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6 Posts

Glorantha: The Gods War» Forums » Rules

Subject: Empires starting positions rss

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Guillaume Andriot
France
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So at this point with the various KS news posts, the presentation videos and the PnP documents, we pretty much have all we need to test all the Empires (except sea but it should come up soon). The one thing that's still missing for me is the starting positions of the Empires Box factions.

-Moon: A shrine on the Moon I assume ?
-Sea: A shrine in a sea region ? Or maybe any sea region ?
-Earth: A shrine in an earth region ? Any unoccupied earth region ?
-Invisible God: Based on the lore I would assume its a Tower on Brithos ?
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Olli Juhala
Finland
Turku
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Decarcassor wrote:
So at this point with the various KS news posts, the presentation videos and the PnP documents, we pretty much have all we need to test all the Empires (except sea but it should come up soon). The one thing that's still missing for me is the starting positions of the Empires Box factions.

-Moon: A shrine on the Moon I assume ?
-Sea: A shrine in a sea region ? Or maybe any sea region ?
-Earth: A shrine in an earth region ? Any unoccupied earth region ?
-Invisible God: Based on the lore I would assume its a Tower on Brithos ?


I'd expect Earth to start in two places at once, one in Pamaltela and one in Genertela.
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Marko Parviainen
Finland
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Well, according to the expansion faction sheets downloads in BGG they are:

Earth: Shrine and homeland tile in Genert's Garden.
Moon: Shrine and homeland tile on the moon.
Sea: Shrine and homeland tile in the Brown sea.
Invisible god: Homeland tile plus either one castle or one tower in Brithos. Your choise.
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Lincoln Petersen
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Yes, except homeland tiles are no longer needed in the game, because now everyone but Chaos gets the "Glorantha" boost during the power phase.
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Marko Parviainen
Finland
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OK, I was wondering what the homeland tiles were.
 
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Sandy Petersen
United States
Rockwall
Texas
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I wrote the first-ever Lovecraft game.
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Homeland tiles are something we had for a while, but vanished. They were basically a means of adding "terrain" to the map so some areas were more valuable to fight over. It turns out that the players manufacture their own terrain as they construct buildings, and the Homeland Tiles were solving a problem that didn't exist.

For example, an area that contains a shrine and nothing else "feels" quite differently than an area that contains a Ziggurat & a Chaos nest.
 
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