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Unfair» Forums » Reviews

Subject: Unfair - The Pirates and Jungle deck rss

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Paul Long
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PIRATES

Overall feel of the Pirates deck

The Pirates overview card rates the deck as
Blueprints: 2 stars
Money: 4 stars
Ride size: 5 star
Unfair: 2 stars

The Pirates deck has three main things that come out in game play. Yes, the main emphasis is on money and size of attractions. But this deck focuses on Thrill rides (and upgrades marked “Only on Thrill rides”) more than the other attraction types. And that’s important to remember when you are choosing which attraction to build and which blueprint to keep.

The primary way that Pirates gets more money is through cheap park cards that have stars on them. The Pirate Theme card is the cheapest out of the themes (that I have seen). There are rides with multiple stars on them and there are thrill ride upgrades with stars. The Snack Seller lets you earn more money on one Ride (Leisure Ride or Thrill Ride). A money engine is so much easier to get going with Pirates. The City Events also focus on money - 2 for 1 Deal and Premium Tickets increasing your money followed by Annual Insurance and Spiralling Costs reducing your money.

The most obvious way to score points in Unfair is the number of icons on attractions. The Pirate deck helps you make larger attractions by having a greater variety of attraction upgrades. Remember, you can’t have a card with the same name on an attraction. Different upgrade cards means you can find additional upgrades and build more on your ride. Pirates like their tall ships! The other way the Pirates deck makes taller rides is by making Park cards easier to obtain. Treasure Trove, Unexpected Delivery and 2-for-1 Deal make building easier or give you more cards in your hand.

Thrill rides are very obvious in this deck. Even more obvious are the “Only on thrill ride” upgrades. The blueprints and super attractions have more strong emphasis on thrill rides. So think twice before you skip over that thrill ride to get a different attraction.


Showcase Cards
The two super attractions in Unfair reflect the aims of each deck and Pirates is no different.
Blackbeard’s Revenge. A Pirates themed Thrill Ride. Once per Events step: You may put one Park card from your hand under this ride face-down. Count each buried cards as 1 extra icon to attraction size. A thrill ride that gets taller. But don’t miss the subtleties here. Buried cards can’t be demolished! So no-one can stop your ride getting bigger. And buried cards are unavailable for others – so if your opponent is building lots of quality upgrades (or features etc), then perhaps that’s what you should bury. This ride goes very well with the “Treasure Trove” Event card and the Flagpole Park card!
Skullcliff Stronghold. A Pirates themed Thrill Ride. Once per Guests step: Gain 4 coins for each Pirate theme upgrade on open attractions in all parks. The money making Super Attraction. Build all the Pirate theme cards you can, and don’t forget the built in themes either – Swinging Ship Leisure Ride and the Seafood and Eat It Food Outlet. There are only 6 Pirate themes out there, including both super attractions – so if you see them, then take them straight away. Even if you can’t build them, you should have them in your hand. Discard other Park cards to search through 5 Park cards. And Dumpster Diving is your friend – if anyone else demolishes a Pirate theme, then you should go and get it.


Event cards
Treasure Trove / Caribbean Vacation: Treasure Trove lets you keep all the cards you draw during your Park actions. Draw two Events and keep them both. Draw two Blueprints and you can keep them both. Nice and simple – but don’t forget you can discard 1 Park card to draw 5 Park cards. Killer with Blackbeard’s Revenge. Remember your hand limit during the Cleanup Step. Caribbean Vacation makes all staff members of a competitor unavailable. They can’t be used this round. And they can’t block it and they can’t make their staff available. (Well technically they could use a Frivolous Lawsuit on themselves and then Dumpster Dive to get them back into their hand and then re-hire them. But really – who is going to do that!)
Unexpected Delivery/ Corporate Raiders . Unexpected Delivery is a good event to play – Build the top card of the Park deck for free, but if you can’t then put it in your hand. The only downside is if you draw a flagpole and want to build your attractions higher. Corporate Raiders is an awesome event. Choose an upgrade on a closed attraction, demolish it, then pay to build it in your park immediately. Take it off someone and then build it in your park – insult after injury! But what this card does add, is paranoia when your attractions are closed. You had better find a way to re-open them.


Park Cards
The Pirates Park cards have three “Only on thrill ride” upgrades to make extra tall attractions. But also keep an eye out for these cards.
Pirates Theme. Unlike a lot of other decks, the Pirates theme card does not have any extra ability. But it is a cheap star. Just watch out for the Skullcliff Stronghold Super Attraction.
Flagpole. A great defensive card! If an upgrade would be demolished, then the flagpole is demolished instead. Put this on your attraction that meets your blueprint. It does stop you upgrading your ride, but you can also demolish it if it gets in the way. And if you have Blackbeard’s Revenge – you can still bury cards to make it bigger.
Staff. The Snack Seller just churns out money. Three coins per star in your bestest ride! And the Balloon Artist keeps getting bigger, scoring lots of points at the end of the game. Good luck keeping either of those cards

Summary
The Pirates deck is one of the easiest decks to play in Unfair – it’s easier to get money and easier to build attractions. The Events and Super Attractions are easier, the card combinations are more obvious and the deck has less “Unfair” in it. It has the least amount of “take that”, more like “take money”. Pirates are a must play for your first few games of Unfair (along with the Jungle deck).

