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I am curious how the ripples will affect gameplay. They come at the end of the round before discussion. In the videos there were two ripples shown. The first was a time loop. The second was that odd players could not speak during the discussion round (not a fan of not allowing players to participate in the game). What other ripples do you think would be interesting but won't hinder the basic gameplay?
New South Wales
Stopping people speaking doesn't stop them playing. You can still point, gesture and move tokens around. It's just harder to communicate.
The Compulsive Completist
I mentioned on the KS thread that I would like to see a ripple cause the timer to speed up. Sounds like something similar is coming our way.