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Marvin England
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The heat from lightning sets Kyra's leather armor on fire and she shrugs it off quickly and her hand darts to her sword.


Fail check and take 1d4 = (3) = 3 electricity damage. Bury (discard on a 1) leather armor for that damage.

Reveal bastard sword for first check. 1d10 + 1d10 + 1d4 + 6 = (8) + (6) + (4) + 6 = 24

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  • 944742. Pcload1etter
  • 1d4 =
  • (3) =
  • 3
  • Mon Sep 5, 2016 5:08 am
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  • 944744. Pcload1etter
  • 1d10 + 1d10 + 1d4 + 6 =
  • (8) + (6) + (4) + 6 =
  • 24
  • Mon Sep 5, 2016 5:09 am
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