JUNGLE

Overall feel of the Jungle Deck

The Jungle overview card rates the deck as
Blueprints: 3 stars
Money: 4 stars
Ride size: 1 star
Unfair: 2 stars

The Jungle deck has a more even feel than most of the other decks. It has a focus on increasing the capacity of your park. Leisure Rides and Food outlets appear more than the other attraction types. And it introduces a new attraction type “Nature Areas” and new upgrade type “Animal”.

The Nature Areas, the First Aid Attendant and Festival Permit all increase your capacity past 15 stars. If you earn more than 15 stars, then you can earn the money, rather than turn people away. There is some balancing trying to increase your stars and your capacity together, but there is no downside to having more capacity.

There are two high scoring blueprints in the Jungle deck marked Difficult. They don’t look difficult, but they are! They require rare Park cards (e.g. Jungle theme and Nature Areas) so attempt them at your peril. You should be aware of them, so you know which upgrades to demolish in your opponents’ parks.


Showcase Cards
The Super attractions are both leisure rides - one gains you money and the other grows your park.
The Jungle Queen. A Jungle themed Leisure Ride. Once per Park Step. You may draw a Park card or build an upgrade from your hand immediately for free. For FREE! So don’t waste this ability by drawing Park cards. Build one from your hand – for FREE! On any attraction you like – for ... oh you get the picture. Use those Dumpster Diving or First in Line events to get the upgrade you want.
Temple of the Sun. A Jungle themed Leisure Ride. Once per Events step. Reveal the top card of the Park deck and gain coins equal to its marked price. If its greater than 11, then discard a card from your hand. This is a simple money maker. Match it with the Idol of the Clenched Fist to avoid the discard. And keep your Dumpster Diving card in case you wanted the card that you drew.



Event cards
Festival Permit / Structurally Unsound: Festival Permit increases your park capacity by another 10. Good if you have more stars than the 15 starting capacity. But its excellent if you have also have Viral Marketing (from the Robots deck). Structurally Unsound closes all attractions larger than three cards in size in an opponents park. This can close multiple rides for the runaway money leader. Its an effective way to slow down the Snack Seller from the Pirate theme, or the Photographer, or the Souvenir Seller. Has a greater impact towards the end of the game

Recycling / Animal Sighting. Recycling lets you build a Park card for free from three random cards from the discard pile. This is a commonly played event because who doesn't want free park cards. Tis is one of the few ways to build a free attraction (rather an just an upgrade). You just have to choose the right cards, or time your play appropriately Animal Sighting closes an opponent’s attraction and they cannot build new upgrades on the attraction. Unfair includes a range of ways to re-open a ride that has been closed. But blocking people from building - that hurts in the late game. Very useful to slow down those large attractions. Now go demolish something off the same ride to add insult to injury.devil


Park Cards
The Jungle deck has a lot of Restrooms and Comfortable seating cards. The Tiger Experience are the only Animal upgrades in the base four decks – which matches a bonus on a blueprint.
Picnic Spot. These Nature Areas are very cheap stars and increase the capacity of your park. However they cannot be upgraded. They are very useful at the beginning of the game, but you may wish to demolish them later in the game to make way for attractions that you can upgrade.
Jungle Theme. The Jungle theme cards allow you to draw a park card as you build it. This saves an action and is useful with Blackbeard's Revenge and the Jungle Queen.
Staff. The Photographer is a money maker – 5 coins per leisure ride. (Jungle Super Attractions are Leisure Rides too!). But that makes them a target for the nasty staff events (Head Hunting, Frivolous Lawsuit, Mesmorist etc). The First Aid Attendant adds 5 extra capacity permanently - so keep that Viral Marketing card ready.

Summary
Like the Pirates deck , the Jungle deck is an easier deck to play. There are multiple ways to get extra coins and grow your attractions. It has little take that added into the deck. If you receive the Kickstarter version of the game, then I would include the Dinosaur teasers with this deck, as the Dinosaur is an additional animal attraction. A must play for your first few games.
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Ben Martell
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Are you planning to do Robot and Vampire? Or can I just not find those two anywhere?
 
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Paul Long
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Yes I am. I just have to finish the Vampire one. It should be up this week.
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Paul Long
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The Robot's review has been submitted and should be up shortly. Working on the Vampire one...
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